Daeron said, October 15, 2014, 08:27:59 pmHi, its been a long time since i dont check up on this projectGreat progress! I was wondering, any news on the Croagunk i sprited? (I dont want to sound eager to see him or something, just curious)Hey! I still have the sprite sheet and will make him personally. I just haven't had the chance to really dedicate my time to PCEA, since NZCR is my priority. Oh spriters... I don't know how you do it.Y'know what? Because you asked and created the sprites for it, I think I will hold off on NZCR for a bit to make him early.
Алексей said, October 15, 2014, 08:26:35 pmBy the way Trini, I could help by trying to make a Fire Blast effect for you.Thanks, I would be really happy.Also, I would be really happy, if someone could tell me, why the effect for Flare Blitz is only showing up correctly when done by Player 1...Whenever Flareon does Flare Blitz, it is engulfed in flames, like in the anime. However, Player 2 does NOT mirror the helper like it should.Aside from that, how can I make a POKéMON in this game check, by which type (Normal/Fire/etc.) of attack it gets hit? Thanks in advance!Txpot said, October 15, 2014, 08:20:49 pmI thought you've given up on Togepi for Togetic, as it has better stats total in exchange for less animations.Actually, I always prefered Togetic over Togepi...and the anime didn't really help much.Also, I did NOT canceled my work on Togetic. I just paused work on it, since the Metronome list is not full anyway.
Trinitronity said, October 15, 2014, 08:40:23 pmThanks, I would be really happy.Also, I would be really happy, if someone could tell me, why the effect for Flare Blitz is only showing up correctly when done by Player 1...Whenever Flareon does Flare Blitz, it is engulfed in flames, like in the anime. However, Player 2 does NOT mirror the helper like it should.Aside from that, how can I make a POKéMON in this game check, by which type (Normal/Fire/etc.) of attack it gets hit? Thanks in advance!No problem. Well, it depends on how you coded it. PM me and we'll handle it there unless someone knows before me. I don't think that feature has been implemented. There's only a type of attack that's set. While I can see the practical usage already for something like that, what do you need it for, so that maybe I can help suggest an alternative?Daeron said, October 15, 2014, 08:41:04 pmThanks ^-^Good luck with your projects!Im glad this thread its getting more activity lately Haha, no problem, man. I'll PM you too when it's done so you can get a first look. Maybe I'll make a preview video of it.Thanks! Yeah, I'm actually surprised with how well this idea took off. At first it was just a "what-if," but after it was brought to life, it showed how many Poke-fans there are. Even some of the ones who didn't like Pokemon as much still took interest. It's amazing.
Алексей said, October 15, 2014, 08:45:22 pmI don't think that feature has been implemented. There's only a type of attack that's set. While I can see the practical usage already for something like that, what do you need it for, so that maybe I can help suggest an alternative?I'm trying to recreate the Flash Fire ability, although without the immunity to fire-type attacks.
Trinitronity said, October 15, 2014, 08:57:41 pmI'm trying to recreate the Flash Fire ability, although without the immunity to fire-type attacks.*Looks up Flash Fire because I'm a n00b...* Ah, well that's actually not that hard to do. The type of the players move is reported and you can get that from var(6). enemynear(0),var(6) will get you their move type. You just need to set up an internal system for your Flareon to check that when you're hit and activate the ability accordingly.
