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Problem with lifebars (Read 599 times)

Started by MightyKombat, July 28, 2008, 07:00:00 pm
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Problem with lifebars
#1  July 28, 2008, 07:00:00 pm
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I have a problem with the Viruta Fighter 5 lifebars.

When I win a round, even if I don't press ANTHING, it just fades out to the next round, not giving the fighter a chance to show his winpose. Is there a fix for this?

Also, how do I change it's colour?
Re: Problem with lifebars
#2  July 28, 2008, 07:27:29 pm
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Lifebars ??? i'm confused you mean the lifebars fade out, before the win pose..?
Re: Problem with lifebars
#3  July 28, 2008, 07:29:53 pm
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I mean the entire screen fades out to the next round of the match and i don't even press anything. That is, it toally fades out to teh next round before the winpose
Re: Problem with lifebars
#4  July 28, 2008, 08:41:01 pm
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    • USA
    • litotichues.com/
Sounds like the character doesn't have an assertspecial=roundnotover

does his happen to every character and their winpose? if so i'm lost.
Re: Problem with lifebars
#5  July 28, 2008, 08:41:36 pm
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I think the error happens to a huge majority of them.
Re: Problem with lifebars
#6  July 30, 2008, 12:00:03 am
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I have a problem with the Viruta Fighter 5 lifebars.

When I win a round, even if I don't press ANTHING, it just fades out to the next round, not giving the fighter a chance to show his winpose. Is there a fix for this?

Also, how do I change it's colour?

I can't quite remember  but I think you need to change something in the lifebars fight.def file...
Search the file until you find this:

1-Player Win
; Win text
win.offset = 160, 70
win.font = 6,0
win.text = %s Wins
win.displaytime = 700

;------------------------------------------------- 2-Player Win
; 2-player win text
win2.offset = 160, 70
win2.font = 6,0
win2.text = %s and %s Win
win2.displaytime = 700

I think you just need to change the win.displaytime to a bigger value.
Hope this helps...
Re: Problem with lifebars
#7  July 30, 2008, 12:11:03 am
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No, that didn't help. It STILL does it.
Re: Problem with lifebars
#8  July 30, 2008, 12:45:39 am
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OK try this instead:

;------------------------------------------------- Time Over
; Time Over
TO.offset  = 160, 70
TO.font    = 6,0
TO.text    = Time Up
TO.displaytime = 60
TO.snd     = 2,2
KO.sndtime = 0             ;Time to play sound for KO, DKO and TO.
slow.time  = 60            ;Time for KO slowdown (in ticks)
over.waittime = 45         ;Time to wait after KO before player control is stopped
over.hittime = 10          ;Time after KO that players can still damage each other (for double KO)
over.wintime = 45          ;Time to wait before players change to win states
over.time = 230   

Change the over.time (I've tried with 25 and my chars just went over to the next round, without time to perform a winpose)