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Psyke's W.I.P thread. (Read 4939 times)

Started by psyke, March 23, 2008, 03:06:22 am
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Re: Psyke [original character]
#21  March 29, 2008, 01:40:52 pm
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OZ

Re: Psyke [original character]
#22  March 29, 2008, 06:12:54 pm
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While several other people have already said it, this looks great for a first attempt.

I hope that you stick with this project.


BTW: I liked the run. The arms hanging to the side gave it a very wild and animal-like feel.


Do you mean then orange box as in this? :P
ataboy.
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Re: Psyke [original character]
#23  March 30, 2008, 09:10:23 am
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u must flip the box when he's facing right.
Re: Psyke [original character]
#24  April 07, 2008, 09:29:54 pm
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hey guys just a minor update, i'm working on better walk/attack animations at the moment and fiddling about with AI

anyway i was just wondering what your opinion on this turn animation is



Of course iv'e slowed it down and made it pan from left to right, but do you think it really needs that middle frame?
Re: Psyke [original character]
#25  April 07, 2008, 09:38:14 pm
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psike heheh funny name
good so far keep it up

ink

Re: Psyke [original character]
#26  April 07, 2008, 09:52:22 pm
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there's no foot work. it looks more like a camera is spinning around him.

but very well done though
Re: Psyke [original character]
#27  April 07, 2008, 09:56:37 pm
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there's no foot work. it looks more like a camera is spinning around him.

but very well done though

When sped up i hardly notice, and i dont think many others will,

Besides lots of other characters dont have any, take ella for instance

ink

Re: Psyke [original character]
#28  April 07, 2008, 10:03:47 pm
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i agree people won't mind and/or even notice. its really personal preference i guess.

foot work is more impressive in my opinion. but your animation looks nice. :sugoi:
Re: Psyke [original character]
#29  April 09, 2008, 05:20:07 pm
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hey guys just a minor update, i'm working on better walk/attack animations at the moment and fiddling about with AI

anyway i was just wondering what your opinion on this turn animation is



Of course iv'e slowed it down and made it pan from left to right, but do you think it really needs that middle frame?

Really good, the only part that bothers me is that the feet dont move smoothly

and, love the portrait :P

No Borders, No Nations
Re: Psyke [original character]
#30  April 09, 2008, 10:36:35 pm
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hey guys just a minor update, i'm working on better walk/attack animations at the moment and fiddling about with AI

anyway i was just wondering what your opinion on this turn animation is



Of course iv'e slowed it down and made it pan from left to right, but do you think it really needs that middle frame?

Really good, the only part that bothers me is that the feet dont move smoothly

and, love the portrait :P

That will be sorted in the final release,

also yes? i was thinking of changing it to this peice instead



what do you think?
Re: Psyke [original character]
#31  April 10, 2008, 02:25:32 pm
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Hmm, it looks nice, but doesnt fit it as much

I mean

On the sprites he looks like a lazy relaxed person, there he looks evil

But the one as your avatar looks good. Lazy+psycho=win

No Borders, No Nations
Re: Psyke's W.I.P thread.
#32  April 15, 2008, 04:55:25 pm
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Just thought i'd notify people that i am also now working on another character

This guy


(( and the rest of his body hopefully ))

i wont be releasing too much info on this obscure little video game hero,
But if you're a fan of the series and know your stuff, feel free to throw some ideas out into the open.  :)

Also fighterfactory is being a dick. so you get pink bg instead of transparency. sorry

i'm tempted to make him high res due to the detail and size of his sprites, what do you think?
Last Edit: April 17, 2008, 12:24:42 am by psyke

OZ

Re: Psyke's W.I.P thread.
#33  April 16, 2008, 02:56:12 am
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Medievil?
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Re: Psyke's W.I.P thread.
#34  April 16, 2008, 03:34:59 pm
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Re: Psyke's W.I.P thread.
#35  April 16, 2008, 07:07:53 pm
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Medieviel :D one of my fav games

OZ

Re: Psyke's W.I.P thread.
#36  April 17, 2008, 04:16:20 am
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Body looks correct from an accurate anatomical stand point.
Good work so far.
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Re: Psyke's W.I.P thread.
#37  April 17, 2008, 11:11:47 pm
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Body looks correct from an accurate anatomical stand point.
Good work so far.
thanks alot for the compliment, i now have the software to rip from my psx so i'll have constant refference, (( not copying, i dont belive in that ))

also placeholder port
Re: Psyke's W.I.P thread.
#38  April 18, 2008, 12:04:30 am
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Love Psyke - hes super awesome.
Cant wait for Medevil also :)

Warner es demasiado agradable ser malo
Re: Psyke's W.I.P thread.
#39  April 18, 2008, 09:37:57 am
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  • Palette Maker :P
I need a sig =/
Re: Psyke's W.I.P thread.
#40  April 18, 2008, 01:02:18 pm
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But if you're a fan of the series and know your stuff, feel free to throw some ideas out into the open.  :)



Sweet! He needs a Super/Hyper in which he changes his Armour to the Super Armour from Medieval 2, but its your call :)

this was a given from day 1 ofcourse he's gonna have one! :P
also a special where for a temperory amount of time he is alot stronger (( in the form of a boxing match, )) complete with dankenstein, ring bg, and the knockoff rocky music

once the time runs out BAM! it's back to normal form!