I want to store my characters power gain inside a variable but I'm unsure which triggers/equation would be used. Is there any known equation that mugen uses to build it's own power bar?I've tried using gethitvar but it doesn't contain the necessary arguments like getpower/poweradd.
Can't you force your characters power bar within a variable? In other words, use the Variable to trigger super moves, or restricted moves instead of the power bar itself?
I'm not sure if you can actively find "givepower". As in, I dont think there's a trigger1 = enemy near, givepower =50So what you may be able to do is convert all of your characters GetPower to a VarAdd. Keep track of it that way. var(718) would become your custom powerbar.Then you can do a second var that keeps track of power, but doesnt always update.[State -2, ]type = varadd triggerall =sometriggerthat'sthesametrigger1 = power != var(187) && power >= var(187)var(718)= power - var(187) [State -2, ]type = varsettriggerall =sometriggerthat'sthesametrigger1 = power != var(187) && power >= var(187)var(187)= power Maybe something like that?