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png backgound on select screen (Read 284 times)

Started by WooshaQ, October 22, 2014, 12:39:03 pm
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png backgound on select screen
New #1  October 22, 2014, 12:39:03 pm
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NVM, SOLVED!

Hi I'm experiencing trouble while working on a screenpack for 1.1, I try to get a sprite to load in the center of the screen but without any luck.
I have used code like this:

[SelectBG 0]
type  = normal
spriteno = 9999,97
layerno = 1
start = 0,0/
tile  = 0,0

And the resaults are like that:

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I've tried messing with trans parameter but without any luck. Please note that the black line in both corners are part of the same sprite but it was placed in the screen in a different way, namely as a cell.bg.spr = and this way it's displayed properly, how can I display png correctly as a bg?[/s]
Last Edit: October 22, 2014, 02:20:13 pm by WooshaQ