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Pokémon Omega Ruby and Pokémon Alpha Sapphire [3DS] (Read 40116 times)

Started by D.Magician, May 07, 2014, 07:41:11 pm
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Re: Pokémon Omega Ruby and Pokémon Alpha Sapphire [3DS]
#121  May 16, 2014, 09:17:04 pm
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i think youre only thinking in terms of the trainer/rival/leader music which is supposed to be motivational lol. even then i feel it doesnt apply particularly with http://www.youtube.com/watch?v=ufFyzDbZALc, https://www.youtube.com/watch?v=1aiAMJixMKM, https://www.youtube.com/watch?v=UwSuzEZ0uks, even where there are trumpets and drums they are done in a way thats pretty fresh. if you are talking about overworld music the only place where your argument applies is hoeen cause iuts all trumpets and drums. i feel like your argument is mute in calling the entire osts samey by that notion because battle music is only a small fraction of the game
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Re: Pokémon Omega Ruby and Pokémon Alpha Sapphire [3DS]
#122  May 16, 2014, 09:24:06 pm
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And like I said it's because of being made by the same composers. It's also to give the series's music a consistent style.
There's consistent and there's formulaic. I find Pokemon soundtracks to be somewhat formulaic.
*Waits for someone to say formulaic like the single player*

i think youre only thinking in terms of the trainer/rival/leader music which is supposed to be motivational lol. even then i feel it doesnt apply particularly with http://www.youtube.com/watch?v=ufFyzDbZALc, https://www.youtube.com/watch?v=1aiAMJixMKM, https://www.youtube.com/watch?v=UwSuzEZ0uks, even where there are trumpets and drums they are done in a way thats pretty fresh. if you are talking about overworld music the only place where your argument applies is hoeen cause iuts all trumpets and drums. i feel like your argument is mute in calling the entire osts samey by that notion because battle music is only a small fraction of the game
All you posted but the Black/White 2 rival theme has that same taste to it. And I did say that black/white 2 rival battle theme was different and I liked the use of guitars in it earlier in this thread. I'm not referring only to battle music either. I am not referring to any particular category of the soundtrack. I'm just saying a lot (And not all) of the general soundtrack sounds samey.

I'm also under the impression that people keep neglecting data from the game, do you guys know how PotS made his original characters? He actually studied every single game he referenced, down to the core. Doing this properly requires understanding how the original system was made, not just winging it.
Last Edit: May 16, 2014, 09:29:07 pm by Alpaca-San
Re: Pokémon Omega Ruby and Pokémon Alpha Sapphire [3DS]
#123  May 16, 2014, 09:32:09 pm
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youre going to need to post examples, ill go even further on how even in related settings the music is different

lab themes

https://www.youtube.com/watch?v=sv1Bot_6-xU
https://www.youtube.com/watch?v=650iFdnlzWg
https://www.youtube.com/watch?v=1gOfQqgfS4s
https://www.youtube.com/watch?v=O8J93qhwn40
https://www.youtube.com/watch?v=7nEWOkDkzbE
https://www.youtube.com/watch?v=1RRGInmOhTQ

heres a harder to prove example, league music, but if you listen in full you can see ach stands out as unique for its own reason, irregardless of "taste" or "feeling"

https://www.youtube.com/watch?v=ylSYiP9HGFc
https://www.youtube.com/watch?v=GfRbetBXPGk
https://www.youtube.com/watch?v=D7qKPn-kAmM
https://www.youtube.com/watch?v=AXR933iOxag
https://www.youtube.com/watch?v=09Q2ytBo54E
https://www.youtube.com/watch?v=HKWViaDyEUI

if you are going off "same motivational/ominous feel" i dont know what to tell you, thats what the pokemon league is supposed to be.
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Re: Pokémon Omega Ruby and Pokémon Alpha Sapphire [3DS]
#124  May 16, 2014, 09:35:33 pm
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You're posting my examples for me :P

I'm also under the impression that people keep neglecting data from the game, do you guys know how PotS made his original characters? He actually studied every single game he referenced, down to the core. Doing this properly requires understanding how the original system was made, not just winging it.
Re: Pokémon Omega Ruby and Pokémon Alpha Sapphire [3DS]
#125  May 16, 2014, 09:38:16 pm
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again you are picking at the idea that the music all give you the same feel (using the term motivational from your own words as an example) which doesnt make sense as pokemon battles are supposed to be motivational, league themes are supposed to be ominous, etc. to make league themes a bouncy circus theme or something, for the sake of being different, isnt breaking anything formulaic, its being completely random and unfitting. however looking at it from a "difference in composition" standpoint your argument totally falls flat because that music is distinctly different from one another unless you are tone deaf or something.

edit: and idk how examples which show clear differences from gen 1 to 3 to 6 are helping prove anyones point but mine, but i am open to hearing how i may be wrong
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Re: Pokémon Omega Ruby and Pokémon Alpha Sapphire [3DS]
#126  May 16, 2014, 09:44:59 pm
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UmezunoAlpaca-san probably thinks all music sound the same unless they use different instruments regardless of them being completely different compositions.

