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Project Catch 'Em All (Read 69092 times)

Started by Ryon, September 12, 2013, 02:52:20 am
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Re: Project Catch 'Em All
#461  October 15, 2014, 08:33:15 pm
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Hi, its been a long time since i dont check up on this project
Great progress! I was wondering, any news on the Croagunk i sprited? (I dont want to sound eager to see him or something, just curious)

Hey! I still have the sprite sheet and will make him personally. I just haven't had the chance to really dedicate my time to PCEA, since NZCR is my priority. Oh spriters... I don't know how you do it.

Y'know what? Because you asked and created the sprites for it, I think I will hold off on NZCR for a bit to make him early. :)

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Re: Project Catch 'Em All
#462  October 15, 2014, 08:40:23 pm
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By the way Trini, I could help by trying to make a Fire Blast effect for you.
Thanks, I would be really happy.
Also, I would be really happy, if someone could tell me, why the effect for Flare Blitz is only showing up correctly when done by Player 1...
Whenever Flareon does Flare Blitz, it is engulfed in flames, like in the anime. However, Player 2 does NOT mirror the helper like it should.
Aside from that, how can I make a POKéMON in this game check, by which type (Normal/Fire/etc.) of attack it gets hit? Thanks in advance!
I thought you've given up on Togepi for Togetic, as it has better stats total in exchange for less animations.
Actually, I always prefered Togetic over Togepi...and the anime didn't really help much.
Also, I did NOT canceled my work on Togetic. I just paused work on it, since the Metronome list is not full anyway.
I make characters RP-styled (Current WIP: Marisa):
http://mugenguild.com/forum/topics/marisarp-150600.0.html
Touhou database (by Ryouchi):
http://mugenfreeforall.com/index.php?/topic/8257-touhou-project/
you are all small and can't grow manly sideburns
Re: Project Catch 'Em All
#463  October 15, 2014, 08:41:04 pm
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Thanks ^-^
Good luck with your projects!
Im glad this thread its getting more activity lately :D
Re: Project Catch 'Em All
#464  October 15, 2014, 08:45:22 pm
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Thanks, I would be really happy.
Also, I would be really happy, if someone could tell me, why the effect for Flare Blitz is only showing up correctly when done by Player 1...
Whenever Flareon does Flare Blitz, it is engulfed in flames, like in the anime. However, Player 2 does NOT mirror the helper like it should.
Aside from that, how can I make a POKéMON in this game check, by which type (Normal/Fire/etc.) of attack it gets hit? Thanks in advance!
No problem. Well, it depends on how you coded it. PM me and we'll handle it there unless someone knows before me. I don't think that feature has been implemented. There's only a type of attack that's set. While I can see the practical usage already for something like that, what do you need it for, so that maybe I can help suggest an alternative?

Thanks ^-^
Good luck with your projects!
Im glad this thread its getting more activity lately :D

Haha, no problem, man. :) I'll PM you too when it's done so you can get a first look. Maybe I'll make a preview video of it.

Thanks! Yeah, I'm actually surprised with how well this idea took off. At first it was just a "what-if," but after it was brought to life, it showed how many Poke-fans there are. :P Even some of the ones who didn't like Pokemon as much still took interest. It's amazing. :)


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Last Edit: October 15, 2014, 08:49:04 pm by Алексей
Re: Project Catch 'Em All
#465  October 15, 2014, 08:57:41 pm
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I don't think that feature has been implemented. There's only a type of attack that's set. While I can see the practical usage already for something like that, what do you need it for, so that maybe I can help suggest an alternative?
I'm trying to recreate the Flash Fire ability, although without the immunity to fire-type attacks.
I make characters RP-styled (Current WIP: Marisa):
http://mugenguild.com/forum/topics/marisarp-150600.0.html
Touhou database (by Ryouchi):
http://mugenfreeforall.com/index.php?/topic/8257-touhou-project/
you are all small and can't grow manly sideburns
Re: Project Catch 'Em All
#466  October 15, 2014, 09:02:45 pm
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I'm trying to recreate the Flash Fire ability, although without the immunity to fire-type attacks.
*Looks up Flash Fire because I'm a n00b...* Ah, well that's actually not that hard to do. The type of the players move is reported and you can get that from var(6). enemynear(0),var(6) will get you their move type. You just need to set up an internal system for your Flareon to check that when you're hit and activate the ability accordingly.


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Re: Project Catch 'Em All
#467  October 16, 2014, 01:32:40 am
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Actually, I always prefered Togetic over Togepi...and the anime didn't really help much.
Also, I did NOT canceled my work on Togetic. I just paused work on it, since the Metronome list is not full anyway.
Uhhh, I think I'm on some sort of drug today to have come up with Togepi, of all things... I meant Togekiss! Sorry!


