YesNoOk
avatar

Project Catch 'Em All (Read 69017 times)

Started by Ryon, September 12, 2013, 02:52:20 am
Share this topic:
Re: Project Catch 'Em All
#501  October 28, 2014, 07:40:21 pm
  • ****
  • For me, it was Tuesday...
    • Canada
    • chaoticdarkness.deviantart.com/
Part of me wants to see someday, that somebody plays this on twitch, so it'll combine the idea of twitchplayspokemon and salty bets lol, I really enjoy following the progress of this whole thing though it's great.
Re: Project Catch 'Em All
#502  October 28, 2014, 11:22:36 pm
  • **
  • I've finally got a yellow star!
    • UK
    • txpotstuff.t15.org/index.html
Nice! Be sure to push your changes to BitBucket each time. It's easier to keep track of things that way. I started logging more bugs in BitBucket so that it's easier to keep track of them for when we/I eventually do get to them.
Alright. I won't be able to do this till next week though. Much of the reason why I release my creations here is due to both feedback/help/personal views of said creation, and due to cases like Trinitority who can't use Git to download things. I will update through Git soon.

Speaking of which, how's the stage I made? I thought it was alright for my first attempt, and I think that the stage's y-axis screen boundary is okay due to how off-screen moves work, like Lugia's Sky Attack.

Every character needs the shun goku satsu because you can do the sacred death art any day of the week, akuma won't be pissed at all
Re: Project Catch 'Em All
#503  October 29, 2014, 01:34:07 am
  • ****
  • Hey.
    • Ukraine
    • mugencoder.com

  • Online
Long time I no see this!! I have downlod all Pokemns an are awesome!! now I planning to make Mew and Deoxys
Use this Theme from Death Battle
http://www.youtube.com/watch?v=exl5W4PLcew

Alright, but PLEASE follow the guide and format of the other characters. They won't be added unless they're a certain quality.

Part of me wants to see someday, that somebody plays this on twitch, so it'll combine the idea of twitchplayspokemon and salty bets lol, I really enjoy following the progress of this whole thing though it's great.
Hmm, that's really interesting lol. SaltyBet on this wouldn't be as interesting I think since they don't move that often. There is still AI though in some way. It's just not very smart XD.

Alright. I won't be able to do this till next week though. Much of the reason why I release my creations here is due to both feedback/help/personal views of said creation, and due to cases like Trinitority who can't use Git to download things. I will update through Git soon.

Speaking of which, how's the stage I made? I thought it was alright for my first attempt, and I think that the stage's y-axis screen boundary is okay due to how off-screen moves work, like Lugia's Sky Attack.
I understand, but it's just so we can keep all development in the same place. It makes it easier for one of us to pick up on something. :) I wouldn't expect you to stop releasing your things here. It's preferred as well. Git is just for the development side of things, so it's okay if something is unfinished. It's all about recording changes through the progression of a project.

I have to test it yet, but will report back afterwards.


-[Все слова это только слова.]-
Re: Project Catch 'Em All
#504  October 31, 2014, 04:46:57 pm
  • **
  • I've finally got a yellow star!
    • UK
    • txpotstuff.t15.org/index.html
I've decided to turn a new leaf.



It's been resized and redrawn to match the height of the two Reds and Gold, although I haven't redrawn the Pokeball on the hand as I thought it can be used for items other than a Pokeball. The palette should be okay, and I'm hoping I haven't screwed up on that.


From top to bottom and left to right with number of sprites:
Standing (1)
Call Pokemon (3)
Hold/Throw Pokeball (9)
Win (3)
Lose (2)

Every character needs the shun goku satsu because you can do the sacred death art any day of the week, akuma won't be pissed at all
Re: Project Catch 'Em All
#505  October 31, 2014, 06:30:27 pm
  • ****
  • Halfway between both negatives
    • UK
    • www.garchompmatt.webs.com
I dunno why, but it looks a bit stiff and the hands look HUGE. I have absolutely no idea what's going on in that second lose sprite :s

Still, it's nice to see other Trainers being developed for this game.
3DS FC: 0516 - 7483 - 3564
Oh, I want a diagram. I fucking love diagrams.
Re: Project Catch 'Em All
#506  October 31, 2014, 08:10:20 pm
  • **
  • I've finally got a yellow star!
    • UK
    • txpotstuff.t15.org/index.html
I dunno why, but it looks a bit stiff and the hands look HUGE. I have absolutely no idea what's going on in that second lose sprite :s
It was to try and copy what the original sprite sheet did, even with the lose sprite which I'll end up re-doing. I do admit the hands are pretty big though, and will try and shrink them a bit.

Every character needs the shun goku satsu because you can do the sacred death art any day of the week, akuma won't be pissed at all
Re: Project Catch 'Em All
#507  November 16, 2014, 08:47:01 pm
  • ****
  • MadkaT Was Here
    • Guernsey
    • a@b.xxx
    • Skype - admin
    • madkat.webng.com
Well after some time of hard work, there is more news, I've finished the tracing of the brendan torso on the entire sheet:



Need some editing and recolor to fit with the arms, but seems similar, also I've added a little detail to all sprites too.  :lipsrsealed2:
<- Foros Mugen en español. And also English forums.
Re: Project Catch 'Em All
#508  December 29, 2014, 01:43:34 pm
  • *****
  • Back to the Beginnings
    • Skype - trinitro.man
Thanks to its foresight gimmicks, this pokemon is REALLY FEELING IT!
Spoiler, click to toggle visibilty

In other news, Umbreon has been started, but I will not post screenshots of that POKéMON, let alone release that POKéMON, until the pallette cycling problem is finally solved.
I make characters RP-styled (Current WIP: Marisa):
http://mugenguild.com/forum/topics/marisarp-150600.0.html
Touhou database (by Ryouchi):
http://mugenfreeforall.com/index.php?/topic/8257-touhou-project/
you are all small and can't grow manly sideburns