I’m trying to get it where the sound to the projectile only goes off when the player ether gets hit or after 36s. I want to do this without having to change the hit sound.
EM20XX said, July 25, 2013, 06:14:22 pmI’m trying to get it where the sound to the projectile only goes off when the player ether gets hit or after 36s. I want to do this without having to change the hit sound. Are you using a helper? Because you can add "hitsound = sX,X" which will play any sound from your .snd file only if the move makes contact. As for time wise, you could use a time trigger. [State 0, PlaySnd]type = PlaySndtrigger1 = time = 36value = SX,X (Put the sound variable/number you want here) volumescale = 100channel = -1;lowpriority = -1freqmul = 1.0loop = 0
Sorry it took me so long to reply. The move already has a hitsound so I cant change that. I also want it where if the move hits it wont make the sound after the 36s.