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Pokémon Omega Ruby and Pokémon Alpha Sapphire [3DS] (Read 40115 times)

Started by D.Magician, May 07, 2014, 07:41:11 pm
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Re: Pokémon Omega Ruby and Pokémon Alpha Sapphire [3DS]
#101  May 15, 2014, 11:10:34 pm
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Re: Pokémon Omega Ruby and Pokémon Alpha Sapphire [3DS]
#102  May 15, 2014, 11:12:08 pm
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Yep, it is an objective and correct analysis. Greninja has variety on the physical side but lacks powerful physical attacks. You can still use if you want, that´s up to everyone else.
I cannot explain how much Shadow Sneak has saved me from Fighting types on my Physical Greninja, My Special one doesn't have as much luck but eh, he does a great job too.
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Re: Pokémon Omega Ruby and Pokémon Alpha Sapphire [3DS]
#103  May 16, 2014, 05:38:33 am
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It depends upon how you use Greninja in anyway. Physical or Special, it's your decision. Anyway... does anyone have a Porygon? 2 or Z?
No matter what, It's time to try.

Re: Pokémon Omega Ruby and Pokémon Alpha Sapphire [3DS]
#104  May 16, 2014, 09:03:22 am
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Porygami.

Beautiful thing, that Porygon2.
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Re: Pokémon Omega Ruby and Pokémon Alpha Sapphire [3DS]
#105  May 16, 2014, 09:20:33 am
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It depends upon how you use Greninja in anyway. Physical or Special, it's your decision. Anyway... does anyone have a Porygon? 2 or Z?

I have a porygon, Actually breed 5 perfect IV into it myself, took FOREVER. but not as long as it took to breed my 5 IV female Espeon, oddly.

On another note, ugh I did not like ruby and sapphire as games, the music was terrible and they had by far the stupidest gangs in all of Pokémon history,

I'll probably end up getting it but only if they don't release some update to allow me to use whatever megas or whatever I like from X and Y. (Which they probably won't)

...Or they put in another world tournament thing but with the elite four members as well.
Re: Pokémon Omega Ruby and Pokémon Alpha Sapphire [3DS]
#106  May 16, 2014, 10:02:39 am
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I bet they'll patch them in, but for the purposes to see them in battles only, instead of having to revert pokemon to their original forms like battling between diamond/platinum and black/black 2.

So you might be able to hack them into your party.
Re: Pokémon Omega Ruby and Pokémon Alpha Sapphire [3DS]
#107  May 16, 2014, 10:36:33 am
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The music wasn't terrible. Why, it was the best in the series >:(
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Oh, I want a diagram. I fucking love diagrams.
Re: Pokémon Omega Ruby and Pokémon Alpha Sapphire [3DS]
#108  May 16, 2014, 10:44:51 am
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The music wasn't terrible. Why, it was the best in the series >:(

Maybe you thought so but I legitimately couldn't stand it, I actually had to turn it off or I was unable to play the game. Though I did like Deoxy's theme.

I'm just not a fan of trumpet music, sorry.
Re: Pokémon Omega Ruby and Pokémon Alpha Sapphire [3DS]
#109  May 16, 2014, 06:05:03 pm
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I'm just not a fan of trumpet music, sorry.

In that case the only thing worse for you than the entire Hoenn soundtrack is the entire Hoenn soundtrack...

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Re: Pokémon Omega Ruby and Pokémon Alpha Sapphire [3DS]
#110  May 16, 2014, 08:06:07 pm
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Pokemon soundtracks were never that great to me. A lot of music from the series just sounds the same.

I'm also under the impression that people keep neglecting data from the game, do you guys know how PotS made his original characters? He actually studied every single game he referenced, down to the core. Doing this properly requires understanding how the original system was made, not just winging it.
Re: Pokémon Omega Ruby and Pokémon Alpha Sapphire [3DS]
#111  May 16, 2014, 08:16:58 pm
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It's called having the same composers compose your entire series. You might as well call out almost every video game series. Just like artists composers have their signature music styles.
Re: Pokémon Omega Ruby and Pokémon Alpha Sapphire [3DS]
#112  May 16, 2014, 08:25:09 pm
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Pokemon soundtracks were never that great to me. A lot of music from the series just sounds the same.
this happens when a sound team has to compose original pieces of music for every locale and type of battle across 7 different generations
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Re: Pokémon Omega Ruby and Pokémon Alpha Sapphire [3DS]
#113  May 16, 2014, 08:36:34 pm
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It's called having the same composers compose your entire series. You might as well call out almost every video game series. Just like artists composers have their signature music styles.
Not really. Like, Silent Hill for example has had the same composer up until Silent Hill Downpour and their music, while has an identifiable quality to them that they generally share, does not sound as samey as most tracks across the pokemon series. The Pokemon series soundtrack is like your average webcomic guy where their style is just the same base character design with a different costume, hair, and a few slightly different facial features.

this happens when a sound team has to compose original pieces of music for every locale and type of battle across 7 different generations
Except it's always been that way up starting with Gen 2 (Even the Johto part. The Kanto part has an excuse given that it's in Kanto). At least until somewhat recently where they did attempt different things with some tracks like throwing some guitar into Black/White 2's Rival battle theme and X/Y's Gym Leader theme sounding like club music.