Trinitronity said, October 15, 2014, 08:40:23 pmActually, I always prefered Togetic over Togepi...and the anime didn't really help much.Also, I did NOT canceled my work on Togetic. I just paused work on it, since the Metronome list is not full anyway.Uhhh, I think I'm on some sort of drug today to have come up with Togepi, of all things... I meant Togekiss! Sorry!Anyway. Holy hell, Meowth was ridiculous to play with! I couldn't beat the first opponent of an arcade match at all! I had Quilava, Honchkrow, Lapras, and even Pikachu destroy me each time I tried it. So I've decided to edit this pokemon from another author's pokemon for the first time. Expect an update to it sometime this week, and hopefully I can make the changes without something going wrong.Then finally, after playing as Jolteon by QuickFsit (QuickFist), I get an instant crash before it comes out of its pokeball the first time, and get this error before I faced the next opponent on the second time:Code: Error detected.Library error message: 5522: Fatal: Player Quilava (57) in state 5900: malformed expression
Yeah, Jolteon was never finished if I recall correctly. Nice, I never really noticed how the meowth was. It's just one of those that we added to test out I think.Edit:Hey Trini, here is your custom Fire Blast effect: http://mugenguild.com/forum/topics/fire-blast-162867.0.html
Алексей said, October 16, 2014, 02:08:01 amEdit:Hey Trini, here is your custom Fire Blast effect: http://mugenguild.com/forum/topics/fire-blast-162867.0.htmlAh, thanks.If the air gets inhaled by this pokemon, then you can pretty much expect some burn afterwards.Spoiler, click to toggle visibiltyDownload: https://www.sendspace.com/file/fq1gcl
Hrm. I'm confused now.Are we going by Txpot's characters as templates, or the ones already in the game?We need a character template, really :s
GarchompMatt said, October 16, 2014, 10:51:57 pmHrm. I'm confused now.Are we going by Txpot's characters as templates, or the ones already in the game?We need a character template, really :sFor now, you can use whatever. The original character template was intended to be used, but since TxPot added things to his characters that were not really considered in the original, his characters were used as a base instead. Eventually, I'll implement critical hits into the system and certain other things that might have been done in his characters that all characters should have. Damn guys, stop making me want to come back to it so soon, lol. XD
So I managed to push the changes of Meowth to the system. Hopefully I did it right.Meowth Changes:Spoiler, click to toggle visibilty1. Adjusted his walk animation, intro, and win pose a bit so it flows smoothly.2. Blue collisions adjusted, as was clearly a sprite-swap of Rhyhorn whenever he moves or takes damage. Red collisions adjusted to accomodate his low attack range with moves like Fury Swipes missing on Pikachu. 3. Fixed helper cloning glitch and debug flood with Pay Day. In addition, it also has a new animation to show it throwing the coin, and the coin has a lower position.4. Adjusted ATB on the following moves:Pay Day: 175 > 200Slash: 210 > 225Fury Swipes: 175 > 225Night Slash: 350 > 3005. Name position for Player 2 adjusted.6. Added now sounds to replace most of the previous ones used.7. Increased walking speed.8. Increased hit times of all moves.NOTE: I don't know why his Night Slash doesn't seem to register being a Dark-type move. Therefore, it'll do the same damage as Slash against Psychic/Ghost types.
Txpot said, October 17, 2014, 04:01:05 pmSo I managed to push the changes of Meowth to the system. Hopefully I did it right.Meowth Changes:Spoiler, click to toggle visibilty1. Adjusted his walk animation, intro, and win pose a bit so it flows smoothly.2. Blue collisions adjusted, as was clearly a sprite-swap of Rhyhorn whenever he moves or takes damage. Red collisions adjusted to accomodate his low attack range with moves like Fury Swipes missing on Pikachu. 3. Fixed helper cloning glitch and debug flood with Pay Day. In addition, it also has a new animation to show it throwing the coin, and the coin has a lower position.4. Adjusted ATB on the following moves:Pay Day: 175 > 200Slash: 210 > 225Fury Swipes: 175 > 225Night Slash: 350 > 3005. Name position for Player 2 adjusted.6. Added now sounds to replace most of the previous ones used.7. Increased walking speed.8. Increased hit times of all moves.NOTE: I don't know why his Night Slash doesn't seem to register being a Dark-type move. Therefore, it'll do the same damage as Slash against Psychic/Ghost types.Nice. When is it ready for release?In other news, I started this:Surf, Hydro Pump and Quick Attack are already finished, as well as Vaporeon's ability Water Absorb.Now only needing FX for Aqua Ring.
Oh God, whatever you do, don't make Hydro Pump like Ryon did. It has no startup time and can just devastate.
Trinitronity said, October 17, 2014, 08:00:50 pmNice. When is it ready for release?Meowth is already done. Just download his changes from Alexei's project repository.
Txpot said, October 17, 2014, 11:42:41 pmMeowth is already done. Just download his changes from Alexei's project repository.He's not using Git actually, so he can't do that.
Алексей said, October 17, 2014, 11:44:31 pmHe's not using Git actually, so he can't do that.Oh, I didn't know about that. Alright, here's the Mediafire links: http://www.mediafire.com/download/bjaa2huja8rf177/Meowth.rarORhttp://www.mediafire.com/?flnzz5y33z6qa
Txpot said, October 18, 2014, 12:01:52 amАлексей said, October 17, 2014, 11:44:31 pmHe's not using Git actually, so he can't do that.Oh, I didn't know about that. Alright, here's the Mediafire links: http://www.mediafire.com/download/bjaa2huja8rf177/Meowth.rarORhttp://www.mediafire.com/?flnzz5y33z6qaThanks.Not only is this character good, it was also useful for my Togetic. BTW, anyone knows of any good FX, that is basically a watery ring?