YesNoOk
avatar

PDC RC1 Released (Read 57695 times)

Started by O Ilusionista, January 20, 2010, 02:42:12 pm
Share this topic:
Re: PDC RC1 Released
#61  January 27, 2010, 12:37:14 pm
  • *****
  • 11 years of MFG and counting :)
    • Brazil
    • www.brazilmugenteam.com
hey, thanx for the great feedback!

My Replies:

1- Known issue (will be fixed)
2- same above
3- wow, this needs to be fixed.
4- this doesn't hurts me, really.
5- really? I need to check it
6- hehehe, he was rather incomplete. Now its fixed.
7- I will limit it.
8- Strange...I will take a look
9- Its no bug, its lazyness :)

About your questions:

1- Finishers: yes. The level 3 you spoke, in fact, is the level 4. The level 3 send p2 to the ground and was the only finisher that was going to be different. But, thanx to the short time, everyone share the same level3

2- Hum, It can be done. Will require some work.

3- Because I choose the 3d version of it. I will change to the normal version

4- I`m not 100% sure about the sparks, they can be exchanged
Re: PDC RC1 Released
#62  January 27, 2010, 08:22:13 pm
  • avatar
  • If you can answer this question then your talanted
Great, thanks for the fast reply and looking forward to more awesomeness.
I played a lot yesterday when i finally had some free time and wow i really enjoyed all the combos and moves you can do. it was really nice and just to name a few you have:
1-Bison's (true color) down+s1,k,k,p,s2 which is just awesome because he teleports after the guy is blasted away and then does a cool laugh lol.
2-Reayon's p,k,k,k,p,s2,p,p,s2+k she is just great and her moves remind me of Long from Bloody Roar (hint hint).
3-Alfred's jump+k,down+s1,s1,s1,s1,s1,up+s1+punch,k really needs good timing.

Here are the new bugs i found(no need to reply to all of them just the ones you see think need attention while others are just there because it's still beta):

*M.Bison:
1-You can do his (Triple Psycho Cannon) three times in a row for more than 75% damage combo and twice for his (Psycho Cannon), it's not bad but it should have a damage reduction like the (Shin Psycho Crusher) has when you use more than once or in a combo.
2-Infinite teleport in a row while on air can also be abused.
3-You know about the (Psycho Cannon) bug that it won't work unless you do a special move first, but another bug is that if you do (Psycho Crusher) right after doing (Psycho Cannon) the energy ball will travel for a longer distance then normal and Bison will get stuck doing the launching animation for a longer time, just to make it clear:
A-Before the bug Bison will raise his hand to throw the energy ball and does the animation for 1 second and the ball will travel for about 1/4 of the screen.
B-After the bug Bison will raise his hand and stays that way for about 2 seconds and the energy ball will travel for about half of the screen.

*Megaman:
1-Can't fire his special shots (fire,ice,thunder) or normal charged shots when he is using the grappling hook which is weird because he can use them while he is on air.
2-Can't connect his charged shot with anything good which is really sad because it really is cool.

*Alfred:
1-His k,p,p,k,k combo the kick after the second punch doesn't connect.
2-His (To Beyond!) hyper can also be done to infinite but and deal great damage, again the infinite part is fine if you just put the damage reduction because it's actually nice to see him juggle opponents from side to side.
3-He can infinite combo anyone on the edge if you start with a MaydayMayday+Augmentor Wing and then just spam Augmentor Wing.
4-If you do (Shock Stall) and then use a high jump right after you can jump again after the high jump which shouldn't be possible for from my understanding after using all the characters.

*Reayon:
1-If you do a k,k,p,s2 she does the same move as Bison's Double Knee Press, now i don't know if this intended but from what i remember of Power Moves Reayon didn't have teleportation powers, personally i don't care because it makes a great combo especially when you do k,k,p,s2,k+s2.
2-The k,k,p,s2,k+s2 connects if you start it on the left side but doesn't if you start it on the right side!!? also the Double Knee Press doesn't work on Hulk.
3-Her p,k,k,k,k can't be followed into any hyper even though you can connect it to fireballs.
4-Sometimes her LV2 finisher doesn't break the glass which i really can't seem to know how to make this bug happen since it's kinda random.

*Hulk:
1-His s1 Hyper+a good timed s2 Hyper does 80% of the hp bar.
2-Lol for some reason he also has the k,k,p,s2 Double Knee Press but in this case i don't like it because it sucks on him and you can't do anything with it.

