http://store.steampowered.com/news/5063/QuoteFebruary 28, 2011 - Valve, creator of best-selling game franchises (such as Half-Life, Portal, Left 4 Dead, and Counter-Strike) and leading technologies (such as Steam and Source), today disclosed its plans for a new "big picture" mode of Steam which will offer controller support and navigation designed for television interaction. Big picture mode will enable gamers to enjoy Steam and their library of Steam games on more screens throughout the house. "Our partners and customers have asked us to make Steam available in more places. With the introduction of Steam on the Mac, and soon in Portal 2 on the PS3™, we've done just that," said Doug Lombardi, VP of marketing for Valve. "With big picture mode, gaming opportunities for Steam partners and customers become possible via PCs and Macs on any TV or computer display in the house."QuoteDetails regarding big picture mode are among the highlights Valve plans to share with developers and publishers in its partner meetings during GDC this week in San Francisco, Ca. Coming off the heels of Steam's biggest year, Valve will also share with partners the data it gathered during the hugely successful launch of Steam Microtransactions late last year within its own multiplayer classic, Team Fortress 2. An in-game economy can now be readily created by partners using the microtransactions system within the Steamworks SDK."We've come to understand what type of content sells well in TF2's in-game store, and the various price points at which players value this content," said Robin Walker, game designer at Valve. "Our players are continually teaching us what works and what doesn't. Much of this feedback can be generalized to other titles on Steam, so we're looking forward to sharing what we've learned with partners at GDC. We're also interested in seeing partners get up and running with their own in-game economies, so they can collect game-specific data to inform their design decisions." Following the 2010 introduction of Steam for Mac, Valve will also discuss the integration of Steam features in its own titles, including its first day-and-date release for Mac, Portal 2. The upcoming Portal 2 release will also be the first to feature Steam on the PlayStation®3, enabling even broader cross-platform interaction and play between PC, Mac and PS3™."Steam continues to define itself as more than a digital distribution service by regularly adding new features for developers and customers," said Jason Holtman, director of business development at Valve. "GDC is a great venue for us to share what we're up to, and what's on the horizon for Steamworks. Plus, it's a great opportunity for us to gather feedback from partners, to help inform our plans."Steam is a leading platform for the delivery and management of games and digital content with over 30 million accounts worldwide. For more information, please visit www.steamgames.com.
valve is taking over, bitchesSounds neat, this now gets rid of the stupid "comfy couch" argument.can we get an alan wake release now
oh come on man. i was not THAT bad.but yeah, with 9 year development time it should have been better.unless i missed the point...
Nemesis Dreadknight said, February 28, 2011, 09:17:42 pmYou shouldn't want Alan Wake anymore, it wasn't what it was meant to be.But I love Alan Wake On-topic: The whole idea is neat.
Wow, the title sounds like a steampunk console (imagine a metal console that uses steam instead electricity)I like this idea in general, very modern concept of buying online... and now my actual PC can support this "console"
DMK said, March 01, 2011, 02:00:23 amThis is fantastic and fucking awesome, but wheres a mention of Episode 3 or HL3? First wait for Portal 2 to be released, then wait half a year for possible news of the Episode 3. That's the optimistic way of thinking.
Would be great if more "console games2 would be ons team Imagine how many old games for snes..nes even ps1 etc could run via steam. Classics like MK 1, SF II and so on and on with netplay , online highscore lists and other new features. It would be quite cheap for companys to port their games to run on steam ..probably cheaper as to port them to psn and xbl. But sadly i dont see any of the companys using the potential =/ Especially asian companys seem to ignore steam or?
K.O.D said, February 28, 2011, 09:02:40 pmcan we get an alan wake release now That Old Serpent said, February 28, 2011, 09:06:35 pmnopeHilarious with hindsight.How is everyone enjoying Steam Big Picture? It's pretty cool, I wish I had an HD television.
I remember trying it out in the Steam Client Beta a few months ago. It's really neat. I might just use it more frequently in my HD TV.
http://www.theverge.com/2012/12/8/3744314/gabe-newell-valve-console-living-room-steam-boxGet ready for the Gabecube.
That Old Serpent said, December 09, 2012, 02:26:42 amhttp://www.theverge.com/2012/12/8/3744314/gabe-newell-valve-console-living-room-steam-boxGet ready for the Gabecube.My body is ready to start Gaben. Please don't hit me.
Is this the same idea they had with another console which came out year ago called online? cuz I heard it failed because it have trouble with using people's internet access too much since it required a specific amount of speed to stream games but, it if it is it still would be nice to see how they pull it off
I highly doubt it (yeah, I know you're not serious, but still answering). Kinda random, but I wonder how the beta version of Steam Linux is. To anybody that has tried it, do any of the games available work well with Linux right now?
a steam console would be dope, but i can only see it work if it was released as an os dedicated to pc gaming, working more like a console does using less resorces, and also that gives pc companys and consumers and option of building there own consoles.
www.vg247.com/2013/01/08/valve-backed-living-room-pc-system-debuts-today/It even looks like a Gamecube.
Looks like one of my living room speakers. And the board inside it looks even smaller. Reminds me of the Raspberry boards.