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Project Versus - New JUMP Superstars Game (Read 37132 times)

Started by [DKG], December 12, 2012, 09:45:40 am
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Re: Project Versus - New JUMP Superstars Game
#241  February 18, 2014, 03:46:54 pm
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http://gematsu.com/2014/02/j-stars-victory-vs-adds-momotaro-tsurugi-ace

Momotaro and Edajima!
Ace!
Hiei!
Killua!
Partial scan of that reveal showing Hiei and Ace
http://images.saiyanisland.com/showphoto.php?photo=14091
Saiyan Islan was also counting that 14 pages x4 characters gives a total of 56 characters (apparently including support-only characters), and we're now at 52 (and the site lists 32 series, which Saiyan Island has also fully identified, so there's no new series to be revealed). Since One Piece broke the 3 character limit, I'll make a wild guess about the final 4 being one from Naruto (Rock Lee or Sakura I would imagine), one DBZ (Piccolo or Majin Buu), Saga from Saint Seiya (maybe Ikki, but it's more likely to be a villain), and maybe DIO.
If I struggled to the end of my determination, to the end of my way of life with my followers, if the result is ruin, then this ruin is inevitable. Grieve. Shed tears. But you cannot regret.
Re: Project Versus - New JUMP Superstars Game
#242  February 18, 2014, 05:59:05 pm
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There's no Toriko villain yet. Zebra is a rival.
Re: Project Versus - New JUMP Superstars Game
#243  February 19, 2014, 01:45:02 am
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A bunch of characters don't have a villain or antagonist. I don't think Toriko needs more than Zebra, then again I'm not a big Toriko fan.
JoJo needs to represent the stands somehow, seriously, I don't care if it's Jotaro or DIO but again, that's a staple of the series.

Usually I'd be upset with One Piece getting more characters but I like Ace...Can we get rid of Boa?
Re: Project Versus - New JUMP Superstars Game
#244  February 19, 2014, 01:03:43 pm
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Re: Project Versus - New JUMP Superstars Game
#245  February 21, 2014, 03:22:40 am
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Boa should of been a support character.

Re: Project Versus - New JUMP Superstars Game
#246  February 26, 2014, 01:04:34 pm
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Translation of the map.



Looks like Jojo and HNK are in space.
Re: Project Versus - New JUMP Superstars Game
#247  February 28, 2014, 02:06:19 pm
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Strikes are a Saint's true worth ! The Bronze Saint who creates miracles with his fist. From fast attacks, the Pegasus Ryuuseiken and Suiseiken make him a strong brawler. Against an enemy that guards, use the throw Pegasus Rolling Crush, it consumes a low amount of stamina, and it makes him a fighter capable of anything with lots of easy-to-use techniques. Pegasus Ryuuseiken has low range but high power, and can be extended by mashing the button. The Pegasus Suiseiken makes for a pair of high damage attacks. His ultimate technique is putting on the Sagittarius Gold Cloth, which raises all his abilities, allowing him to rush and follow up his assaults, then finish the opponent with the unblockable Sagittarius Arrow.
Can Seiya's cosmos create a miracle ? when receiving a finishing strike, he revives in the Seventh Sense state to return to battle. Not giving up until the very end is Seiya's style. An indomitable Saint that rushes with hundreds of strikes at the speed of sound.


Spirited yells, fast dashes, blowing away anyone. She blows away anything she touches. As long as she can pull out her attacks, she can deal high damage. She's limited by a high stamina consumption, but she can rush at her target with a fast dash to put on the pressure. She has various pro wrestling attacks and stuff like headbutt, body attack, hip attack, a battle feels like a game to Arale. Ncha cannon is a long range blast, multi hits, blows the opponent away. "Let's go, Gacchan" will restrict the target's movements with an electric shock. Once the attack is launched, Arale can move freely, and run up to the opponent when they get stunned to strike.


