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Project Catch 'Em All (Read 69092 times)

Started by Ryon, September 12, 2013, 02:52:20 am
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Re: Project Catch 'Em All
#441  October 05, 2014, 05:08:07 pm
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EDIT: Okay, I have now finished a lot from Night Slash. The only big thing left is coding in the mist effect.
I basically have a big mist sprite (512x152), which has got the + in its center. What I want to do that the mist sprite moves slowly to a side, but without seeing that the sprite is cut off. In other words, I'm trying to use tiling outside of stage creation. What should I do?
I can think of two ways to get the job done on that one:

1. If you're using a helper for the mist, and the helper IS the mist that's moving, you summon multiple helpers at the same time for the mist depending on how fast you want it to go, spreadding them out using "pos". Then you set the velocity of each one so that they all move in unison, and check to see if they're linked together properly. You may want to mess around with the positions a bit as it can get fiddly, but don't copy this code without editing part of it for your preference.
Spoiler, click to toggle visibilty

2. If the helper spawns Explods of mist, then you have this one helper summon multiple Explods at the same time for the mist in the same way as Helper, but using "Vel" to set the velocities of the Explod.
Spoiler, click to toggle visibilty
That's the only way?
Man, that reminds me of how I coded a super for a character and had to use a shit-ton of helpers, just so the hitbox of the diagonal spinning lasers could work properly. -_-
Man, that wasn't very pretty and it required everyone to increase the helper limit in the mugen.CFG file, so I would really like to not do such a thing again unless there is no other way around.

Also, I would like it, if we could continue most of our conversation through PM, because in my current situation, posting in threads is a real chore.
I make characters RP-styled (Current WIP: Marisa):
http://mugenguild.com/forum/topics/marisarp-150600.0.html
Touhou database (by Ryouchi):
http://mugenfreeforall.com/index.php?/topic/8257-touhou-project/
you are all small and can't grow manly sideburns
Last Edit: October 05, 2014, 05:47:37 pm by Trinitronity
Re: Project Catch 'Em All
#442  October 05, 2014, 06:04:42 pm
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Thanks for the comments :D. Comming up next...!

<- Foros Mugen en español. And also English forums.
Re: Project Catch 'Em All
#443  October 05, 2014, 06:42:36 pm
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Looks good, but the curved area that they're standing on is a little questionable. Primarily: What is it? LOL. The background is too small for the stage too.

P.S. Are you releasing these anywhere? If not, please send them to me via PM so I can add them to the game. :)

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Re: Project Catch 'Em All
#444  October 05, 2014, 08:18:00 pm
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That's the intro to Diamond and Pearl, if my memory serves me correctly.

If it's not that, then it's Platinum.
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Oh, I want a diagram. I fucking love diagrams.
Re: Project Catch 'Em All
#445  October 05, 2014, 08:29:02 pm
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Looks good, but the curved area that they're standing on is a little questionable. Primarily: What is it? LOL. The background is too small for the stage too.

That's the intro to Diamond and Pearl, if my memory serves me correctly.

If it's not that, then it's Platinum.

Yes, those are some intros from DS generation of Pokemon, the scene is near to the eye of a storm. About the floor it could be edited to be horizontal like the others ;) . I could say that this is the V1 of some stages. They need to be standarized to fit the same style. This is the actual progress:



P.S. Are you releasing these anywhere? If not, please send them to me via PM so I can add them to the game. :)

Nope, those are exclusive made for the PCEA project  :beatnik:
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Re: Project Catch 'Em All
#446  October 07, 2014, 12:13:57 pm
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Nope, those are exclusive made for the PCEA project  :beatnik:
Ah I see. :P Well, be sure to send them to me when you think they're ready. If I recall correctly, you were making a cave-like stage. Did you ever finish that one?

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Re: Project Catch 'Em All
#447  October 08, 2014, 04:28:37 am
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They are betas, remember the perspective, like thunder meadow and other ideas :P I'll pack them and share the actual versions with you ;) I'll be updating them later, they haven't the fixed bounds or bugs that I can find when playing.
<- Foros Mugen en español. And also English forums.
Re: Project Catch 'Em All
#448  October 08, 2014, 04:43:59 am
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They are betas, remember the perspective, like thunder meadow and other ideas :P I'll pack them and share the actual versions with you ;) I'll be updating them later, they haven't the fixed bounds or bugs that I can find when playing.

Sound good. I have to fix my stages too, so I know how that feels lol.

