The command looks like this: / c, F, D, B, ~ c ;hold "c", a half circle back, then release the "c", but it does`t work, where I made a mistake? I put it as the very first command Posted: March 24, 2013, 03:31:21 am
Hmm....... I am not certain you can hold another button while inputting another command like that. However, you 'could' fake it by using variables. For example:Var(0) = 0 -> Not hold CVarSet -> Var(0) = 1 -> Holding Ctrigger1 = Var(0) > 0 && command = "this move".A little something like that.
Oh yea I just realized something. You CAN use commands where the button is released. I've been doing it with my SF2 characters. Example:D, DF, F, z is the original moveD, DF, F, ~z is when you release the button.Sorry, brain fart there. But I think it's the second one that you want.
it's exactly what i want, big thanks!:)) I just try to make this based on what the CMD says, did not work, so i stay with /c, F, D, B ,and the strange thing was that i was able to use this command during intro(?) and to cancel ANY move. I had to add triggerall = roundstate = 2 and MoveType = I in CMD to stop that, it's some kind of bug or something?
Why movetype = I and roundstate = 2? What kind of move are you trying to do? All you need is to check for control.ctrl = 0 - can not use moves.ctrl = 1 - can use moves.The reason it doesn't work before & after round state 2 in most cases is because by default, characters control is always at 0 before the round starts/ends. Unless it is set by something else by the creator of the character. So there is no reason for roundstate = 2.
I know that, but this command [/c, F, D, B] allowed me to make a move during intro, and cancel any move, so to stop that I've had to add those two triggers.BTW ctrl = 0 did not workand that command from You do the same without movetype = I and roundstate = 2
No. Like thistype = changestatetrigger1 = command = "this_move"trigger1 = ctrlthis means you can only do the move if you have control of your character. So roundstate = 2 and movetype = I aren't necessary. Make sense? Or is this not what you want? I'm confused here.
My mistake! I have "ctrl = 0" instead of "trigger1 = ctrl" and that's why i have to add those 2 triggers, ctrl = 0 does nothing... My mistake, sorry;p