Tsurugi Momotaro, a true brute. Cuts anything that gets in range, and his range is wide with his strong katana. Can strike at close and middle range. His specials consume a lot of stamina, but are decisive. Hishou Kakusuiken, Rinsenjin, Rinsenpuu will blow the opponent away from the ground or the air all the same. Kikou Touhou, Koufu Ken Saikou can block on startup, giving him attacks that are very easy to use. Mugen Ittou-ryuu Shinganken focuses everything in a single strike, entering a iai state in which he can move around. He has lots of ways to get in an opening with his long sword. And the legendary Minmei Shobou transcends time. He can also charge his stamina with a loud shout.
(yes, this video is a bit repetitive and doesn't explain much, like if his techniques are follow-up of each other or separate techniques)

(... yes, I'm skipping Bobobo, Luckyman, Gon and Korosensei...)
If I struggled to the end of my determination, to the end of my way of life with my followers, if the result is ruin, then this ruin is inevitable. Grieve. Shed tears. But you cannot regret.
Last Edit: February 28, 2014, 02:22:13 pm by DKDC
Re: Project Versus - New JUMP Superstars Game
#248  February 28, 2014, 02:19:32 pm
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Momo has the chime yell as a charge? That's pretty great.

Yeah, that works.

No witty quotes though.
Re: Project Versus - New JUMP Superstars Game
#249  March 07, 2014, 05:00:48 am
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Plus Yamadataro, Medaka, Toriko and Nube videos are out.
Re: Project Versus - New JUMP Superstars Game
#250  March 07, 2014, 07:01:11 pm
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Aight, with sound

Jonathan
Strikes, long range, strongest technique with the Ripple. Close range brawler who fucks people's shit up with punches. Mash the Sunlight Yellow Overdrive, and in the middle of it when the opponent is open, use Gangan Rush (uh ? What's that ? When did he use a spear already ?) Can he do anything he wants as long as he has the will to take you down ? the close ranged Sunlight Yellow Overdrive is his founding technique, it can last longer by button mashing. If the opponent tries to get away, you go Zoom Punch. Luck & Pluck Sword is invincible on startup. He also has an easy-to-use dash attack to catch up with those who try to run away.
The Ripple allows you to charge Stamina much faster than anyone else - even during his cool poses that seem to interrupt the charge (they don't).



... Yeah, like I was gonna do the others :P
They're actually becoming pretty boring anyway. They're nice to see the characters in action, but either they have techniques you knew they'd have, or they have techniques that surprise you when you see them for the first time (same if you just don't know the characters), but the translation isn't all that useful past the first few ones that revealed some cool workings of systems like stamina. Those that don't have a unique system end up being a bit too common.
And it looks like everyone and their mother have a Hokuto style rush punch, too.
If I struggled to the end of my determination, to the end of my way of life with my followers, if the result is ruin, then this ruin is inevitable. Grieve. Shed tears. But you cannot regret.
Last Edit: March 07, 2014, 07:11:01 pm by DKDC
Re: Project Versus - New JUMP Superstars Game
#251  March 13, 2014, 12:05:21 pm
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If I struggled to the end of my determination, to the end of my way of life with my followers, if the result is ruin, then this ruin is inevitable. Grieve. Shed tears. But you cannot regret.

