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PDC RC1 Released (Read 57698 times)

Started by O Ilusionista, January 20, 2010, 02:42:12 pm
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Re: PDC RC1 Released
#21  January 21, 2010, 12:17:11 am
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some things i should point out in the first 5 mins of trying the game out.

firstly:
if you jump with  bison and at the point of landing do the psycho crusher he can go right under the floor
(if this is a part of gameplay please shoot me.)



secondly:

Haohmaru, his shoryuken type move. do the same above and he goes under the floor dissapears and re appears.
(its either a weird teleport lol or not part of the game ;P)

i pointed out his shadow on the tree.
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Re: PDC RC1 Released
#22  January 21, 2010, 12:24:52 am
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 Craig can't hit the foe on the ground with normal moves, it's too high

 Easy infinite combo with Mecha dragon, just with the fire dash attack

 Reayon Hyper get but don't follow, and appears a M Bison Teleport on the end

 The air combo launcher don't work every time

 I'm missin Moves, super moves and Hypers, but let time roll

 The stages are fantastics, almost make me cry when i remember the original games, but the Dracula i hate it! Too granulation

 Eggman/robotnik don't walk back!!

BC

Re: PDC RC1 Released
#23  January 21, 2010, 12:27:19 am
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EDIT: same happens with megaman( see my above post )
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Re: PDC RC1 Released
#24  January 21, 2010, 07:48:59 am
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Nice beta. The only real compliant I have that hasn't been addressed yet is that Hoamaru doesn't have his Earthquake Slicer. (D,B,DB+S in the SS series,)

Now, I have a question for you. When looking at the roster in the projects section, and while glancing at the scrolling screen of characters in the options screen of the game, I saw many, many characters, yet not one glimpse of Terry Bogard. He is going to be in at some point, right .(O).? I know you don't like KOF, but not including him would be taking it a bit too far...
Re: PDC RC1 Released
#25  January 21, 2010, 01:09:07 pm
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firstly:
if you jump with  bison and at the point of landing do the psycho crusher he can go right under the floor
(if this is a part of gameplay please shoot me.)


hehehe, for sure its not part of gameplay. Damn, I was sure to removed it. thanx. (but underground psych crusher is fun, hehehehehe. Bison is now a mole, hehehe)

Quote
Haohmaru, his shoryuken type move. do the same above and he goes under the floor dissapears and re appears.
(its either a weird teleport lol or not part of the game )

Haohmaru was the most imcomplete char on the game, so many errors like that could happen. thanx.

--------------------
- Craig can't hit the foe on the ground with normal moves, it's too high
- Its intentional. You need to use other moves to hit

Easy infinite combo with Mecha dragon, just with the fire dash attack
- Mecha or Mekka? I think you're talking about Mekka. The recovery time is very short, because he is a CPU only char. Remember, he won't be playable by humans (all chars on the lower part of the screen)

 Reayon Hyper get but don't follow, and appears a M Bison Teleport on the end
- Which one? please be more specific

 The air combo launcher don't work every time
- In which char? for me, works every time. Even my son use it perfectly. please be more specific

 I'm missin Moves, super moves and Hypers, but let time roll
- Its a beta...

 The stages are fantastics, almost make me cry when i remember the original games, but the Dracula i hate it! Too granulation
- its the same from the original game. Blame Konami :)

 Eggman/robotnik don't walk back!!
- Neither will :)
Nice beta. The only real compliant I have that hasn't been addressed yet is that Hoamaru doesn't have his Earthquake Slicer. (D,B,DB+S in the SS series,)

Now, I have a question for you. When looking at the roster in the projects section, and while glancing at the scrolling screen of characters in the options screen of the game, I saw many, many characters, yet not one glimpse of Terry Bogard. He is going to be in at some point, right .(O).? I know you don't like KOF, but not including him would be taking it a bit too far...

No, it has...but I removed it for the beta release.
Terry - its not that I don't like KOF....I don't like its gameplay, but its another subject. I will add KOF chars for sure, and Terry is one of my favorites. I just didn't had time to do :)

But just don't expect me adding chars that I hate, like Sakura or Athena  :sugoi:

Well, thanx to every report, guys.
Re: PDC RC1 Released
#26  January 21, 2010, 01:56:43 pm
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Awesome İllusionista! Most of the bugs i found were mentioned already so i dont have to write them over again. İ should finish my stuff once i get the time really. The Dragon boss is a really strong one. Great and decent Characters man. İ like this alot.  :) 



Re: PDC RC1 Released
#27  January 21, 2010, 01:57:11 pm
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some characters can cancel their dash in a way that they do not move that much at all
back throw lets opponent recover way too early (like on top of the char who started it)
as many has said, lots of underground attacks and standing on air
one of megamans attacks hass messed up palletes=
would be nice if boss chars are balanced
Last Edit: January 21, 2010, 02:08:52 pm by c001357
Re: PDC RC1 Released
#28  January 21, 2010, 02:24:26 pm
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COOOOOOOOL! :sugoi: It's Meka! :sugoi:

I'll give it a try today for sure!
Pusha 2 said:
They could make a fighting game where the roster was nothing but beavers made out of cotton candy and I'd play if the gameplay was good because that's really all I give a shit about.
Villains Wiki
Re: PDC RC1 Released
#29  January 21, 2010, 02:48:16 pm
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Suggestion, on mekka, make  him dissipate fireballs thrown towards him, to prevent them from hitting people behind him, it looks better and it makes him look more menacing even without giving him damage.
Re: PDC RC1 Released
#30  January 21, 2010, 03:05:40 pm
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would be nice if boss chars are balanced

They're bosses, who will eventually become unplayable. They're not supposed to be balanced. ;)  (Although it would be nice if Dracula wasn't quite as cheap...)
Re: PDC RC1 Released
#31  January 21, 2010, 05:29:08 pm
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Good, I like to receive feedback, and its good to see so many people giving feedback.
You can keep pointing me bugs, this will help me to fix this game and I won't cry like some creators, hehehe.

