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Possible Strikers System (Read 40482 times)

Started by Sean Altly, August 31, 2011, 08:49:08 pm
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Re: Possible Strikers System
#121  February 20, 2013, 08:28:31 am
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Now I'm starting to think about the possibility for Bob Hoskin's Mario is John Leguizamo's Luigi.
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Re: Possible Strikers System
#122  February 24, 2013, 12:08:57 am
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A Mortal Kombat Fanboy as I am, I think Noob makes more sense for Scorpion, because they're both "minions" of Quan Chi. And plus, in the event of which Ermac or Reptile become characters (I remember Sean mentioned this once,) Ermac can have Reptile as a striker (or vice-versa), since they both serve Shao Kahn.
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Re: Possible Strikers System
#123  March 04, 2013, 05:00:58 am
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as far as Ermac and Reptile go I'm working on Ermac's sprites atm as well as attempting to sprite Reptile's Acid hand and a few other ideas. Morrigan is pretty much done but I have yet to send her to Sean successfully. for some reason medafire is being a dick. and the page for sendspace keeps crashing on me. I'm lookin into it though.


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Re: Possible Strikers System
#124  March 04, 2013, 09:22:36 am
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^ sorry to be off-topic but whatever happened to fulgore?
Re: Possible Strikers System
#125  March 04, 2013, 10:40:34 am
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Patient...
He got to work on Morrigan, Reptile and Ermac... Give good ol' Slendy some space will yah?
And btw let's not go way out topic (again)...

Awesome List of Strikers!!

Can't wait to see how Chuck Greene attacks!
Btw would this be Chuck sprited by Balmsold, or Sean?
Re: Possible Strikers System
#126  March 04, 2013, 10:42:32 am
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Oh trust me iam I know backed up these guys get with the characters, just good ol curiosity is all.
Re: Possible Strikers System
#127  March 04, 2013, 11:20:55 am
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Fulgore will happen in the future since his sprites will take a while for me to complete. I'm not gifted with Sean's ability to sprite entire characters super fast. I'll do what I can but until then the wait for Fulgore begins and in the end there will only be chaos.


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Re: Possible Strikers System
#128  March 08, 2013, 02:19:09 pm
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Will these characters have a standard summoning animation, or will all of the characters be called in differently
Re: Possible Strikers System
#129  March 18, 2013, 10:32:48 pm
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So after reading up on how it could be done, I actually am considering Random Strikers. This is just a thought, since personal strikers would be easier to code, but I also like the idea of total freedom on the strikers. I could include tons of cameos and random shit, and I could also utilize the sprites from MVC1 for many of the Capcom ones. The real fun would be The World side strikers.

I already have a bunch of great ideas for strikers floating around, such as Macho Man Randy Savage, Marty McFly, Shawn Spencer, Vash the Stampede, Krillin, Rinoa, Blade (Marvel), and more fun stuff like that (I may make strikers for every Poll loser, like a consolation prize). Just totally off the wall stuff, I want to create a real sense of random "What?!?" type of cameos, a lot like the strikers in MVC1 (Unknown Soldier? Devilot? Jubilee?). I also might even be able to get help with some of the sprites. I bet spriters like Judas, Diepod, Balthazar, etc. might like to make some of these since all I'd need is an attack animation, jumping into the fight, and getting hit (maybe a taunt), pretty simple stuff.

Let me look more into how difficult this will be to code, but I'm pretty enthusiastic about it right now. If you want to make suggestions, feel free, but don't just spout off random names. If you want to suggest someone, include what attack they'd do and if possible who might be a good base for an animation or two.
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Re: Possible Strikers System
#130  March 18, 2013, 11:16:44 pm
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If you do, I think it just opens up a whole new world of possibilities, and that random factor just adds to the fun I think. Not to mention the addition of those even though small in appearance, adds a lot of appeal via fan service.

Hmm, going back to what I said months ago, maybe Eiji (or any Battle Arena Toshinden character) could be a striker. I still think of you plan on making Cena in the future to not make him a striker, but now you also open the door to non-associated characters which is nice.

So, here would be my small list for now.

Edit: wanted to add, that due to the amount of potential work there will be, and how awesome this sounds, you can count on a donation from me in the future towards the project man.