Bea

Re: Project Versus - New JUMP Superstars Game
#252  March 25, 2014, 02:26:14 pm
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Re: Project Versus - New JUMP Superstars Game
#253  March 25, 2014, 02:28:16 pm
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Yes, he's playable.
If I struggled to the end of my determination, to the end of my way of life with my followers, if the result is ruin, then this ruin is inevitable. Grieve. Shed tears. But you cannot regret.
Re: Project Versus - New JUMP Superstars Game
#254  March 28, 2014, 10:03:53 am
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Re: Project Versus - New JUMP Superstars Game
#255  March 28, 2014, 10:31:28 am
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Yoh as support :( I freakin hope not
Re: Project Versus - New JUMP Superstars Game
#256  April 01, 2014, 01:44:13 am
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Been playing this a bit since yesterday.
Adventure mode seems to be split in 4 parts (picking a part gives you a "main team" until you start recruiting enough members), the story's pretty long and I hope the four parts are different and not just a different starting team. Haven't touched victory Road mode yet, dunno what it is.
the battle system works well. It's crazy town most of the time and you don't always see much of what's going on, but it's never really a big problem and the fun of mass destruction overrides it. It's only really tough when you play a keepaway shit character all alone against a team of two, but it's fun enough when you get through it. Generally it gets hard when two enemies are pounding on you, and your partner(s) (if any) can't get shit done to keep them away. (by the way, you can order your partners to gang up with you on your current target, to split "to each their own", to let lose, or to get the fuck out of dodge, it's cool... when you have the slightest idea of what the hell you're doing)
Some characters like Medaka, Arale, and a bit of Kankichi are a MASSIVE PAIN to fight against (especially when two of them are teamed up, or even when Medaka is alone against four of you), some characters like Nube are cooler than I expected (considering I knew nothing of them), some are fucking TERRIFYING with the techniques they have (Hiei or that flame guy from Whatchamacallit Reborn), I've only fought Jonathan once so far but his techniques seem awesome (his "punch the ground, send Ripple" creates a zone around you and a second later, MASSIVE PILLAR OF BOOM), I barely caught a glimpse of Joseph. Killua's pretty good. Most of the time, when you land a full combo of the light attacks, one more press of the light attack goes straight to the default special (Rasengan, giant flame beam for the Reborn guy, jump-and-shoot-lightning for Killua, teleport-instant-countless-slashes for Hiei...) so when those specials are particularly good (Reborn guy, Hiei, apparently Jonathan too) it's pretty deadly.
And then some other characters are very difficult to play with and underwhelming, like Yusuke. It's hard to really hit anything with Yusuke despite the ability to move while charging your Reigan (range isn't great unless you charge it to eleven, you're never really sure where you're shooting, it doesn't have a wide zone of contact), Shotgun has a bigger range than it seems (that's a bad thing because you can never tell if you're going to hit), and it's weird to go from Shotgun to Reikoudan because the latter is done by canceling the former and yet they're completely different, and it looks like his oraora fist pummeling loses very often to a lot of other similar characters. And did I mention that to turn Majin with him, you have to activate the Victory Burst (that temporary team boost thing when you get a big advantage like killing one enemy), DIE before the end of the Burst, turn Majin, and then you DIE when the Burst is over ?
If you stick to the Adventure mode you don't actually get to test a lot of characters quickly, you spend a lot of time searching around, fighting teams, but actually getting new characters to join your team is relatively rare.
Most of the ultimates (the ones available during Victory Burst, forgot the name) are pretty cool and MASSIVELY DESTRUCTIVE. Unless you miss.
And I don't think I met much more than half the cast yet. I haven't seen enough of Ichigo, no Vegeta or Sasuke, none of the Big Bads like Madara, Freeza, Aizen...
I have only two downsides at this point, it's the lack of an air dash to make air battle (or, hell, just jumping) really useful (even with everyone's double jump, you only get high but not far and it's hard to control, getting on high ground doesn't even get you much of an advantage), and the ragdoll effect when you start getting knocked around and it takes hours of bouncing on the ground before you can get up.

Oh, and unlocking characters (not for the Adventure mode, for free play) is done by buying them in the Adventure shop with points you gain while playing the Adventure mode. That's cool, with all the paid-DLC shenanigans I haven't seen that sort of things since, what, MvC2 ? And the story's quite long. Man, no one does games like that anymore.

tl;dr it's fun.
If I struggled to the end of my determination, to the end of my way of life with my followers, if the result is ruin, then this ruin is inevitable. Grieve. Shed tears. But you cannot regret.
Last Edit: April 01, 2014, 02:23:11 am by DKDC
Re: Project Versus - New JUMP Superstars Game
#257  April 01, 2014, 03:13:43 am
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Saiki and Vegeta are apparently extremely good, to a point of being frustrating to fight against.
I tried all the characters I wanted to main but... Gintoki is practically a joke character, he can't cancel his charge and that leaves him wide open, he also has no real damaging/long combos , Joseph is tricky (Ha!) and kinda technical, Nube is cool but he's more of a support character, Momotaro and Kenshiro are a powerhouse, I've been maining Kenshiro and doing great.

I've unlocked and tried everyone (Except for Yamada taro) and while the balance seems all over the place, the game is fun. Yusuke's majin form is dumb, the trailer shows him using his victory burst during majin mode too... you can stay alive if you charge his Reigun and keep the charge, but that means you can't attack... on the plus side that locks victory burst mode until you let go the Reigun or get knocked down so I guess that's good if your partner gets a transformation or stats bonus during victory burst.

Some assists are way too annoying (Kagura), thankfully they have a long cooldown, I don't agree on how you can call assists when you're in hitstun though.
Re: Project Versus - New JUMP Superstars Game
#258  December 22, 2014, 05:11:37 am
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You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
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Re: Project Versus - New JUMP Superstars Game
#259  December 22, 2014, 05:17:45 am
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YES! YES! YES! It's true!
Re: Project Versus - New JUMP Superstars Game
#260  December 22, 2014, 05:51:20 am
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I haven't been keeping up lately, but has anything from Ultimate Muscle/Kinnikuman made it in?
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