So uh, I don't really know what to put here. But I decided to make my first character 8D It's a stick figure, and with enough pivot experience I made it work. I worked him off KFM, so uh. Tell me how I did I guess? D8http://www.mediafire.com/?kkd5t5eked171ibAlso, I'm having trouble making a pallette for http://i.imgur.com/s0iWYYb.pngFor some reason the pallette just wont stay if I insert another sprite.
Feedback:- no CLSNs on the walk backward animation; small CLSNs in the run forward animation; a frame in the hop back animation doesn't have CLSN boxes; when he lands he has small ones; to make it short, check the CLSN in the animations and fix them;- the hitspark in the move D,DF,F,x (gun shot) is misaligned; the Crouching Strong Punch hitspark is misaligned as well (just move it a bit down);- debug flood when doing D,DB,B, y (in other words, when checking the debug with Ctrl + D, you'll see a message pop up in the top left of the screen telling you that there is a mistake); he can't do that move;- debug flood when doing QCFx2,x or y (D,DF,F,D,DF,F,x or y);- the sound when you shoot with the gun could start a bit later; same for the shotgun and for the attack that follows the knee attack.About the palette, some have one, some others have another, maybe that's why. I suggest you to:- make a spritesheet with all the sprites;- index the spritesheet and arrange the colours;- then you make a copy of the spritesheet; that copy can be used to put one sprite at a time;- put each sprite in the .sff. They should have the same palette.Nice concept, even if at early stages.
I'll go ahead and fix those now, about the sounds; I don't know if there's a max time limit or anything but i'll put a higher number but the sound will stay the same. Thank you!