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Pokemon Mugen Edition BETA 2 (Read 11021 times)

Started by Ryon, January 01, 2014, 06:38:02 pm
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Pokemon Mugen Edition BETA 2
#1  January 01, 2014, 06:38:02 pm
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[Preview]


[Download]
http://www.mediafire.com/download/1subgwn2ow2iqsr/Pokemon%20Mugen%20Edition%20Beta%202.zip
http://yadi.sk/d/2tS_IgkNFvuQr

[Comment]
Legend
- To fix / Error
+ Fixed / Adjusted

Ryon's Characters
  + Ethan Applied to all characters for player 2.
  + Added Win quotes to all pokemon.
  + Added affinity types and damage modifiers

- Blastoise
  + Decreased ATB on 3 attacks.
  + Fixed Debug flood during Hydro Pump
  - Needs some startup time on Hydro Pump. It's too immediate right now.
  + I've given Bubblebeam and Hydropump logic that ensures it does accurate damage for each.
    + Bubblebeam appears shorter, but don't change it. It's doing 65 damage now.
    + 65 particles are now spawed, as opposed to the 13 that were before. Each does 1 damage, because 65*1=65.

- Sandslash
  + Fixed Infinite Priority on FurySwipes, And Increased ATB.
  + Fixed "Getting Stuck" issue with Dig, when player is attacked during Dig (start).
  + Adjusted ATB on Dig, and move activates at 50% guage ATB fill.

- Electrode
  + Adjusted ATB on Rollout and Charge Beam
  + Rollout Squashes enemies now.

- Beedrill
  + Fixed Debug Flooding.

- Rhyhorn
  -  Megahorn needs a bit of tweaking.

- Clefable
  - Needs higher ATB on all moves. He can spam them right now.

Alexei's Characters
  + Added Win Quotes to all pokemon.
  + Removed damage dampanening.
  + Added affinity types and damage modifiers
  + Added difficult scaling to the AI.
  + AI has a threshold to wait through before being able to attack.

- Quilava
  + Made all of his blue CLSN larger
  + Increased the ATB on all moves.
  + Flamethrower has a 10% chance to cause "Burn."
  + Gave Flame Wheel a 10% chance to cause "Burn."
  + Flamethrower now does accurate damage of exactly 95 if all particles hit. 1 damage per particle.

- Skarmory
  + Air Cutter set ATB at 200 from 100.
  + Fly dives when the ATB bar is 75% recovered. Skarmory then has to wait to recovery fully instead of being able to attack right away.
  + No longer "rotated" when hit back after Fly has been used at least once before.
  + Reset rotation when landing from Fly. Before, this would cause him to reuse his previous angle right after doing fly and then having AngleDraw on him without an value defined.

- Scyther
  + Agility can't dodge attacks anymore.
  + Increased the ATB on all of his moves.

- Mewtwo
  + Made up 4 win quotes, sounding like Mewtwo from the movie.
  + Changed Psychic's hitbox to be above the ground.
  + Psychic can no longer hit enemies in the second state of Fly (while they're in the air.)
  + Psystrike can no longer hit enemies in the air. The spheres cannot follow them to the air and also die out when Mewtwo returns to standing.

- Pikachu
  + Fixed random misalignment that happened on some stages with Thunder and Thunderbolt.

- Venusaur
  + Razor Leaf can be interrupted properly now. The leaves die if Venusaur is not in state 520.

- Hitmontop
  + Fixed a bug where Endeavor would push Mewtwo back during Psycho Cut.
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Last Edit: January 13, 2014, 11:40:12 am by Ryon
Re: Pokemon Mugen Edition BETA 2
#2  January 01, 2014, 06:44:43 pm
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 :bison: Thanks Ryon!
Thanks Watta for the sig and avi.
Re: Pokemon Mugen Edition BETA 2
#3  January 01, 2014, 06:50:50 pm
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:bison:

Yes.
Re: Pokemon Mugen Edition BETA 2
#4  January 01, 2014, 07:19:27 pm
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My stages are on action :D nice! Thanx for the beta Ryon I'll try to contribute more stages or things later.
<- Foros Mugen en español. And also English forums.
Re: Pokemon Mugen Edition BETA 2
#5  January 01, 2014, 09:02:46 pm
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Ok so just finished the Battle mode with mah main man, Blastoise.
First off, THANK YOU no more size problems with Quilava I can now proceed to finish him with Hydro Pump. NEAT. all the bugs present in the first beta have been removed, and I even notied that it was easier to evade attack based on range or counter a few. Clashes are longer too and much more impressive to witness (Hydro Pump Against Hyper Beam for instance. That was spot on). Good job on that.

