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Projectile snd (Read 193 times)

Started by EM20XX, July 25, 2013, 06:14:22 pm
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Projectile snd
#1  July 25, 2013, 06:14:22 pm
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I’m trying to get it where the sound to the projectile only goes off when the player ether gets hit or after 36s. I want to do this without having to change the hit sound.
Re: Projectile snd
#2  August 08, 2013, 08:49:37 pm
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I’m trying to get it where the sound to the projectile only goes off when the player ether gets hit or after 36s. I want to do this without having to change the hit sound.

Are you using a helper? Because you can add "hitsound = sX,X" which will play any sound from your .snd file only if the move makes contact.

As for time wise, you could use a time trigger.
[State 0, PlaySnd]
type = PlaySnd
trigger1 = time = 36
value = SX,X (Put the sound variable/number you want here)
volumescale = 100
channel = -1
;lowpriority = -1
freqmul = 1.0
loop = 0
Nothing To see here.
Re: Projectile snd
#3  August 10, 2013, 04:39:25 am
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Sorry it took me so long to reply. The move already has a hitsound so I cant change that. I also want it where if the move hits it wont make the sound after the 36s.