I'm also under the impression that people keep neglecting data from the game, do you guys know how PotS made his original characters? He actually studied every single game he referenced, down to the core. Doing this properly requires understanding how the original system was made, not just winging it.
Last Edit: May 16, 2014, 08:42:27 pm by Alpaca-San
Re: Pokémon Omega Ruby and Pokémon Alpha Sapphire [3DS]
#114  May 16, 2014, 08:44:52 pm
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I think there's been more change recently though, several new composers joining since HG/SS and B/W and the departure of others.

By the looks of things Go Ichinose doesn't appear to have worked on the XY music at all which is interesting if he's not with the studio anymore - that would make Masuda the only one left of the three composers that originally scored Ruby / Sapphire.

Masuda still appears to compose almost every single battle theme though.
Re: Pokémon Omega Ruby and Pokémon Alpha Sapphire [3DS]
#115  May 16, 2014, 08:51:32 pm
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It's called having the same composers compose your entire series. You might as well call out almost every video game series. Just like artists composers have their signature music styles.
Not really. Like, Silent Hill for example has had the same composer up until Silent Hill Downpour and their music, while has an identifiable quality to them that they generally share, does not sound as samey as most tracks across the pokemon series. The Pokemon series soundtrack is like your average webcomic guy where their style is just the same base character design with a different costume, hair, and a few slightly different facial features.

this happens when a sound team has to compose original pieces of music for every locale and type of battle across 7 different generations
Except it's always been that way up starting with Gen 2 (Even the Johto part. The Kanto part has an excuse given that it's in Kanto). At least until somewhat recently where they did attempt different things with some tracks like throwing some guitar into Black/White 2's Rival battle theme and X/Y's Gym Leader theme sounding like club music.


I think the only reason you think they sound the same is because the earlier games were limited to 8-bit midis. It's not really fair to compare them to Silent Hill.
Re: Pokémon Omega Ruby and Pokémon Alpha Sapphire [3DS]
#116  May 16, 2014, 08:59:47 pm
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And the series would continue beyond 8-bit midis and their soundtrack would still be dominated by the same drum and trumpets style. I can point out other franchises that started 8 bit. Like other Nintendo franchises. Are any of them really as samey sounding as Pokemon soundtracks?

I'm also under the impression that people keep neglecting data from the game, do you guys know how PotS made his original characters? He actually studied every single game he referenced, down to the core. Doing this properly requires understanding how the original system was made, not just winging it.
Re: Pokémon Omega Ruby and Pokémon Alpha Sapphire [3DS]
#117  May 16, 2014, 09:02:50 pm
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My character reviews!
twitch (I have restarted my AI tournaments, check them out.)
youtube
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Put this on the profile of people who are known/wanted terrorists
that were involved in the September 11th attacks in 2001
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Re: Pokémon Omega Ruby and Pokémon Alpha Sapphire [3DS]
#118  May 16, 2014, 09:04:55 pm
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Re: Pokémon Omega Ruby and Pokémon Alpha Sapphire [3DS]
#119  May 16, 2014, 09:09:20 pm
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i dont even understand what youre getting at tbh :/ different sounding music? across all the generation there has been different elements in the music that distinguishes it, beyond even soundfonts.

http://www.youtube.com/watch?v=JNJJ-QkZ8cM

vs.

http://www.youtube.com/watch?v=2XjouKSkSeM

vs.

http://www.youtube.com/watch?v=pVKWTHso8-s

vs.

http://www.youtube.com/watch?v=1r2j54GCiEw

vs.

http://www.youtube.com/watch?v=xKubEddN8j4

vs.

http://www.youtube.com/watch?v=q2P75f1Jg18
Notice I said a lot of the music sounds the same and not all of it. The games do have their unique tracks especially X and Y where they did things I never thought I'd hear in any pokemon game. The However, a lot of the soundtracks are still that same ol' motivational drum and trumpets tunes.

I'm also under the impression that people keep neglecting data from the game, do you guys know how PotS made his original characters? He actually studied every single game he referenced, down to the core. Doing this properly requires understanding how the original system was made, not just winging it.
Re: Pokémon Omega Ruby and Pokémon Alpha Sapphire [3DS]
#120  May 16, 2014, 09:12:50 pm
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And like I said it's because of being made by the same composers. It's also to give the series's music a consistent style.