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Re: Project Catch 'Em All
#449  October 13, 2014, 05:24:41 pm
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Every character needs the shun goku satsu because you can do the sacred death art any day of the week, akuma won't be pissed at all
Re: Project Catch 'Em All
#450  October 13, 2014, 06:18:04 pm
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Can't wait to try this out.

P.S.
Check your PM's.

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Re: Project Catch 'Em All
#451  October 13, 2014, 07:38:16 pm
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You know, there's a "Miss" in this pokemon's name. It must have parents, so I wonder where the Mr and Mrs are?
Spoiler, click to toggle visibilty

The Mediafire folder updates will come soon.
Your Mismagius RAR file is missing a lot of files needed for a MUGEN character, and even the RAR file itself did NOT expect to have that few files there. The SND file, the pallettes and the readme file are missing.
And yes, I did redownload your character...THREE TIMES! And it's always the same error.
I make characters RP-styled (Current WIP: Marisa):
http://mugenguild.com/forum/topics/marisarp-150600.0.html
Touhou database (by Ryouchi):
http://mugenfreeforall.com/index.php?/topic/8257-touhou-project/
you are all small and can't grow manly sideburns
Re: Project Catch 'Em All
#452  October 13, 2014, 09:55:12 pm
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Your Mismagius RAR file is missing a lot of files needed for a MUGEN character, and even the RAR file itself did NOT expect to have that few files there. The SND file, the pallettes and the readme file are missing.
And yes, I did redownload your character...THREE TIMES! And it's always the same error.
Yep, this is true. I tried downloading Mismagius and there are missing files as well as the archive being corrupted.


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Re: Project Catch 'Em All
#453  October 13, 2014, 10:45:50 pm
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Yes, file is corrupted here  :bigcry:
<- Foros Mugen en español. And also English forums.
Re: Project Catch 'Em All
#454  October 13, 2014, 11:15:02 pm
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Sorry about that! I checked the upload after I had uploaded it before and it was showing it fine. Now I see it has over half of the original filesize missing...

It's been re-uploaded now.

Every character needs the shun goku satsu because you can do the sacred death art any day of the week, akuma won't be pissed at all
Re: Project Catch 'Em All
#455  October 14, 2014, 12:05:27 am
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I've tested them both and can conclude that they're both pretty solid characters. The only issue I had was up against Blissey as Bellossom. Blissey's defense is off the charts in comparison, so there was really no other way. Had to F1 her to continue lol.

Mismagius' Will 'O Wisp could be a little faster. Comparing it to Pikachu's Thunder Wave, it seems really too slow. Maybe just a bit faster. Not drastically, as I can see what you were going for. Will 'O Wisp helped me to kill Venusaur who overpowers me in every way. Luckily, the burn was on him and I was using a combo of Hex and Shadow Ball. Most other times, Will 'O Wisp gets interrupted, especially against someone like Blastoise, who for some reason has low ATB on his attacks. Ryon needs to work on that lol.

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Re: Project Catch 'Em All
#456  October 14, 2014, 08:30:54 pm
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I'm a horrible person...
Spoiler, click to toggle visibilty
I make characters RP-styled (Current WIP: Marisa):
http://mugenguild.com/forum/topics/marisarp-150600.0.html
Touhou database (by Ryouchi):
http://mugenfreeforall.com/index.php?/topic/8257-touhou-project/
you are all small and can't grow manly sideburns
Re: Project Catch 'Em All
#457  October 15, 2014, 03:49:24 pm
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I'm a horrible person...
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Flareon is one of my favorite pokemons, good luck to finish it :)

Re: Project Catch 'Em All
#458  October 15, 2014, 08:20:49 pm
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I'm a horrible person...
Spoiler, click to toggle visibilty
I thought you've given up on Togepi for Togetic, as it has better stats total in exchange for less animations.

Every character needs the shun goku satsu because you can do the sacred death art any day of the week, akuma won't be pissed at all
Re: Project Catch 'Em All
#459  October 15, 2014, 08:26:35 pm
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I thought you've given up on Togepi for Togetic, as it has better stats total in exchange for less animations.
I think he was originally doing Togetic, but stopped for Flareon.

By the way Trini, I could help by trying to make a Fire Blast effect for you.

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Re: Project Catch 'Em All
#460  October 15, 2014, 08:27:59 pm
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Hi, its been a long time since i dont check up on this project
Great progress! I was wondering, any news on the Croagunk i sprited? (I dont want to sound eager to see him or something, just curious)