Hello again,
I actually already made such a topic, but it somehow got lost.
It was also old, and I don't know, if I'm allowed to bump up my own old help topics, so I just made a new one.
I have a problem with a hyper called "Star Meteor", where the player shoots out multiple stars forward in a scatter formation. While the stars do go forward, they sadly also go backward. And I cannot find the error:
[Statedef 2105]
Type = A
Movetype= A
Physics = N
Ctrl = 0
Sprpriority = 5
anim = 2105
[State 2105]
type = AssertSpecial
trigger1 = 1
flag = noshadow
ignorehitpause = 1
[State 2105]
type = AngleDraw
trigger1 = 1
scale = 1.5,1.5
ignorehitpause = 1
[State 2105]
type = Trans
trigger1 = 1
trans = addalpha
alpha = 256, 256
ignorehitpause = 1
[State 2105, HitOverride]
type = hitoverride
trigger1 = 1
attr = SCA,AA,AP,AT
time = -1
stateno = 1002
ignorehitpause = 1
[State 2105, hitby]
type = hitby
trigger1 = 1
value = SCA,AP
time = -1
[State 2105]
type = varrandom
trigger1 = 1
v = 19
range = -10, 10
[State 2105]
type = velset
trigger1 = time = 1
x = 8^2;var(19);0.1*var(19)+0.01*var(19)
y = var(19);0.2*cos((.25+random*.005)*Pi/180)+0.2*(.25+random*.005);-vel y*(.25+random*.005)+-vel y*.005
;[State 2105]
;type = veladd
;trigger1 = 1
;X = 0.2 * cos((.25+random*.005)*Pi/180)
;Y = -0.1 * sin(var(19)*Pi/180)
[State 2105]
type= HitDef
trigger1 = !Movecontact
attr = A, SP
hitflag = MAF
guardflag = MA
damage = 10, 5
animtype = Medium
air.animtype = Back
ground.type = High
priority = 6, Hit
pausetime = 0, 1
sparkno = S1202
guard.sparkno = S8300
sparkxy = -30+random%10,-28+random%10
hitsound = s1,10
guardsound = s2,0
ground.slidetime = 23
ground.hittime = 23
guard.hittime = 21
air.hittime = 23
guard.ctrltime = 21
airguard.ctrltime = 21
ground.velocity = -8, 0
guard.velocity = -8
air.velocity = -4,-5
airguard.velocity= -4,-5
ground.cornerpush.veloff = 0
air.cornerpush.veloff = 0
down.cornerpush.veloff = 0
guard.cornerpush.veloff = 0
airguard.cornerpush.veloff = 0
fall = 0
fall.recover = 1
fall.recovertime = 39
air.fall = 1
yaccel = 0.4
envshake.time = 10
envshake.freq = 90
envshake.ampl = 5
[State 2105, ChangeState]
type = changestate
trigger1 = var(0)
value = 1203
[State 2105]
type = DestroySelf
trigger1 = FrontEdgeBodyDist <= -42
Can someone help me there, please? This problem already persist for around one year, I think. Thanks in advance!