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Pokémon: Mewtwo Updated (Read 48905 times)

Started by The 100 Mega Shock!, January 21, 2012, 03:12:51 am
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Re: Pokémon: Mewtwo (Revamped 28/08)
#181  September 11, 2012, 07:24:37 am
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please do Zoroark next
Re: Pokémon: Mewtwo (Revamped 28/08)
#182  September 11, 2012, 01:07:25 pm
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Oh yeah, I forgot to comment on Mewtwo.

Nice job so far! Keep up the good work!

By the way, that Rugal seem weaker than I remembered.
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Re: Pokémon: Mewtwo (Revamped 28/08)
#183  September 12, 2012, 12:31:14 am
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Oh yeah, I forgot to comment on Mewtwo.

Nice job so far! Keep up the good work!

By the way, that Rugal seem weaker than I remembered.

Well it's on Easy 1 because I can hardly fight with this thing, partly because I only just did the animations for rolling and recovering.
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Re: Pokémon: Mewtwo (Revamped 28/08)
#184  September 12, 2012, 03:33:09 am
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Only complaint I have about the video (aside from the missing sprites) is Mewtwo walking. Honestly, Mewtwo never struck me as something that would actually physically walk using his legs, considering how his only method of transportation shown in all media involve floating using psychic powers. Using his legs for anything aside from attacking seems out of character for him, not to mention it would probably conflict with one of his pokedex entries.

It doesn't seem consistent either. His backward walk is him floating back, while his forward walk is him using his legs. If he can walk forward with his legs, he should be capable of using his legs to walk backward as well. Sorry to sound so nitpicky about this.

<<-- Updated 09/14/14

You limit yourself so badly when you try to avoid variables. When you get over your fear of the "complexity" of variables, you will find yourself in a better place: A beautiful world where coding is actually fun.
Last Edit: September 12, 2012, 03:36:23 am by RicePigeon
Re: Pokémon: Mewtwo (Revamped 28/08)
#185  September 13, 2012, 02:53:45 am
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Uh...this may sound stupid, but his standing animation has him breathing...REALLY hard. do mews even need respiration? But I digress, your mewtwo looks nice aside from the heaving chest. I'm looking forward to seeing it completed! I WISH I could get work done as efficiently as you can.
Re: Pokémon: Mewtwo (Revamped 28/08)
#186  September 13, 2012, 10:08:46 pm
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Only complaint I have about the video (aside from the missing sprites) is Mewtwo walking. Honestly, Mewtwo never struck me as something that would actually physically walk using his legs, considering how his only method of transportation shown in all media involve floating using psychic powers. Using his legs for anything aside from attacking seems out of character for him, not to mention it would probably conflict with one of his pokedex entries.

It doesn't seem consistent either. His backward walk is him floating back, while his forward walk is him using his legs. If he can walk forward with his legs, he should be capable of using his legs to walk backward as well. Sorry to sound so nitpicky about this.
I'm gonna have to disagree here. In the second movie Mewtwo was in (After Mewtwo Strikes Back, it's, like, Mewtwo Returns.. or something) Giovanni has Mewtwo walk into a sphere made by trapping robots of some sort. He physically walks. Only time ever
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Re: Pokémon: Mewtwo (Revamped 28/08)
#187  September 13, 2012, 10:19:08 pm
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^That's true!Nice re-make of Mewtwo! srsly that's going to be the best Pokémon chars for mugen!and I really hope you will continue this! but if you are making one more after Mewtwo, who would it might be? (big Pokémon fan lol)

It could even be a better concept or project then Pokémon Type Wild lol if you would go for a PKM fighting full game that is :P
Last Edit: September 14, 2012, 09:50:55 am by Mr.Snitch
Re: Pokémon: Mewtwo (Revamped 28/08)
#188  September 14, 2012, 03:11:03 am
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Also, just looked back a page, and saw the Scyther concept art. If you ever made a Scyther, or made whatever model that was public, I would love you forever.
I would legitimately learn how to do 3D modelling and animation on my shit comp just to make Scyther happen. If you can't tell, Scyther be my favorite Pokémon. #123 ftw
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Re: Pokémon: Mewtwo (Revamped 28/08)
#189  September 16, 2012, 07:10:25 pm
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^That's true!Nice re-make of Mewtwo! srsly that's going to be the best Pokémon chars for mugen!and I really hope you will continue this! but if you are making one more after Mewtwo, who would it might be? (big Pokémon fan lol)

It could even be a better concept or project then Pokémon Type Wild lol if you would go for a PKM fighting full game that is :P

Well I'm about to finish up my Zangoose model and start rigging it.