EDIT: DERP!
Last Edit: May 17, 2014, 03:53:14 am by Mgbenz
Re: Pokémon Omega Ruby and Pokémon Alpha Sapphire [3DS]
#127  May 16, 2014, 09:48:09 pm
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i assume youre not accusing me of that lol :P

i dont see how something can be formulaic because of use of certain instruments, thats like saying rock music is formulaic because of use of guitars and drums and certain riffs all the time. composition wise i dont really see anything formulaic here besides maybe gen 1 to gen 2 stuff which iirc arpa said he would excuse.
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Re: Pokémon Omega Ruby and Pokémon Alpha Sapphire [3DS]
#128  May 16, 2014, 09:48:41 pm
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again you are picking at the idea that the music all give you the same feel (using the term motivational from your own words as an example) which doesnt make sense as pokemon battles are supposed to be motivational, league themes are supposed to be ominous, etc. to make league themes a bouncy circus theme or something, for the sake of being different, isnt breaking anything formulaic, its being completely random and unfitting. however looking at it from a "difference in composition" standpoint your argument totally falls flat because that music is distinctly different from one another unless you are tone deaf or something.

edit: and idk how examples which show clear differences from gen 1 to 3 to 6 are helping prove anyones point but mine, but i am open to hearing how i may be wrong
It's not just that it's motivational, it's motivational in too much of the same way. It's hard to explain but maybe the best way I can say it is the different sounding tracks really stand out so much compared to the bulk of their respective sound tracks. Like the whimsical fantasy Laverre city music from X/Y, the menacing Diamond/Pearl legendary battle theme, the eerie atmospheric Strange House theme from Black/White 2, and the...well...awesome Route 10 track from Black/White 1.

Also it's not a matter of who's right and who's wrong to me as much as it is me holding my ground on my opinion.

I'm also under the impression that people keep neglecting data from the game, do you guys know how PotS made his original characters? He actually studied every single game he referenced, down to the core. Doing this properly requires understanding how the original system was made, not just winging it.
Last Edit: May 16, 2014, 09:54:24 pm by Alpaca-San
Re: Pokémon Omega Ruby and Pokémon Alpha Sapphire [3DS]
#129  May 16, 2014, 09:55:40 pm
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the overgeneralization is too strong, the bulk of their respective soundtracks does nothing for me unless you are posting examples. if you are talking bulk of the respective soundtracks that means you are talking route themes, town themes etc. i can probably sit here and post examples all day about how its different. but focusing on motivational thats hardly a proper criticism theres many different ways a song can be motivational and imo thats far, far, far too subjective a term to use to accuse an entire body of work of being formulaic. let me demonstrate how formulaic this series is by grabbing random songs

https://www.youtube.com/watch?v=TEtlhq1PxI4
https://www.youtube.com/watch?v=s9uLs8tz49I
https://www.youtube.com/watch?v=HWWl-TacGvc
https://www.youtube.com/watch?v=A-BCN-i_2HQ
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Re: Pokémon Omega Ruby and Pokémon Alpha Sapphire [3DS]
#130  May 16, 2014, 10:07:01 pm
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https://www.youtube.com/watch?v=EjA4SgVDmh4
https://www.youtube.com/watch?v=4ofoUvp4Bvc
God it is so fucking hard to find these rival appearance theme all they give me is their damn battle themes. I'm almost late for work because I spent so much time looking for them. Both of them have that "cool dude" jingle to them and make me expect cheer leaders in a convertible to drive by to pick them up once the conversation is over. Small examples given my remaining time but I think for examples you are better off listening to the complete OSTs and just letting the pieces come together.

