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Problem with fightfk scaling (Read 166 times)

Started by jjmugen, April 06, 2013, 05:09:30 pm
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Problem with fightfk scaling
#1  April 06, 2013, 05:09:30 pm
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Hi, guys

I use MUGEN 1.0 HD (1280x720px) resolution.

My fight.def and fight.sff files are inside "/data/mugen1" folder.
fightfx.sff and .air are inside "/data" folder, not "mugen1".

Graphics in fight (powerbar, lifebar...) have a very nice resolution. When I desing a lifebar in a design software
and save a 400x400 px file... sprite it's showned this exact size on game. This is perfect.

But, when I do the same with fightfx (sparks, common effects...) result is an scaled sprite (is bigger and pixeled).

I notice in fight.def there's a value:

Code:
[FightFx]
scale = 4

I would like to put hi-res hit sparks in a common file like fightfx (not in .sff char file), but I don't know how.

Could you help me, please?

Thanks a lot
Re: Problem with fightfk scaling
#2  April 06, 2013, 05:13:06 pm
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Hi, guys

I use MUGEN 1.0 HD (1280x720px) resolution.

My fight.def and fight.sff files are inside "/data/mugen1" folder.
fightfx.sff and .air are inside "/data" folder, not "mugen1".

Graphics in fight (powerbar, lifebar...) have a very nice resolution. When I desing a lifebar in a design software
and save a 400x400 px file... sprite it's showned this exact size on game. This is perfect.

But, when I do the same with fightfx (sparks, common effects...) result is an scaled sprite (is bigger and pixeled).

I notice in fight.def there's a value:

Code:
[FightFx]
scale = 4

I would like to put hi-res hit sparks in a common file like fightfx (not in .sff char file), but I don't know how.

Could you help me, please?

Thanks a lot
you have it scaled (multiplied) by 4, try .25 or .5.
Re: Problem with fightfk scaling
#3  April 06, 2013, 07:32:43 pm
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Thanks a lot.
I will put 1 to save memory.