I just want to ask to you always to tell me which char has the bug and in which move.

Awesome İllusionista! Most of the bugs i found were mentioned already so i dont have to write them over again. İ should finish my stuff once i get the time really. The Dragon boss is a really strong one. Great and decent Characters man. İ like this alot.  :) 

Thanx man!
1some characters can cancel their dash in a way that they do not move that much at all
2back throw lets opponent recover way too early (like on top of the char who started it)
3as many has said, lots of underground attacks and standing on air
4one of megamans attacks hass messed up palletes=
5would be nice if boss chars are balanced

1- Please, be more specific, telling WHICH char can do it. And they can cancel into what?
2- ...in which char?
3- this will be fixed
4- Really? which one?
5- They are intended to be hard, but they aren't that hard. My 6 years old son beat they easily. (yes, he is my beta tester, hehe)

Suggestion, on mekka, make  him dissipate fireballs thrown towards him, to prevent them from hitting people behind him, it looks better and it makes him look more menacing even without giving him damage.

Hum, nice. But he won't be playable, and its a ordered list. So, you will ALWAYS face Mekka Dragon with...Mekka Dragon too (when I unlock simul modes).

Try to play at arcade mode - you will always face bonus before the sub-bosses, and before Dracula you will always faces or Robotnik or Mekka.

COOOOOOOOL! :sugoi: It's Meka! :sugoi:

I'll give it a try today for sure!

Thanx man. Mekka is from a game that I like too much. The hard part was to redraw it, because I needed to scale it to 200% so he would keep the right size. And he is a 3 frames only char! I've draw some other frames and done all the custom voices for him. Try, for example, to lose to it two rounds - he will just leave the battle :)



Re: PDC RC1 Released
#32  January 21, 2010, 06:02:55 pm
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1some characters can cancel their dash in a way that they do not move that much at all
2back throw lets opponent recover way too early (like on top of the char who started it)
3as many has said, lots of underground attacks and standing on air
4one of megamans attacks hass messed up palletes=
5would be nice if boss chars are balanced

1- Please, be more specific, telling WHICH char can do it. And they can cancel into what?
2- ...in which char?
3- this will be fixed
4- Really? which one?
5- They are intended to be hard, but they aren't that hard. My 6 years old son beat they easily. (yes, he is my beta tester, hehe)

1 - megaman and alfred can do it, just tap forward twice
2 - all of them, try it in the corner, the ai recovers really quickly
4 - im not sure, it looked like a slide kick, sorry
some images



Last Edit: January 21, 2010, 06:09:56 pm by c001357
Re: PDC RC1 Released
#33  January 21, 2010, 06:10:51 pm
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thanx, I will take a look

first image - which move is it? I don't remember that FX (alpha counter)
second image - what is the error?
third one - I know, its on the tofix.txt :)

Poll to see in which char I should work (after fixing the bugs, for sure) - http://mugenguild.com/forumx/index.php?topic=111376.0
Re: PDC RC1 Released
#34  January 21, 2010, 06:40:16 pm
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 In that Hyper (hit and run) don't continues after the first hit and appears a Bison teleport when ends.

 So, the air combo launcher only works once per round on practice mode (I only test in practice yesterday), the other time make the AL hitspark but works like a common Crouch Strong Punch

 
Re: PDC RC1 Released
#35  January 21, 2010, 06:47:03 pm
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as i told before, that move DOESNT EXISTS....I left if accidentally.

About the air combo laucher, its something with your pc. I've tested it here (on a Mac) and works perfectly
Re: PDC RC1 Released
#36  January 21, 2010, 07:22:44 pm
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great sprites but the game is super unbalanced, you could win every match except the boss battles(and megaman) with constant psycho crushers :P
Re: PDC RC1 Released
#37  January 21, 2010, 08:51:55 pm
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Last Edit: January 21, 2010, 09:10:24 pm by Lasombra Demon
Re: PDC RC1 Released
#38  January 22, 2010, 12:35:09 am
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*downloads.
Re: PDC RC1 Released
#39  January 22, 2010, 02:17:41 pm
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great sprites but the game is super unbalanced, you could win every match except the boss battles(and megaman) with constant psycho crushers :P

thanx. But keep in mind that this is a beta withou AI. No char has AI yet.
First of all, CONGRATS ON YOUR RELEASE!!! :D

http://img638.imageshack.us/img638/8705/mugen17.png
I see my Goho Li stage there! More than honored to be included in this, my friend Ilu! :D

Hum. I'm getting some free time around mid-Feb. Whaddaya say if I try and make something a bit more worthwhile out of that basic stage, for this project? :)

For sure, my friend! I was going to edit it, but I had no time.
Re: PDC RC1 Released
#40  January 22, 2010, 03:07:11 pm
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Nice release Ilu  :)
I have got to say, I'm having fun playing this. The gameplay is very fresh, the effects are nice, just what I expected. There are a few problems though which every1 else mentioned but, they don't really harm the fun. I really like this game and hoping to see more soon.

Nnaajj says to this full game.

Kinda strange but I woke up today and her hand was on my ass cheek
I won't suspect anything though I'll take it she was sleeping and didn't notice
you should have flipped over slowly