Capcom:
Amaterasu (you could probably use the wolf from Samurai Shodown as a base)
-paint brush slash combo
Sigma
-maybe the attack from MMX4 where he shoots a scythe at the wall or floor and electrocutes it
Random Onimusha person
-some sort of power slash, or maybe a tornado attack, like the elemental wind attack from the source games
-or he jumps in and absorbs souls (which in this case would be the opponents special energy)
Allen Snyder (Ken as base would probably make the most sense)
-justice fist (would cause severe knockback if connected)
Asura from Asura's Wrath
-Rapid Punch Combo
Vergil from Devil May Cry
-Killer Bee kick
Chuck from Dead Rising 2 (with permission you could probably edit Balmsold's Frank)
-charge at opponent with motorcycle


The World:
Dio from JoJo's Bizarre Adventure
-stops time for a few seconds
Eiji/Sho from Battle Arena Toshinden with Hayato from MVC2 as a base
-his desperation move from some of the games
Travis Touchdown from No More Heroes (Hayato base again)
-sword slash combo
Cloud (you could probably just use the existing sprites of him and edit them)
-limit break
Knuckles (mugenhunter sprites as base)
-wind up punch (causes stun if connected)
Jack Cayman from Madworld and Anarcy Reigns(maybe zangief as a base would work)
-walks in with a tire above his head, smashes it over the opponent which traps them for a few seconds

Last Edit: March 18, 2013, 11:59:02 pm by C-G-U
Re: Possible Strikers System
#131  March 19, 2013, 01:18:45 am
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Now THIS is what I call awesome! This give you the opportunity to put lots of cameos from forgotten/obscure games.
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Re: Possible Strikers System
#132  March 19, 2013, 02:41:14 am
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Sounds good. No consistency whatsoever still sucks in it's own way though
Re: Possible Strikers System
#133  March 19, 2013, 04:16:18 am
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What do you mean?
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Re: Possible Strikers System
#134  March 19, 2013, 04:22:04 am
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I would assume he means the whole random factor, not being able to count on the same assist and learning to use the character with a set assist. Personally I think it would extend the life of the game by a lot, since it will keep them fresh with the variety. It also allows you to update the game with more if you ever feel like it, with minor work going into adding/tweaking the system as it progresses.
Re: Possible Strikers System
#135  March 19, 2013, 04:29:00 am
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Oh, yeah that makes sense. I just thought it'd be more fun this way.
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Re: Possible Strikers System
#136  March 19, 2013, 05:15:54 am
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No arguments from me, like said above, it opens a whole lot of options, a nice mixup every match, and the potential to see a lot of characters with existing sprites and potentially new to make at least an appearance this way, even if their franchise isn't represented through a full character. I think the whole idea is pretty neat, if anything I would say take some characters that are already out there, build a small sample with maybe like 4-6 and introduce people to the idea once you get it running.

You may be able to convince people who may be skeptical, plus work out all the kinks as you go along with it too.
Re: Possible Strikers System
#137  March 19, 2013, 09:04:30 pm
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This I like, be neat to see some characters long forgotten, like Crash from Crash Bandicoot or Sir Daniel Fortesque from MediEvil (some of my favorite obscure characters).

Crash could do a spin kick like the Tasumaki, but I can't think of a good base for him.

And Sir Dan could use Earthworm Jim as his base and do a simple sword attack, or to make it more interesting, use his own arm as a weapon like in the MediEvil games.
Re: Possible Strikers System
#138  March 19, 2013, 09:48:13 pm
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No arguments from me, like said above, it opens a whole lot of options, a nice mixup every match

I agree with everything you said except this. It doesn't really open up options or mix anything up because you have no idea what's going to pop out and therefore it's useless in a match, can't help you with combos or anything. Now if you do it MVC1 style with a roulette that chooses one for the entirety of the match, or classify them in a way where we can atleast know what type of assist it is (like projectile, anti-air, support, etc.) then they become useful in battle. Random assists is a nice novelty and in theory it's a great idea, but as far as matches go they are a distraction tbqh. They might as well be stage hazards!

That's not necessarily a rant against them, but the use of random assists is little to none.
Re: Possible Strikers System
#139  March 19, 2013, 10:08:08 pm
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It would be like MVC1, where you are assigned one at the beginning of the match and you keep it the entire time. Different strikers will have different maximum usage amounts. It would work exactly like the one in MVC1, except the roulette will occur at the beginning of the match instead of on the character select screen (since that's not possible here).
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Re: Possible Strikers System
#140  March 19, 2013, 10:57:31 pm
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^which is what I assumed it would work like tbh.

Curiously however, I wanted to ask, if you intend on keeping the Team Arcade mode options present, would this cause any sword of issues? Is it possible to even have a constant assist if you did a Simul battle or Turns? If not, I would say ditch it, and just do 1 on 1 with assists.