One thing though: when battling I noticed that against some Pokemons there's no music and that against others there is (the usual 8-bit theme). Why is that? Also, how come the Trainning field music cannot be changed? I changed a few but impossible to find Trainning fields in the System.def. Where can we find it?

Either way, this beta is definitly better now, so good job and keep going :D I'm gonna try other Pokemons now, too...


EDIT: The Flamethrower... Its sound effect is the one from Bubble Beam, instead of that signature burn sound effect. Bug?

EDIT 2: New bug discovered, this time it's a graphic one. When I used Hydro Pump to finish off Venusaur (who had previously seeded me with Leech Seed), I had to see a pretty interesting thing: at the moment my Hydro Pump was blasting him away, he tried to absorb some of my life. He was counted as KO and I won the battle, but he had still circa 20 percent of his lifebar left due to Leech Seed absorption. So now I wonder if he absored my life while he was being blasted against the wall, or if he absorbed it a few seconds after dying? Either way he was KO with life left. So yeah, little bug here. I tried to recreate the situation with Electrode and Quilava (randomly chosen), same result.
Ruling the world is just one checkpoint in my path!
Last Edit: January 01, 2014, 10:38:17 pm by Tortwag
Re: Pokemon Mugen Edition BETA 2
#6  January 01, 2014, 10:59:13 pm
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yeah it wasnt a perfect beta, but myself and alexei havent touched the game in a long time.

So i released what we had.

we did not get music for everything.

flamethrower from quilava or clefable?

I think Leech Seed works every few ticks, but Alexei coded it he could tell you.
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Re: Pokemon Mugen Edition BETA 2
#7  January 01, 2014, 11:01:45 pm
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I believe it works when P2 hurts P1, and the "life transfer" happens when P2's energy is full
Thanks Watta for the sig and avi.
Re: Pokemon Mugen Edition BETA 2
#8  January 01, 2014, 11:03:19 pm
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Quote
yeah it wasnt a perfect beta, but myself and alexei havent touched the game in a long time.

So i released what we had.

we did not get music for everything.

flamethrower from quilava or clefable?

I think Leech Seed works every few ticks, but Alexei coded it he could tell you.

Sure, but it was enjoyable enough for me anyway, don't worry :)

Aww, dang it... That's too bad.

Flamethrower from both actually.

Yes it does. And at the exact moment when Leech Seed activated again, Hyro Pump hit Venusaur and I won even though he had absorbed some of my life. I'm just gonna wait for Alexei's reply then.

Also,
Spoiler, click to toggle visibilty

Quote
I believe it works when P2 hurts P1, and the "life transfer" happens when P2's energy is full
Actually the life transfer as you call it only happens when P2's energy is depleted partially. Then it absorbs life every 7 seconds or so.
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Re: Pokemon Mugen Edition BETA 2
#9  January 01, 2014, 11:08:06 pm
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Now this is POKEMON!
Re: Pokemon Mugen Edition BETA 2
#10  January 01, 2014, 11:12:40 pm
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Great Ryon. THIS IS REALLY GREAT!!! :D
Re: Pokemon Mugen Edition BETA 2
#11  January 02, 2014, 08:34:46 am
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"Pokemon Theme [from Pokemon: The First Movie]" by Billy Crawford may be available for download..."

Looks like they nuked your link.

