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Popeye the Sailor Man (Read 16151 times)

Started by TheFclass97, October 04, 2015, 07:52:05 pm
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Popeye the Sailor Man
#1  October 04, 2015, 07:52:05 pm
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My heart is beating extremely rapid... As my nerves grows with each percent this character gained from the mediafire upload bar... Ladies & Gentlemen, I semi-proudly present my first ever official & public mugen character I have ever created... *toot*toot*



Popeye the Sailor Man

M.U.G.E.N Version: 1.0+
Sprites: Originally created by DDR Creations
Coding/Palletes/Testing/Etc.: TheFclass97 (myself)
Button Layout: 6 (7 if including Start)




Readme includes:

>Move list
>Credits + Special Thanks
>Details on the character's system
>Terminologies (or a Legend basically)

Donwload Link ==> http://tinyurl.com/o3oy6uh

Hope ya enjoy my 1st character...

Criticism is obviously welcomed. Feel free to post any bugs, balancing issues, etc., I'll try my best to fix them ^_~

~FCJ
Last Edit: October 30, 2015, 06:15:00 pm by TheFclass97
Re: Popeye the Sailor Man
#2  October 04, 2015, 08:20:56 pm
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Wanted to use it in Mugen 1.0, this is what I get:
Error message: Can't open Palettes\popeye.act
Error loading chars/Popeye/Popeye.def
Error loading p1
Re: Popeye the Sailor Man
#3  October 04, 2015, 08:21:56 pm
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Updated!!

I don-goofed and forgot to add the palette folder... God, I'm so smart /kappa

Re-download please...
(Link has been updated)
Re: Popeye the Sailor Man
#4  October 04, 2015, 09:00:26 pm
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Thanks. Also Here is my Critice:
He plays like DDR´s Popeye, with (some) different moves. I like the new visuals via punches, but when you charge the Black and Blue and Grey looks kinda...weird. but That´s for me.
Bug: When Popeye uses his Pipe Flame the Enemy  multiplies
Last Edit: October 04, 2015, 09:00:56 pm by Okamigen108
Re: Popeye the Sailor Man
#5  October 04, 2015, 09:07:27 pm
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Thanks. Also Here is my Critice:
He plays like DDR´s Popeye, with (some) different moves. I like the new visuals via punches, but when you charge the Black and Blue and Grey looks kinda...weird. but That´s for me.
Bug: When Popeye uses his Pipe Flame the Enemy  multiplies

Thanks... Now as far as playing like DDR's original Popeye, I wouldn't be so sure about that, but then again it was hard to play his Popeye due to the abundance of specials and whatnot, but I still enjoyed it... which is why I did my own version...

As for the bug, it's probably a hit spark issue. Since I might have botched it and not used the hit sparks from Popeye himself.... I can fix it, but I then get issues on misaligned hit sparks... Eh, I'll still fix it. 
Re: Popeye the Sailor Man
#6  October 04, 2015, 09:11:21 pm
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What I meant was when Popeye charges up for a Twister Punch, His Body changes to blue, gray, black and THAT´s what I found weird.
Re: Popeye the Sailor Man
#7  October 04, 2015, 09:14:35 pm
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What I meant was when Popeye charges up for a Twister Punch, His Body changes to blue, gray, black and THAT´s what I found weird.

I know. I just wanted to show that when you would charge it, those flashes represent which level it is, and that you ARE charging it. Maybe the colors don't flow right for your eyes, but thats why he flashed blue and gray. That, and his XX version of Twister Punch.
Re: Popeye the Sailor Man
#8  October 04, 2015, 09:18:44 pm
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I see.
Re: Popeye the Sailor Man
#9  October 05, 2015, 01:02:45 am
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First real update!

