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"Please LEAVE Var(51) Unused" (Read 4251 times)

Started by UnoShe, March 23, 2013, 02:02:29 am
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"Please LEAVE Var(51) Unused"
#1  March 23, 2013, 02:02:29 am
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for all the character developer here.. please leave var(51) unused in order my tag code to work with your character..

and also please locate your [Statedef -2] and [Statedef -3] codes in the st or cns file that you'll define in first st in .def file.



thanks
Last Edit: April 04, 2013, 08:07:01 am by UnoShe
Re: "LEAVE Var(51) Unused"
#2  March 23, 2013, 02:22:53 am
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Uhh..... Isn't that like saying "please leave ALL variables unused for my code to work with your character"?

No offense, but what are the odds of people not using this, and those that are using it? Some of my characters already use 51 for something else, like mode/style swapping. Does that mean I have to search one and every single character in existance for an instance of var(51), and switch it with another unused variable?

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Re: "LEAVE Var(51) Unused"
#3  March 23, 2013, 02:44:40 am
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Uhh..... Isn't that like saying "please leave ALL variables unused for my code to work with your character"?

No offense, but what are the odds of people not using this, and those that are using it? Some of my characters already use 51 for something else, like mode/style swapping. Does that mean I have to search one and every single character in existance for an instance of var(51), and switch it with another unused variable?

only var(51) is all i ask..


you can use notepad++ to make it easy to be done, just find(Ctrl+F) then replace all.
Re: "LEAVE Var(51) Unused"
#4  March 23, 2013, 02:57:41 am
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Re: "LEAVE Var(51) Unused"
#5  March 23, 2013, 03:12:09 am
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That's not the right way to go about it. Come up with another method.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: "LEAVE Var(51) Unused"
#6  March 23, 2013, 04:17:50 am
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Yea. I think I'm going to have to agree. The best method is NOT about forcing characters to not use variables. Maybe there is some other way you can achieve the same effect, while we still have the freedom of all our variables. Because as you know, it's rude to change a characters variable within a custom hit state. Though if that's not the case here, it sort of sounds like a similar effect of what you are trying to do..

"You must defeat my flaming
dragon punch to stand a chance."
Re: "Please LEAVE Var(51) Unused for the sake of the tag system lovers"
#7  March 24, 2013, 02:26:34 am
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 :hanged:

     Posted: April 01, 2013, 07:01:02 am
well, then maybe we should assign standard variable for the tag system.. JUST A SINGLE VARIABLE IS ALL I NEED!
Last Edit: April 01, 2013, 07:01:02 am by UnoShe
Re: "Please LEAVE Var(51) Unused"
#8  April 01, 2013, 11:05:23 am
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You can try, but, unless your character is epic enough, then I don't see anyone caring about your made up standards.
Re: "Please LEAVE Var(51) Unused"
#9  April 02, 2013, 01:39:43 am
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You can try, but, unless your character is epic enough, then I don't see anyone caring about your made up standards.

I'm working with tag system sir, and not a character ^^,
Re: "Please LEAVE Var(51) Unused"
#10  April 03, 2013, 08:13:09 am
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Well, replace "character" with "tag code." =p
Re: "Please LEAVE Var(51) Unused"
#11  April 04, 2013, 08:29:33 am
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should i still be using var(51) again and stick with it? because sooner or later i will release my new tag system..


we need reserved variable(s) for tag system! :XD:
Re: "Please LEAVE Var(51) Unused"
#12  April 04, 2013, 10:24:51 am
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Nope, you need to come up with a method of managing the tag code without needing to use some variable in another player. What happens if they need all the variables they have to function?


