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Punch then Jump then Punch combo (Read 392 times)

Started by ShunpoHadouken, November 22, 2008, 03:53:48 pm
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Punch then Jump then Punch combo
#1  November 22, 2008, 03:53:48 pm
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Hi. Help...
How do I make a combo after a High Punch in the land then go jump right away and then Low punch in the air?
I mean Jump quickly without finishing the whole animation of High Punch so that your opponent can't guard it?
High Punch> Jump> Low Punch[A]

Thanks
Thanks For Any Help!!!
Last Edit: November 22, 2008, 04:20:00 pm by ShunpoHadouken
Re: Punch then Jump then Punch combo
#2  November 22, 2008, 04:12:30 pm
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I have no idea (of what is your question).
Re: Punch then Jump then Punch combo
#3  November 22, 2008, 04:19:30 pm
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Oh Sorry.
Ok its what I mean.
I mean, Its a combo movements like in the MVC2 where you go punches the enemy in the land then go jump and punches the enemy in the air.
Thanks.  :)
Thanks For Any Help!!!
Re: Punch then Jump then Punch combo
#4  November 22, 2008, 07:23:13 pm
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there are two ways you can code a super jump, which requires more work, or you can move your character to the jump state which is easier.
For the last one add a changestate to state 40 in the cmd, and give a trigger of stateno= crouching punch && movehit.
Re: Punch then Jump then Punch combo
#5  November 23, 2008, 03:15:50 pm
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OK Ill try it.  :D
Thanks
Thanks For Any Help!!!