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Pokémon: Mewtwo Updated (Read 48905 times)

Started by The 100 Mega Shock!, January 21, 2012, 03:12:51 am
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Re: Pokémon: Mewtwo (Test Release 22/09)
#221  October 24, 2012, 09:57:14 am
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watching that video I liked what i saw

this Mewtwo is gonna kick some major butt!
Re: Pokémon: Mewtwo (Test Release 22/09)
#222  October 25, 2012, 11:43:25 am
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Alright here's the second preview/beta/test/whateverthefuck

[.7Z]
[.ZIP]



I did try using a SSFv1 so the palettes could be swapped through ACT files instead of in Fighter Factory but it was giving me some problems with fx.
Last Edit: October 25, 2012, 10:31:28 pm by The 100 Mega Shock!
Re: Pokémon: Mewtwo (Test Release 22/09)
#223  October 25, 2012, 01:13:14 pm
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Neat-o!

I'll test this later tonight!
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Re: Pokémon: Mewtwo (Second Test Ver. 25/10)
#224  October 25, 2012, 07:35:46 pm
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This is REALLY nice. Wonderful modelling, nice animations, with lots of fluidity, cool gameplay. :)

Debug flood :
- in state 190, changed to invalid action 190
- In state 5000, changed to invalid action 50011
- in state 1300, has no helper 1310

- Lava Plume could get more startup, seems really fast. May just be me though.
- Typo in the readme for Psycho Cutter's command. It's F,D,DF.
- Missing sound for run (the jump sound is not fitting).
- Missing FX for jump, land, run, dash back, etc., but you already know that I guess. :P
- Supers could really get some envshake (specials too, BTW).
Re: Pokémon: Mewtwo (Test Release 22/09)
#225  October 25, 2012, 08:17:39 pm
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Alright here's the second preview/beta/test/whateverthefuck

[.7Z]
[.ZIP]

[youtube]DVXsOTguYNA[/youtube]

I did try using a SSFv1 so the palettes could be swapped through ACT files instead of in Fighter Factory but it was giving me some problems with fx.

That looks neato! :D

As for the SSF, I "think" I can help with that. How have you place the fx sprites? Among the common sprites, or after all the common sprites? For things like SSFv1 you must place FX sprites AFTER the common sprites so the common sprites palettes can work properly.
Re: Pokémon: Mewtwo (Second Test Ver. 25/10)
#226  October 25, 2012, 08:26:45 pm
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Why does the shadow ball have like, no push back whatsoever. No matter how strong it gets the opponent barely budges at all. It makes it look like the opponent was hit with a weak little foam ball. Mewtwo can even combo off it if close enough which is weird to me.

Also, the shadow ball needs more recovery time. It looks like Mewtwo can recover from launching a shadow ball quickly enough to punish people with lava plume (Mewtwo can learn lava plume?) that were trying to punish Mewtwo for throwing a shadow ball by jumping over it to attack Mewtwo.

In short, more force and recovery time for the shadow ball would be nice.

I'm also under the impression that people keep neglecting data from the game, do you guys know how PotS made his original characters? He actually studied every single game he referenced, down to the core. Doing this properly requires understanding how the original system was made, not just winging it.
Re: Pokémon: Mewtwo (Second Test Ver. 25/10)
#227  October 25, 2012, 09:25:51 pm
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Debug flood :
- in state 190, changed to invalid action 190
A total brainfart when using the intro code.
Quote
- In state 5000, changed to invalid action 50011
Just a typo in the AIR.
Quote
- in state 1300, has no helper 1310
I thought I fixed that, it must have rolled back after a FF crash. no, I only fixed it for the electro ball that appears at the end of his super, not the regular one.

Quote
- Lava Plume could get more startup, seems really fast. May just be me though.

I'm inclined to agree. I just went and looked at the real data for closest comparison, Kyosuke's lighting upper in CvS2 - that takes 11 frames to start up, while Lava Plume takes 8 to hit a standing opponent. I've also gone and given him a generous CLSN on his arm that I neglected to do earlier, and made the attack vanish when Mewtwo is hurt.

Quote
- Typo in the readme for Psycho Cutter's command. It's F,D,DF.
I ought to just make a fancy HTML movelist.

Quote
- Supers could really get some envshake (specials too, BTW).
There's some weak envshake on his supers that probably should be inceased, but I'm not much of a fan of doing it for specials.