Xan

Re: Pokemon Mugen Edition BETA 2
#12  January 02, 2014, 08:35:31 am
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Isn't nuked on my end.
MY YOUTUBE || MY TUMBLR

Xan is always lovable
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Pokemon Mugen Edition BETA 2
#13  January 02, 2014, 08:48:28 am
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Seems to be just fine now. That was odd.
Refreshed a few times and suddenly I didn't get that error.
Re: Pokemon Mugen Edition BETA 2
#14  January 02, 2014, 11:31:18 am
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The file is also on my skydrive.

In the Full Games folder.
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Re: Pokemon Mugen Edition BETA 2
#15  January 02, 2014, 12:59:38 pm
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Re: Pokemon Mugen Edition BETA 2
#16  January 02, 2014, 02:29:43 pm
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Great beta 2 game release. Also thanks for including my 2 stages man. Seeing them made me happy. Wish you added their music aswell.

I suggest you to balance attacks. Some are stronger than others and i can defeat some chars with just 2 times attacking. I know that Pokemon types makes the battles difficult in power and all but, this is a game afterall man. Clefable, Sandslash and most smaller Pokemon are pretty strong. I think that Blastoise, Ryhorn and Venusuar should be a bit stronger duo their size. Don't balance them on their types only if you are with that.

Other things i noticed are:

Blastoise looks misaligned when i use Razor Wind with Scyther.

Venusuar (CPU) uses the Solar Beam to the other direction when i use Quick Attack with Pikachu against him.
Re: Pokemon Mugen Edition BETA 2
#17  January 02, 2014, 02:50:07 pm
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Here's an extra stage if anyone wants it:

http://www.sendspace.com/file/1ucch2

Awesome stage ExShadow! I was wondering what you were cooking up when you had asked me about it. :) I'll have to check this out and certainly add it to the update.

I suggest you to balance attacks. Some are stronger than others and i can defeat some chars with just 2 times attacking. I know that Pokemon types makes the battles difficult in power and all but, this is a game afterall man. Clefable, Sandslash and most smaller Pokemon are pretty strong. I think that Blastoise, Ryhorn and Venusuar should be a bit stronger duo their size. Don't balance them on their types only if you are with that.
The damage values are straight from Pokemon, so the only imbalance comes from the actual stats of the pokemon you're fighting against. For example, Blastoise vs Pikachu. Blastoise as more defense and attack, but Pikachu has the type advantage, so he does 200% damage. Pikachu can also paralyze Blastoise which could cost him a turn or two. Pikachu's Thunder attack is very hard to dodge as well, whereas blastoise could use Protect to guard himself or try something with Skullbash. Really, the fights write themselves due to the stats given to them by Gamefreak and Nintendo as well as their matchups here. All math in terms of type advantage is accurate too. While there's attack weakness, there's also attack resistance, where attacks do .5x the damage they normally do against a type that has the advantage. Note that there is no STAB implemented because that would really be overpowered.

Venusuar (CPU) uses the Solar Beam to the other direction when i use Quick Attack with Pikachu against him.
The pokemon are coded to face the enemy no matter what. I could fix it, but it sounds to me like you faked out Venusaur which could be an interesting tactic. Quick Attack launches the pokemon across the stage, usually behind the enemy if it misses, or even if it hits. That's why Venusaur turned.


     Posted: January 02, 2014, 02:55:42 pm
Yes it does. And at the exact moment when Leech Seed activated again, Hyro Pump hit Venusaur and I won even though he had absorbed some of my life. I'm just gonna wait for Alexei's reply then.
The way Leech Seed works is that it starts a drain every time the seeded player's ATB guage hits 100% and they are ready to do their next attack. It happens in two parts. First is the life drain from the enemy. This happens immediately when that ATB hits 100%. Then is the animation to the life recovery part. Life recovers once the orbs reach Venusaur, so if the drain started before Venusaur died, but he died in the middle of that process, the game still registers him as dead and you the winner, even if he does recover life. I could probably do some limiting on the drain so that it only gives you life back if you're alive, lol.

-[Все слова это только слова.]-
Re: Pokemon Mugen Edition BETA 2
#18  January 02, 2014, 07:03:00 pm
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I'm not into Pokemon' but I definitely respect the work yall put into this. Great work guys.

