Okay, I have found out that AOAO's Testament has got serious flaws such as wrong pallette in the 5000 groups.
Also, here is the state in question:
; @@@@@@@@@@@@ @@@@@@Ža—³“‘OˆÚ“®
[Statedef 4001]
type = A
movetype= I
physics = N
juggle = 0
poweradd= 0
velset = 0,0
;anim = 4001
ctrl = 0
;@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
[State 2, 6];“_–Å
type = PalFX
trigger1 = root,Palno = 8
trigger1 = Var(14) = 2
add = Var(13)-Var(12),Var(13)+Var(12),Var(13)*Var(12)
time = 2
[State 2,0];“_–Å—p
type = Varadd
trigger1 = root,Palno = 8
v = 14
value = 1
[State 2,1];“_–Å—p
type = VarSet
trigger1 = Var(14) = 3
v = 14
value = 0
[State 2, ga]
type = VarRandom
trigger1 = root,Palno = 8
ignorehitpause = 1
v = 13
range = -255,255
[State 2, ga]
type = VarRandom
trigger1 =root,Palno = 8
v = 12
range = -255,255
;@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
[State 7011, 10]
type = assertspecial
trigger1 = Time>=0
flag = noshadow
supermove = 1
[State 1000, 7]
type = Changeanim
trigger1 = ParentDist y <120
value = 4003
[State 1000, 7]
type = Changeanim
trigger1 = ParentDist y >120
value = 4004
[State 1000, 7]
type = Changeanim
trigger1 = ParentDist y =120
value = 4001
[State 1050, 1]
type = sprpriority
Trigger1 = Time >= 0
value = -2
[State 1050, 1]
type = Posadd
Trigger1 = ParentDist x > 50
Trigger1 = ParentDist x <= 120
x = 0.5
[State 1050, 1]
type = Posadd
Trigger1 = ParentDist x > 120
x = 2
[State 1050, 1]
type = Posadd
Trigger1 = ParentDist y < 120
y = -0.5
[State 1050, 1]
type = Posadd
Trigger1 = ParentDist y > 120
y = 0.5
[State 1000, 7];Ÿ‚¿•‰‚¯ŒãƒeƒŒƒ|[ƒg‚Ö
type = ChangeState
Trigger1 = Lose = 1
Trigger2 = Win = 1
value = 4997
ctrl = 0
[State 1000, 7];ƒtƒ@ƒ“ƒgƒ€ƒ\ƒEƒ‹HITŒã‰ñ“]‚Ö
type = ChangeState
trigger1 = Root,Var(6) = 1
value = 4010
ctrl = 0
[State 1000, 7];ƒEƒHƒŒƒ“ƒgHITŒãƒeƒŒƒ|[ƒgŠJŽn‚Ö
type = ChangeState
trigger1 = Root,Var(7) = 1
value = 4020
ctrl = 0
[State 1000, 7];ƒiƒCƒgƒƒAƒT[ƒLƒ…ƒ‰[HITŒã‹Ê‚Ö
type = ChangeState
trigger1 = Root,Var(8) = 1
value = 4050
ctrl = 0
[State 1000, 7];—§‚¿‚Ö
type = ChangeState
trigger1 = ParentDist x = 50
trigger1 = ParentDist y =120
value = 4000
ctrl = 0
[State 1000, 7];Œã‚ëˆÚ“®‚Ö
type = ChangeState
trigger1 = ParentDist x <50
value = 4002
ctrl = 0
However, I haven't found something that would change State 4001 into State 4001 again...