In short, more force and recovery time for the shadow ball would be nice.

Oh, he was supposed to have recovery on par with a hadouken, but I added more frames to the firing animation and forgot about when the ctrlset should trigger. More pushback sounds like a good idea too.
Last Edit: October 25, 2012, 10:00:12 pm by The 100 Mega Shock!
Re: Pokémon: Mewtwo (Second Test Ver. 25/10)
#228  October 25, 2012, 09:45:50 pm
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Are you able to upload the fixed version of the test?

I would like to test out the fixed version soon.
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Re: Pokémon: Mewtwo (Second Test Ver. 25/10)
#229  October 25, 2012, 10:07:07 pm
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Last Edit: October 29, 2012, 09:22:08 am by The 100 Mega Shock!
Re: Pokémon: Mewtwo (Second Test Ver. 25/10)
#230  October 26, 2012, 05:40:13 am
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The character is coming along nicely!

I just briefly tested it and I like what I saw.

But I noticed some graphical glitches here and there:



I know that I can do this myself after the final character is released, but could you fix these glitches in the .sff file? Just run it over with an eraser in the Fighters Factory.
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Re: Pokémon: Mewtwo (Second Test Ver. 25/10)
#231  October 26, 2012, 09:46:29 am
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The character is coming along nicely!

I just briefly tested it and I like what I saw.

But I noticed some graphical glitches here and there:



I know that I can do this myself after the final character is released, but could you fix these glitches in the .sff file? Just run it over with an eraser in the Fighters Factory.

I haven't testem him yet, but that screenshot piked my interest in the palettes you made. That looks awesome! It's as if he decided to become a mercenary of war or something. :)
Re: Pokémon: Mewtwo (Second Test Ver. 25/10)
#232  October 26, 2012, 10:02:34 am
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your Mewtwo is looking better and better. hope to see more from him soon
Re: Pokémon: Mewtwo (Second Test Ver. 25/10)
#233  October 26, 2012, 02:32:20 pm
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I know that I can do this myself after the final character is released, but could you fix these glitches in the .sff file? Just run it over with an eraser in the Fighters Factory.

Yeah I mentioned those a couple of weeks ago, sometimes the renderer spazzes out. These aren't the final sprites - several animations need to be adjusted because the position of his foot changed on the stance, there's still a few shadow alignment issues and his entire crouching set is waiting to be rerendered to match the new stance that's in the files but not used. After that I'll run them through Photoshop to colour in the black lines, and tidy up any stray ones.
Last Edit: October 26, 2012, 02:59:11 pm by The 100 Mega Shock!
Re: Pokémon: Mewtwo (Second Test Ver. 25/10)
#234  October 29, 2012, 01:22:25 am
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Say, I have noticed you changed your avatar.

Is Zangoose your new project?
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Re: Pokémon: Mewtwo (Second Test Ver. 25/10)
#235  October 29, 2012, 01:32:43 am
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one of mewtwo tail whip move every time he does it seems to miss all the time you use it to attack ill take a pic of the move and post it as soon as i can

also every time he is being thrown he seem to disappear at times
Re: Pokémon: Mewtwo (Second Test Ver. 25/10)
#236  October 29, 2012, 01:53:24 am
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Your Mewtwo is really epic, can't wait to test the next version!
Re: Pokémon: Mewtwo (Second Test Ver. 25/10)
#237  October 29, 2012, 03:31:40 pm
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Oh, I want a diagram. I fucking love diagrams.
Re: Pokémon: Mewtwo (Second Test Ver. 25/10)
#238  October 30, 2012, 03:01:47 am
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Is that. Is that Zangoose in your avatar? No?

MKJ

Re: Pokémon: Mewtwo (Second Test Ver. 25/10)
#239  October 30, 2012, 02:46:47 pm
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Amazing work, love it!

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Re: Pokémon: Mewtwo (Second Test Ver. 25/10)
#240  October 30, 2012, 03:00:51 pm
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* Opponent can use air recover after supermoves.



* He can't perform crouching attacks while running, even if you hold before pressing the attack



The command for Lava Plume should be D, D, x, not ~D, D, x. Otherwise he can hold D, then press D only once more and the move will come out. It feels wrong.
Last Edit: October 30, 2012, 03:04:45 pm by Zzyzzyxx