How can I find out if Player 2 is in crouch inside a helper's statedef? I have a homing missile that does it's job perfectly except when the enemy crouches. It flies over their head. So I need to adjust for when the enemy's in crouch but I have no clue how to find out.
enemynear(0), statetype = Cp2statetype = Cenemy, statetype = CAll valid triggers to detect if p2 is in a crouching statetype.
Thanks yet again Cyanide. I'm going to need your help here soon with Samus' tractor-beam grab. It's very similar to Omega Red's grab.
if you hate / want to avoid player type helpers don't use p2anything as a trigger minus p2name.even so enemy,name is better because it will look ""cleaner"" if you're doing enemy,authorname because there is no p2authorname.triggerall=numenemy