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: "Please LEAVE Var(51) Unused"
#13  April 04, 2013, 12:15:42 pm
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Can't you use helper vars with your code to detect whatever you are doing there?
Re: "Please LEAVE Var(51) Unused"
#14  April 04, 2013, 04:18:19 pm
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Yeah, good idea, just create a general helper statedef that can be copypasted into any character. Give it an obscure ID number and a separate, obscure animation number, then work from there.
Re: "Please LEAVE Var(51) Unused"
#15  April 05, 2013, 07:02:31 am
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Can't you use helper vars with your code to detect whatever you are doing there?

use helper vars? but how come? any sample how to use helper vars as replacement for var?


Credits with you all guys!  :lugoi:

     Posted: April 05, 2013, 07:03:59 am
Yeah, good idea, just create a general helper statedef that can be copypasted into any character. Give it an obscure ID number and a separate, obscure animation number, then work from there.


 :oops: none pro here.. quite hard for me to understand.. :P
Re: "Please LEAVE Var(51) Unused"
#16  April 05, 2013, 04:30:13 pm
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Helpers just like characters can have their own vars and fvars, just trigger permament one using time 0 && roundstate = 2. If you use varset in helper statedef it will refer to var within helper, it will not change character var, so to access this var from -2 you would have to use eg. helper(number),var(number) redirector, the downside is you cannot use double redirections like partner,helper(number),var(number) as this saddly will not work.
Re: "Please LEAVE Var(51) Unused"
#17  April 06, 2013, 04:09:24 am
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This calls for a TOTAL RECONSTRUCTION!  :dead:



The downside is you cannot use double redirections like partner,helper(number),var(number) as this saddly will not work.
..got big problem here  :'(


thanks anyway.. God bless you all!



      Posted: April 06, 2013, 05:08:44 am
This calls for a TOTAL RECONSTRUCTION!  :dead:



The downside is you cannot use double redirections like partner,helper(number),var(number) as this saddly will not work.
..got big problem here  :'(


thanks anyway.. God bless you all!

Sorry to say, but adding more codes makes the tag team workshop to crash because it cannot hold bigger codes anymore.. i've tried to
add helper code for var holding but the ttw always crash.. i stick using var(51)  :'(
Last Edit: April 06, 2013, 05:09:48 am by UnoShe
Re: "Please LEAVE Var(51) Unused"
#18  April 06, 2013, 09:07:18 am
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Then you'll find hundreds of characters who are already using that variable and your workshop will break them. All the time.

If it's worth doing, it's worth doing properly. Otherwise all you have is something with a partial chance of success.


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They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: "Please LEAVE Var(51) Unused"
#19  April 06, 2013, 10:37:59 am
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the workshop was made by Sludge..

Re: "Please LEAVE Var(51) Unused"
#20  April 06, 2013, 12:07:59 pm
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Just the idea, can't you base this on explods, that would serve as vars? They could be placed in -2, lets say few of them what would be triggered according to situation, just like var numbers, different explod id would be a substitute for a different var number, and later p3 would detect using NumExplod. All explods would be invisible of course. Maybe this will be a good workaround. Good luck!
Re: "Please LEAVE Var(51) Unused"
#21  April 07, 2013, 04:00:16 am
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Just the idea, can't you base this on explods, that would serve as vars? They could be placed in -2, lets say few of them what would be triggered according to situation, just like var numbers, different explod id would be a substitute for a different var number, and later p3 would detect using NumExplod. All explods would be invisible of course. Maybe this will be a good workaround. Good luck!

Thank you so much for suggesting.. Actually either Helper or Explods will work as substitute for vars, my problem is with the tag team workshop because it can no longer holds more syntax if i will add and implement those.. and it always end up the workshop crashing :'(


anyways, thank you so much for giving much idea! You've help me a lot for real ^^,
Re: "Please LEAVE statedef-2 Unused"
#22  April 07, 2013, 05:07:54 am
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does your tag code needs that player presses ctrl+1 , etcc. to gain control of the tagged characters,
Re: "Please LEAVE VAR(51) Unused" for the tag system
New #23  April 07, 2013, 05:36:07 am
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Last Edit: April 07, 2013, 01:18:25 pm by UnoShe