Also, just looked back a page, and saw the Scyther concept art. If you ever made a Scyther, or made whatever model that was public, I would love you forever.
I would legitimately learn how to do 3D modelling and animation on my shit comp just to make Scyther happen. If you can't tell, Scyther be my favorite Pokémon. #123 ftw

It's just the model taken from Poképark Wii that can be found on the Modeller's Resource. It's very low-poly in it's current state though and missing things you'd see in current-gen games like real eyes.
Re: Pokémon: Mewtwo (Revamped 28/08)
#190  September 18, 2012, 04:30:36 am
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I love the other concepts and all, but I think you should not try to tackle more projects than you can chew.
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Re: Pokémon: Mewtwo (Revamped 28/08)
#191  September 18, 2012, 09:09:22 am
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Sorry, I haven't had time to read through the thread yet but what attacks will Mewtwo know? I hope he at least knows some of the TM moves he can learn, like Flamethrower, SolarBeam, Blizzard, Thunder, etc. Of course, Psystrike is a must as well. I was working on a Mewtwo but I trashed him because I didn't think he was good enough to release here on these boards. (though if anyone REALLY wants him they can PM me. It's a crappy edit of the Omegabros Mewtwo with a few collision fixes and damage balances, a flamethrower move, and stupid shit. Not really worth your time honestly.)

I'm looking forward to this Mewtwo. Something I've envisioned for a Mewtwo is to have it play similarly to the boss from Pokemon Stadium 1 but this is your project, not mine.
Re: Pokémon: Mewtwo (Revamped 28/08)
#192  September 18, 2012, 01:03:49 pm
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He'll have the elemental punches.

Re: Pokémon: Mewtwo (Revamped 28/08)
#193  September 18, 2012, 01:29:43 pm
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You should re-create Blaziken in the same way as Mewtwo hehe! But srsly Mewtwo look's killer :D
I can't wait to try him out! :)
Re: Pokémon: Mewtwo (Revamped 28/08)
#194  September 18, 2012, 06:51:16 pm
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Re: Pokémon: Mewtwo (Revamped 28/08)
#195  September 22, 2012, 11:47:02 pm
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Uh, I dunno.



Test Version 1:
ZIP
7ZIP
Normals only, no specials, Final Destination. Try every palette for a surprise.

I'm aware of the weird glitchy lines on the odd sprite, the renderer doesn't want to play nice.
Last Edit: September 22, 2012, 11:50:22 pm by The 100 Mega Shock!
Re: Pokémon: Mewtwo (Test Release 22/09)
#196  September 22, 2012, 11:49:45 pm
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Did he just speak Japanese? I didn't know Mewtwo could do that!



Re: Pokémon: Mewtwo (Test Release 22/09)
#197  September 22, 2012, 11:51:10 pm
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Yeah those soundbytes only occur when you play Smash Bros Melee in Japanese.
Re: Pokémon: Mewtwo (Test Release 22/09)
#198  September 22, 2012, 11:53:32 pm
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Oh alright, thanks for the info.



Re: Pokémon: Mewtwo (Test Release 22/09)
#199  September 23, 2012, 12:01:49 am
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Sweet! I'll test this now!

The weird glitchy lines on the odd sprite? Where was that?
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Re: Pokémon: Mewtwo (Test Release 22/09)
#200  September 23, 2012, 12:08:56 am
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Sometimes part of the outline will stretch off into infinity on a sprite.

Oh I forgot I was using taunt to test the dizzy effects
Last Edit: September 23, 2012, 12:12:38 am by The 100 Mega Shock!