Anyway. Holy hell, Meowth was ridiculous to play with! I couldn't beat the first opponent of an arcade match at all! I had Quilava, Honchkrow, Lapras, and even Pikachu destroy me each time I tried it. So I've decided to edit this pokemon from another author's pokemon for the first time. Expect an update to it sometime this week, and hopefully I can make the changes without something going wrong.

Then finally, after playing as Jolteon by QuickFsit (QuickFist), I get an instant crash before it comes out of its pokeball the first time, and get this error before I faced the next opponent on the second time:
Code:
Error detected.
Library error message: 5522: Fatal: Player Quilava (57) in state 5900: malformed expression

Every character needs the shun goku satsu because you can do the sacred death art any day of the week, akuma won't be pissed at all
Re: Project Catch 'Em All
#468  October 16, 2014, 02:08:01 am
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Re: Project Catch 'Em All
#469  October 16, 2014, 09:00:04 pm
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I make characters RP-styled (Current WIP: Marisa):
http://mugenguild.com/forum/topics/marisarp-150600.0.html
Touhou database (by Ryouchi):
http://mugenfreeforall.com/index.php?/topic/8257-touhou-project/
you are all small and can't grow manly sideburns
Re: Project Catch 'Em All
#470  October 16, 2014, 10:51:57 pm
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Hrm. I'm confused now.

Are we going by Txpot's characters as templates, or the ones already in the game?
We need a character template, really :s
3DS FC: 0516 - 7483 - 3564
Oh, I want a diagram. I fucking love diagrams.
Re: Project Catch 'Em All
#471  October 16, 2014, 10:55:29 pm
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Hrm. I'm confused now.

Are we going by Txpot's characters as templates, or the ones already in the game?
We need a character template, really :s

For now, you can use whatever. The original character template was intended to be used, but since TxPot added things to his characters that were not really considered in the original, his characters were used as a base instead. Eventually, I'll implement critical hits into the system and certain other things that might have been done in his characters that all characters should have. Damn guys, stop making me want to come back to it so soon, lol. XD

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Re: Project Catch 'Em All
#472  October 17, 2014, 04:01:05 pm
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So I managed to push the changes of Meowth to the system. Hopefully I did it right.

Meowth Changes:
Spoiler, click to toggle visibilty

Every character needs the shun goku satsu because you can do the sacred death art any day of the week, akuma won't be pissed at all
Re: Project Catch 'Em All
#473  October 17, 2014, 08:00:50 pm
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So I managed to push the changes of Meowth to the system. Hopefully I did it right.

Meowth Changes:
Spoiler, click to toggle visibilty

Nice. When is it ready for release?
In other news, I started this:

Surf, Hydro Pump and Quick Attack are already finished, as well as Vaporeon's ability Water Absorb.
Now only needing FX for Aqua Ring.
I make characters RP-styled (Current WIP: Marisa):
http://mugenguild.com/forum/topics/marisarp-150600.0.html
Touhou database (by Ryouchi):
http://mugenfreeforall.com/index.php?/topic/8257-touhou-project/
you are all small and can't grow manly sideburns
Last Edit: October 17, 2014, 10:18:30 pm by Trinitronity
Re: Project Catch 'Em All
#474  October 17, 2014, 08:30:14 pm
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Oh God, whatever you do, don't make Hydro Pump like Ryon did. It has no startup time and can just devastate.

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Re: Project Catch 'Em All
#475  October 17, 2014, 08:59:06 pm
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Someone thinks about doing charizard?
Re: Project Catch 'Em All
#476  October 17, 2014, 09:11:55 pm
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Not that it would appear.
3DS FC: 0516 - 7483 - 3564
Oh, I want a diagram. I fucking love diagrams.
Re: Project Catch 'Em All
#477  October 17, 2014, 11:42:41 pm
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  • I've finally got a yellow star!
    • UK
    • txpotstuff.t15.org/index.html

Every character needs the shun goku satsu because you can do the sacred death art any day of the week, akuma won't be pissed at all
Re: Project Catch 'Em All
#478  October 17, 2014, 11:44:31 pm
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    • mugencoder.com

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Re: Project Catch 'Em All
#479  October 18, 2014, 12:01:52 am
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  • I've finally got a yellow star!
    • UK
    • txpotstuff.t15.org/index.html

Every character needs the shun goku satsu because you can do the sacred death art any day of the week, akuma won't be pissed at all
Re: Project Catch 'Em All
#480  October 18, 2014, 09:08:59 pm
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I make characters RP-styled (Current WIP: Marisa):
http://mugenguild.com/forum/topics/marisarp-150600.0.html
Touhou database (by Ryouchi):
http://mugenfreeforall.com/index.php?/topic/8257-touhou-project/
you are all small and can't grow manly sideburns