This is a mini-game in which the goal is to run away from the Psycho Killer and try and make it to the safe point (truck) before he kills you. Blocking your path are doors/obstacles which you must break-through to keep going.In order to play it, you must download both the CHARACTER and the STAGE. Make the Psycho character as Player 2.VIDEO: http://www.youtube.com/watch?v=QHqOhR_Rl2IDOWNLOAD PSYCHO CHARACTER: http://www.mediafire.com/?zwwn2gjmkjmDOWNLOAD PSYCHO STAGE: http://www.mediafire.com/?cz4yzgn4mqz*** NOTE: May not work with some characters. I tested this with several characters, and a normal character shouldn't be able to run through the doors/obstacles without breaking them first. ***It IS possible to kill the psycho, but he has A LOT of health.
Hey Randomish,Well this mini-game is designed to just have one killer chasing you. If there is more than one you'll get mobbed and die too fast. This is supposed to be like being in a horror movie and being chased by the killer.If you mean swapping out the Executioner guy and replacing him with Michael Myers or Jason, I'd love to... but as far as I know, the sprites from Terrordrome are not open source...
Count Monte said, May 25, 2010, 03:05:03 amHey Randomish,Well this mini-game is designed to just have one killer chasing you. If there is more than one you'll get mobbed and die too fast. This is supposed to be like being in a horror movie and being chased by the killer.If you mean swapping out the Executioner guy and replacing him with Michael Myers or Jason, I'd love to... but as far as I know, the sprites from Terrordrome are not open source...Well Rominuka made some freddy sprites(I think) so might be able to use freddy.
Judging from the video, the Psycho could be slowed down, especially for characters that can only Dash and not run.
Well if you want some Jason/Freddy sprites, you could use Mr. Zero's Freddy sprites. However, Freddy's not really that type of killer. He's more of a psychological, mind fuck type of guy.
Dash non-running characters are probably not the best to use with this. If you slow the psycho down, then running characters will breeze through too easily. I did design it to work with running characters.
The idea is fun, the execution is kind weird.- Door are in the wrong angle, just replace with some on the right place.- Doors in the middle of nowhere! A smashed car, some kind of police barrier would do the trick.- The killer don't die when you beat the stage.
How about when you get to the end have the character run into a police barrier then the cops come out and shoot the killer.Another idea have pedestrians running from him in the intro then [character] will start runnng.
Count Monte said, May 25, 2010, 07:31:15 amDash non-running characters are probably not the best to use with this. If you slow the psycho down, then running characters will breeze through too easily. I did design it to work with running characters.Well, he still looked too fast even with a running character.Maybe a config file to adjust the Psycho's speed?
what darkflare said. also you might want to make psycho hittable, not so that it hurts but that he gets stunned, like when in a horror movie someone punches the villain and escapes, you could set it up so that he's only vulnerable in certain states or something.well at least when i tried i couldn't hit him.
Ha I love it! As a big fan of horror movies AND mugen It's cool to see the two finaly combined. It's also prety kewl that you used Nightslashers sprites. I'z verry nize!
hahaha count mounte you're owning with these sidescrolling templates, a GREAT original ideaabout the killer... i think he can be fast like it is ... BUT he needs really to be hittable like"yeah" said... it'll be interesting if it was ike a game of "hit and run" , like nemesis in BioHazard 3 ...
Hey guys,The psycho IS hittable. And you can knock him down if you hit him hard enough. He'll get back up. He's got about 5000 health though, so killing him is tough
You can't hit him in his upperbody...Seriously the CLNS for the psycho should cover him completely...Also some characters go through the doors. Seems to be characters that have a semi long dash and characters that run very fast. It is also possible to dodge right through the doors.
I found the idea berry good, and the stage is a win, too, but there are some troubles here.Some chars as KFM, Rikard's creations and every other char that uses the standard common1.cns in Mugen will work perfectly.However, chars like Touhou girls from Kohaku, who have the facep2 = 1 attribute at the end of the jump will finish the jump facing the psycho and they need to press fwd x3 to dash.Chars like Pots' creations, who have facep2 = 1 at the beginning of the jump will jump facing the killer. They also have facep2 in every not-air move. Therefore, they will attack the killer and not the door.In other words, barely every char with his/her own common1.cns will have the controls messed-up at the stage.Some chars like Comet by Tokinokuni-kei can jump over EVERY door in the stage The psycho ALWAYS try to hit you right after the round starts. Some chars can parry him, but the majority of chars can't avoid to be hit......leading to a bug in which every char hit right at the beginning of round will find him/herself floating after the hit ******************Nonetheless, I found it a really interesting creation
I have found an easy way with Violent Ken use his Rasetsu Kyaku and vanish past the door or you can jump over the doors.
That stage in the screenshot is from Data East's Night Slashers. Is it available, WIP, or is it privately kept?
If you download the stage from the link above you'll find it in the SFF. For this mini-game, I combined several stages from different games (Cadillacs and Dinosaurs is one of them) to make up a long sidescrolling stage.
Yep, that's just laziness on my part. Basically, the code used to create the "door" creates an object with x number of hit points. I created one animation, which is the door. So basically, you can add as many objects/animations as you want, it just takes some more work duplicating that code.A broken car, or road block sprite would work better for that last barrier for sure. I figured for pacing reasons I needed another barrier there or you could escape too easily.