Click on the screenshot to DL him.Well, finally got this character edit finished. Took me a while aside from a hectic RL, I had to some sprite cleaning, (Most of his new normal attack sprites) modification, and had to study Doggie Doo's coding to make this character much more familiar to me. I also did corrections so that stuff like respective Fireball burn effect and other PalFX related codings is supposed to be as it is per respective palettes assigned to it. My last editing was quite a mess with the initial unfamiliarity of this character's CNS. So, most of the things now are as they should be with the necessary long adjustments I also took liberty as well in updating the original version; With its own .SFF file and the CNS as well. Anyhoo, this is my other version of edit of Doggie-Doo's Blade aka. Jihad; should he ended up reappearing in other Capcom fighting games as a playable character from being the last mid-boss of his own game.I always wanted to make those playable characters that are played utilizing somewhat advanced strategy; And Blade here is my own take of nerfing him down to a much more fairer character; He's burdened with slowness, lengthy start-up and recovery time on most of his moveset, but, he's still quite strong and can deal significant damage if his defensive keep away and punishment style of game play goes well. Here's his movelist:Like CFJ Hauzer, he also comes with Ultimate Guard, Pursuit Attack and Recovery Roll. He has no Ultimate Counter, as all of his kicks are long ranged normals that utilizes his weapon, for hopefully fairness' sake. :p (Feel free as well to read the read me text that comes with the character itself.)So far the bugs in this character are merely small visual ones; When he's crouching and the opponent is "pushing him back," you may notice his Arm and Lance Helper jiggles at times. Other than that, his Mantle and Chest Armor Helpers inch a pixel forward if he does his taunt and first win pose at times. Hopefully someone can provide solutions to those so that I can fix them and update this character.Please feel free to report any other unnoticed errors or glitches that you may find in this character. Thanks for DL-ing and ave fun~!
Updated. Jumping MK or Uppercut slash no longer has knockdown property for airborne opponents and fixed a recently noticed visual glitch at Panselene Super's energy slash trail.
May I ask if this version of yours is source accurate, or accurate to how you think he should be played?I've been looking for a good source accurate Blade but none of them are awesome. I will try yours later.
This is an edit of Doggie-Doo's original. Personally, I think his Blade, compared to Kong's is much more closer on how the said character behaves in the official source game. If this is source accurate, I have to sadly say nope. This edit is my attempt or personal take of him as a fully playable normal character. This guy is modified to veer much away from his original status as a powerful, unplayable Warzard second to the last boss character.
BoyBoyz said, May 09, 2014, 12:26:48 pmOhhh thanks. Will still try though!You're welcome~! Have fun giving this character a test run too!
He's actually not bad! The existing versions had some flaws but you fixed them. You only made some moves into command ones and added some extra BGs and nerfs thats all. Nice release
Ooh, interesting. I have not encountered any flaws or bugs when I first tried out an unaltered Doggie Doo's version. What're the things or flaws that you have encountered while playing it?Though, I am glad and happy you find my edit quite satisfactory. But, I still have to fix a little visual bug in this edit, and t'was hoping someone can provide a remedy for it.
the jiggling can be fixed by altering the player front n back width values in the main cns. making the values smaller oradjusting the blue clsn smaller usually does the trick
BoyBoyz said, May 10, 2014, 07:44:43 pmthe jiggling can be fixed by altering the player front n back width values in the main cns. making the values smaller oradjusting the blue clsn smaller usually does the trickThanks for suggesting possible solutions~! I'll try both methods later.