*Haohmaru:
1-Has many infinite combos on the corner like:
A-If timed right the combo p,k,k can be done to infinite.
B-If timed right k,k,p even if your not in a corner.
C-s2 and then p,s2 when the character is falling and repeat to infinite.
2-Most of the time his s2 hyper only gets one hit in and then misses everything else when used after a combo or in air.

On another note here are more questions from a big fan:

1-Of course i saw combo videos that you guys made and my question is, why did you change the combo finishers from beta .1 ? i mean don't get me wrong the new ones are really freaking cool, but the old ones were unique and kickass and it would have been different for each character because the way they were executed.

2-Since the finishers are all going to be the same except for the LV3 ones can or will you change the way the character at least teleport from side to side to catch up with the opponent while doing the air combo, just to add uniqueness like how the dash animation for each character is different , for example:
A-Megaman can use his grappling hook to move from side to side to catch the flying opponent.
B-Vega can teleport instead of flying.
C-Alfred kicking off walls and using Mayday Mayday.
(I know it's a lot of work and not really a must, but it really helps give that extra unique and personality to each character and i hope you'd at least think about it)

3-Will or Can you change strikers to be able to come in whenever you press instead of having to stay still to be able to call them and will you input the system where a player can sacrifice 1 power gauge to get 1 more striker summon?

4-I loved how you integrated using s2 to do DKP with when it actually is s2+back, will every character have this nice twist?

5-Will or Can you change the grab to work while on air or to finish of some of the air combos with it ?
Last Edit: January 27, 2010, 10:00:17 pm by Vashxshanks
Re: PDC RC1 Released
#63  January 27, 2010, 10:10:16 pm
  • *****
  • 11 years of MFG and counting :)
    • Brazil
    • www.brazilmugenteam.com
wow, thanx man!

I will print all this bug reports to fix

Re: PDC RC1 Released
#64  February 01, 2010, 12:13:37 am
  • ******
  • Complicated.cns
  • No, I've never played a Zelda game before, shut up
    • Argentina
I was going to post a wall of text but most of the stuff was already posted while other stuff is just minor issues and stuff "I dont like" (opinions). Still, this thing feels just to bland, it doesnt look like a fullgame at all but it's just a beta so I wont bitch for now.

also please clean the game folder before next release because it's full of unnecesary stuff (stage viewer included wtf?) and also make a guide about how the game works, I just press ZOMG buttons and do some shiny lv random combos, I dont get what the hell am I doing sometimes :(
pls
Re: PDC RC1 Released
#65  August 21, 2010, 05:08:37 am
  • ***
    • USA
    • presleybright.bandcamp.com
My new favorite Mugen game, lol!  I love it!   :)
Re: PDC RC1 Released
#66  August 21, 2010, 05:25:48 am
  • *****
  • 11 years of MFG and counting :)
    • Brazil
    • www.brazilmugenteam.com
Thanx.

EXShadow, this is not a necro. He just find the game today.
Re: PDC RC1 Released
#67  August 21, 2010, 05:31:05 am
  • ***
    • USA
    • presleybright.bandcamp.com
It's really beautiful, actually.  I really enjoy retro things.  Just one question if you don't mind.  There are a few character versions I've never seen, did you custom sprite them?
Re: PDC RC1 Released
#68  August 21, 2010, 08:22:41 am
  • ***
  • ✯Uh...✯
    • USA
    • http://dnicknbd.wix.com/lostintranslation
It's really beautiful, actually.  I really enjoy retro things.  Just one question if you don't mind.  There are a few character versions I've never seen, did you custom sprite them?

Yes. Some characters are custom sprited and some existing charcters have sprites that have been edited.

Trying to make a comeback
Re: PDC RC1 Released
#69  August 21, 2010, 11:10:40 pm
  • ***
    • USA
    • presleybright.bandcamp.com
Very nice.   ;D
Re: PDC RC1 Released
#70  August 23, 2010, 05:35:16 am
  • ***
  • MUGEN THe DReam COme TRue
i like this game, looks so nes, retro rulez!!!!

P.S. when u gonna update red cyclone!?!?!?!

Re: PDC RC1 Released
#71  August 24, 2010, 03:23:07 pm
  • ***
  • Street Fighter II the game that changed everything
    • sites.google.com/site/mugenuba/
This game is very interesting. I'll download it.  :)
Re: PDC RC1 Released
#72  August 24, 2010, 05:13:15 pm
  • ***
    • USA
    • presleybright.bandcamp.com
I'm still playing this.  Actually, it's been a blast.