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Phantom Breaker (Read 21303 times)

Started by Uche_of_MFG, November 10, 2010, 08:43:13 pm
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Re: A new 2D Fighting game for X-Box Live
#41  November 13, 2010, 06:27:28 pm
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needs more frills and cute hats.
Re: A new 2D Fighting game for X-Box Live
#42  November 13, 2010, 09:15:58 pm
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Re: A new 2D Fighting game for X-Box Live
#43  November 14, 2010, 03:03:38 am
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Re: A new 2D Fighting game for X-Box Live
#44  November 14, 2010, 03:12:30 am
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You can have the fanciest costume in the world, your design still sucks if your movelist consists of Hurricane Kick Fireball and Dragon Punch.
Re: A new 2D Fighting game for X-Box Live
#45  November 14, 2010, 11:12:02 am
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Yay, another shitty animu lolicon game with a wimpy looking girly bishounen protagonist, crappy art, and screen filling effects, that will probably be tacked along with your typical shitty doujin gameplay mechanics.

Just like every other 2D sprite based fighting game to come out of Japan in the last 5 years that wasn't made by SNK, with the exception of the last few Power Instinct installments.

DMK

Re: A new 2D Fighting game for X-Box Live
#46  November 14, 2010, 11:13:44 am
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Re: A new 2D Fighting game for X-Box Live
#47  November 14, 2010, 11:14:10 am
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I wouldn't consider Ragna to be girly or bishie... the only one who fits that profile is Jin and he's an insane jerkass.
Re: A new 2D Fighting game for X-Box Live
#48  November 14, 2010, 03:57:07 pm
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despite all the anime game jokes, there is at least one thing similar between this game and blazblue
Spoiler, click to toggle visibilty
Re: A new 2D Fighting game for X-Box Live
#49  November 14, 2010, 10:44:25 pm
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despite all the anime game jokes, there is at least one thing similar between this game and blazblue
Spoiler, click to toggle visibilty

Which don't work in Online mode the majority of times (as they're disabled), so it's better not to abuse them if you prefer to play Online.
Re: A new 2D Fighting game for X-Box Live
#50  April 01, 2011, 05:41:00 am
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Recently, Gigaboots.com did a "Quick Play" on Phantom Breaker.

Click here for the scoop.
Re: A new 2D Fighting game for X-Box Live
#51  April 01, 2011, 05:48:57 am
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Re: A new 2D Fighting game for X-Box Live
#52  April 06, 2011, 07:43:51 pm
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The title for the topic has been updated to prevent confusion.
Re: Phantom Breaker
#53  April 06, 2011, 10:45:03 pm
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Graphics are crisp.





That's all.
"We live in a world of perpetual outrage"
Re: Phantom Breaker
#54  April 21, 2011, 07:12:57 pm
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Re: Phantom Breaker
#55  April 22, 2011, 12:05:03 am
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Game feels really boring. I mean, their moves don't really atract me, they feel really weak and slow. And they're not that amazing, feels like some normal moves stuck together to form a super in the majority of characters. I don't think it will be successful after seeing that video. Too bad, I really like characters that use pile bunkers, and one of them had that.
Re: Phantom Breaker
#56  May 25, 2011, 10:03:42 pm
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Re: Phantom Breaker
#57  May 25, 2011, 10:57:06 pm
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This really reminds me of the 90s. SF2 showed up, then a gazillion uglier, dumber clones obviously made after it.

Re: Phantom Breaker
#58  May 26, 2011, 05:32:42 am
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My Mugen Wish List would include protagonists, mascots and other iconic characters with everything they have brought straight from their source with little or no editing.
Re: Phantom Breaker
#59  May 26, 2011, 05:37:14 am
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Re: Phantom Breaker
#60  May 26, 2011, 05:42:46 am
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Yay! Ugly NES obscure SF clone! :D

It might end up with these undiscovered, but very good ones.  Are they all SFII clones?  You decide:

http://www.racketboy.com/retro/fighting/2010/04/the-best-undiscovered-2d-fighters.html
Quite a great article there! I certainly didn't mean to say all fighting games in the 90s were ugly SF2 clones. Just that I remember going to the arcade and seeing a ton of those; there was a huge amount of crappy SF2 wannabees, which didn't actually add a lot to the gameplay but were just part of the era. Maybe the same thing is happening here.