I'm also under the impression that people keep neglecting data from the game, do you guys know how PotS made his original characters? He actually studied every single game he referenced, down to the core. Doing this properly requires understanding how the original system was made, not just winging it.
Re: Pokémon Omega Ruby and Pokémon Alpha Sapphire [3DS]
#131  May 16, 2014, 11:21:55 pm
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Re: Pokémon Omega Ruby and Pokémon Alpha Sapphire [3DS]
#132  May 17, 2014, 02:16:42 am
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The XD multiplayer battle theme cannot be called varied at all. It's literally the trainer battle theme from pokemon ruby/sapphire/emerald.

And your pokemon music listening experience is not as sad as mine. I've heard all of the music a lot because I've played through some of the games multiple times to get more starters, legendaries, certain TMs and stuff.

I'm also under the impression that people keep neglecting data from the game, do you guys know how PotS made his original characters? He actually studied every single game he referenced, down to the core. Doing this properly requires understanding how the original system was made, not just winging it.
Re: Pokémon Omega Ruby and Pokémon Alpha Sapphire [3DS]
#133  May 17, 2014, 02:26:19 am
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Most or all of the pokemon trainer battle theme sounds exactly the same. Pokemon has its really amazing soundtracks in many games but you can´t have a perfect album (Black & White soundtrack was a blast for me thought, especially White soundtrack... amazing).

All of the Legendary poke soundtracks has been great. I remember with a lot of love the Sinnoh legendary soundtracks.
Re: Pokémon Omega Ruby and Pokémon Alpha Sapphire [3DS]
#134  May 17, 2014, 06:56:11 am
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https://www.youtube.com/watch?v=EjA4SgVDmh4
https://www.youtube.com/watch?v=4ofoUvp4Bvc
God it is so fucking hard to find these rival appearance theme all they give me is their damn battle themes. I'm almost late for work because I spent so much time looking for them. Both of them have that "cool dude" jingle to them and make me expect cheer leaders in a convertible to drive by to pick them up once the conversation is over. Small examples given my remaining time but I think for examples you are better off listening to the complete OSTs and just letting the pieces come together.
jingles are like pieces of music you hear in passing, theyre hardly good examples. ive listened to almost every pokemon ost, i am still not seeing this as evidence of formulaic, especially as its gen 1 to 2. again my major point is composition-wise the osts as wholes are totally unique. you can say that certain music across generations have a certain feel for certain situations but everywhere else i dont see it as formulaic. and to call it formulaic based on vague generalizations isnt working for me
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Re: Pokémon Omega Ruby and Pokémon Alpha Sapphire [3DS]
#135  May 17, 2014, 07:18:05 am
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I'm also under the impression that people keep neglecting data from the game, do you guys know how PotS made his original characters? He actually studied every single game he referenced, down to the core. Doing this properly requires understanding how the original system was made, not just winging it.
Re: Pokémon Omega Ruby and Pokémon Alpha Sapphire [3DS]
#136  May 17, 2014, 07:21:10 am
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Some music is just condemned to sound similar over the time.
Re: Pokémon Omega Ruby and Pokémon Alpha Sapphire [3DS]
#137  May 17, 2014, 07:26:39 am
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okay the first routes dont work once you hit d/p and up there is really a notbale difference in composition, you really cant listen to b/w and r/b/y and say there is any sort of "formula" here besides light and uplifting music. i honestly dont think it would make sense for it to be anything different. now battle music i can kinda agree with tho, i feel like you are mostly judging off the first 20 second or the general feel of it, but i agree somewhat

we ar egetting very offtopic tho, i am irresponsible for allowing this to continue
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Re: Pokémon Omega Ruby and Pokémon Alpha Sapphire [3DS]
#138  May 17, 2014, 07:28:35 am
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Re: Pokémon Omega Ruby and Pokémon Alpha Sapphire [3DS]
#139  May 17, 2014, 08:08:38 am
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i like breaking the game with speed boost blaziken

I'm also under the impression that people keep neglecting data from the game, do you guys know how PotS made his original characters? He actually studied every single game he referenced, down to the core. Doing this properly requires understanding how the original system was made, not just winging it.
Re: Pokémon Omega Ruby and Pokémon Alpha Sapphire [3DS]
#140  May 17, 2014, 07:53:36 pm
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I possibly prefer beating the game with a Speedy Marshstomp. This is probably gonna be my first Mudkip getting that game. The music is good in Ruby and Sapphire. I just hope they can keep up with the Custom Trainer from Pokemon X and Y. Imagine able to change clothings and be something of your decision instead of being 1 person with just no customization like in the past.
No matter what, It's time to try.