I have a variable that controls certain actions of a characters attack data. This variable is set in the character's intro state and cannot change during the course of the fight. It is essentially a "groove" style similar to the CvS2 system. The problem is that the variable resets to 0 at the start of the next round. I don't want the player to be able to alter this variable in any round besides the first. How can I make the value of this variable carry over into every other round?