WooshaQ said, April 06, 2013, 12:07:59 pmJust the idea, can't you base this on explods, that would serve as vars? They could be placed in -2, lets say few of them what would be triggered according to situation, just like var numbers, different explod id would be a substitute for a different var number, and later p3 would detect using NumExplod. All explods would be invisible of course. Maybe this will be a good workaround. Good luck!Thank you so much for suggesting.. Actually either Helper or Explods will work as substitute for vars, my problem is with the tag team workshop because it can no longer holds more syntax if i will add and implement those.. and it always end up the workshop crashing anyways, thank you so much for giving much idea! You've help me a lot for real ^^,
does your tag code needs that player presses ctrl+1 , etcc. to gain control of the tagged characters,
maximilianjenus said, April 07, 2013, 05:07:54 amdoes your tag code needs that player presses ctrl+1 , etcc. to gain control of the tagged characters,Unfortunately yes...