Ver. 1.1 (Oct/4/2015) (Wow, THAT took forever)

Changes/Adjustments:

> Adjusted hitboxes for priority
> No more clones (Fixed the hitspark glitches)
> New sounds
> Slight tweaking on regular grab
> Hitbox adjustments on Flamethrower and Twister Punch
> Slight damage nerf on heavy normals (80 ==> 60)
> Slight damage nerf on Anchor Super and Low Anchor (18 per hit ==> 12)(15 per hit ==> 10)
> Slight AI adjustments (pffff)
> Slight tweakining on Sailor Charge (Adjsuted damage from 70 ==> 60/65)
> No frame adjustments
> No combo adjustments
> Flametrhower is now a proper charge move

Link has been updated, please re-download...
Re: Popeye the Sailor Man
#10  October 05, 2015, 02:01:25 am
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Popeye was always my favorite of DDR's stuff. I like how this edit still retains the combos, but doesn't make him MvC-ish, and gives him some of the attacks used in his Spinach mode already. I hope the cannon/bomb attacks, that football attack and Sailor's History get edited somehow, they were some of my favorite attacks. Maybe that one explosion hyper could be changed into a AOE hyper instead of a full screen one? The nephews could probably do something, too. Also, against a few characters, the grab special misses entirely after grabbing them, they'll be dizzy, but won't get punched and "cling" to Popeye. Was that fixed, too? They have hitboxes during their dizzy animation, also. His air middle kick animation also loops repeatedly.
Last Edit: October 05, 2015, 02:07:43 am by マリオ·ピザ
Re: Popeye the Sailor Man
#11  October 05, 2015, 02:42:48 am
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Popeye was always my favorite of DDR's stuff. I like how this edit still retains the combos, but doesn't make him MvC-ish, and gives him some of the attacks used in his Spinach mode already. I hope the cannon/bomb attacks, that football attack and Sailor's History get edited somehow, they were some of my favorite attacks. Maybe that one explosion hyper could be changed into a AOE hyper instead of a full screen one? The nephews could probably do something, too. Also, against a few characters, the grab special misses entirely after grabbing them, they'll be dizzy, but won't get punched and "cling" to Popeye. Was that fixed, too? They have hitboxes during their dizzy animation, also. His air middle kick animation also loops repeatedly.

Thanks man... Hope you enjoy the character...

Notes:

> As far as his older moves making it in, I might do that eventually... Didn't want to go too nuts on this character since he has so many tools already...

> What characters did you try that on? All the ones I play against get clinged to them.

> You sure Air MK loops? Do you mean combo loops (infinites) or animation looping? If so, I can fix either or...
Re: Popeye the Sailor Man
#12  October 05, 2015, 03:37:19 am
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I meant animation.

It happened on a few (Like 2 out of 10) characters that I fought. I'll have to go back and figure out who, because my Mugen takes forever to load.

EDIT: Also, if Popeye is facing the left, and does Sailor Surprise, he never uppercuts the enemy on contact with his pipe.
Last Edit: October 05, 2015, 09:13:59 pm by マリオ·ピザ
Re: Popeye the Sailor Man
#13  October 05, 2015, 11:40:18 am
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Re: Popeye the Sailor Man
#14  October 06, 2015, 02:03:43 am
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For real?! Downloading!

Do your best to become stronger. Become stronger, so you can do your best.

Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. It's also what I call a "Digital Action Figure Collection."
MaxBeta link=topic=155656.msg1876950#msg1876950 date=13867
Vegaz_Parrelli...also known as The Lord of the Rings.
[/quote said:
Re: Popeye the Sailor Man
#15  October 08, 2015, 06:56:03 am
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I can't resist. ::)
Re: Popeye the Sailor Man
#16  October 08, 2015, 11:52:18 am
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Re: Popeye the Sailor Man
#17  October 08, 2015, 09:32:39 pm
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Hello Me Again. After I re-Downloaded Popeye he still makes copys with the Pipe Flame.
Re: Popeye the Sailor Man
#18  October 08, 2015, 10:54:07 pm
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Re: Popeye the Sailor Man
#19  October 09, 2015, 06:46:46 am
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Sadly yes. Everytime I use it, it happens to Characters like KFM or some other Sprite Characters. They only appear if you jump
Re: Popeye the Sailor Man
#20  October 09, 2015, 04:41:12 pm
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Sadly yes. Everytime I use it, it happens to Characters like KFM or some other Sprite Characters. They only appear if you jump

Alright... I'll triple check this time for the next update...