Do your best to become stronger. Become stronger, so you can do your best.

Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. It's also what I call a "Digital Action Figure Collection."
MaxBeta link=topic=155656.msg1876950#msg1876950 date=13867
Vegaz_Parrelli...also known as The Lord of the Rings.
[/quote said:
Re: Pokemon Mugen Edition BETA 2
#19  January 02, 2014, 09:14:56 pm
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New version! really thanks bro Venusaur is really amazing, I play whit this and My Squirtle for a Match
Re: Pokemon Mugen Edition BETA 2
#20  January 02, 2014, 09:57:38 pm
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Increíble *-* muchas gracias por su trabajo :oooooo !!!
Saludos!!!
Re: Pokemon Mugen Edition BETA 2
#21  January 03, 2014, 01:56:54 am
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Thanks everyone for there contributions!

more stages or "fan" made characters are greatly welcome!
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Re: Pokemon Mugen Edition BETA 2
#22  January 03, 2014, 09:14:56 am
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I never heard about this project before but my god  that's awesome !  :ohmy:
Re: Pokemon Mugen Edition BETA 2
#23  January 05, 2014, 01:09:20 pm
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permission denied due to a song in the file please provide a second dl link
Re: Pokemon Mugen Edition BETA 2
#24  January 06, 2014, 10:08:48 pm
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I see the stage is good, more stages and more chars, now I made Dark Lugia for you is a edit but I hope if you like
Re: Pokemon Mugen Edition BETA 2
#25  January 11, 2014, 03:02:46 pm
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Clefable is top-tier :P

Really nice. Love the new select screen.
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Oh, I want a diagram. I fucking love diagrams.
Re: Pokemon Mugen Edition BETA 2
#26  January 11, 2014, 04:40:35 pm
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Hey Chuchoryu... No offense or anything, but we won't except sprite swaps. Any submitted works for the game will have a better change of being approved if they have a unique moveset and followed the rules in the developer reference.

Really nice. Love the new select screen.
Thanks! This one feels a lot more like Pokemon than the last. :P


-[Все слова это только слова.]-
Re: Pokemon Mugen Edition BETA 2
#27  January 12, 2014, 02:51:06 pm
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Note this is just me talking, but have you guys ever though of a tag like mode where you can use 2 pokemon on simul?  You would press the tag command for the trainer to switch the pokemon over the course of the battle.  Is that a bad idea?
Last Edit: January 12, 2014, 03:45:31 pm by Monochrome
Re: Pokemon Mugen Edition BETA 2
#28  January 12, 2014, 03:07:42 pm
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In terms of ideas, it's a good one, but mugen has its limitations. It's not impossible, but certainly impractical from a development standpoint. Since there's no way to actually switch between characters dynamically, it would mean that all characters would have to contained in a single character. All sprites, sounds and logic would have to be included. Ryon and I wouldn't be able to work on our characters at the same time.

In the initial beta/alpha we received many requests to all you to use six pokemon and be able to choose your team, etc. I agree this would also be awesome, but for the same or similar reasons, it's not really practical. I'm not sure. If only there were import/include statements allowed. Then things would get interesting. :)

-[Все слова это только слова.]-
Re: Pokemon Mugen Edition BETA 2
#29  January 12, 2014, 11:48:44 pm
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So mediafire went stupid on the DL link
Re: Pokemon Mugen Edition BETA 2
#30  January 13, 2014, 12:44:21 am
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-[Все слова это только слова.]-
Re: Pokemon Mugen Edition BETA 2
#31  January 13, 2014, 04:24:31 am
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Gonna post some stages up here as they are made for teh game: Link
Re: Pokemon Mugen Edition BETA 2
#32  January 13, 2014, 02:21:56 pm
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Sounds good. That one looks really awesome as well. I've already added and looped some fitting music for your previous sewer stage. It's a great fit and much needed. :)

-[Все слова это только слова.]-
Re: Pokemon Mugen Edition BETA 2
#33  January 13, 2014, 03:13:01 pm
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58MB?
Seems legit dowloading the update.