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Punisher (Update 9/20/2019) (Read 5523 times)

Started by Mr. Giang, January 17, 2019, 02:49:47 pm
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Punisher (Update 9/20/2019)
#1  January 17, 2019, 02:49:47 pm
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Character Demonstration + Download:


Special thanks to:
RAHLONNIR & apocalypse for the based character.
RicePigeon, Nep and Jmp for the effects and coding stuffs as well as gameplay references.
Last Edit: September 20, 2019, 08:11:13 am by Mr. Giang
Re: Punisher (Remastered)
#2  January 17, 2019, 05:26:58 pm
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Special thanks to apocalypse for the sprites  :angel:
Re: Punisher (Remastered)
#3  January 18, 2019, 12:51:41 am
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Re: Punisher (Remastered)
#4  January 19, 2019, 04:46:58 pm
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Critical fix:
- Fixed a glitch that makes Cold Steel air-usable and makes Punisher stay on air.
Re: Punisher (Remastered)
#5  January 20, 2019, 03:38:33 pm
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I gotta say, I love what you did with him! Nice release dude
Re: Punisher (1.0 Release)
#6  February 04, 2019, 02:24:08 am
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Much appreciated.
Also, 1.0 version has been released. Go get him!
Re: Punisher (Update 3/19/2019)
#7  March 19, 2019, 02:22:27 pm
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Update:
- Red Code Y/Z's recovery increased by 5f.
- Gunner Z's recovery increased by 5f.
- All explosive attacks's damage proration reduced from 0.85 to 0.8.
- Pistol Bullet's powergain/give reduced from 30/15 to 20/10.
- The Punisher Warzone's bullet blocked damage reduced from 2 to 1.
- Fixed the glitch which related to The Punisher Warzone's missiles and Guard Push.
- Fixed the weird pallete problems.
Re: Punisher (Update 5/4/2019)
#8  May 04, 2019, 06:35:50 pm
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Update:
- Fixed all debug floods.
- Fixed several Tag issues.
- Fixed weird palette glitches.
- Fixed Gunner X's sprite misalignment.
- Gunner X's start-up reduced by 10f.
- Gunner X's recovery increased by 20f.
Re: Punisher (Update 5/4/2019)
#9  May 05, 2019, 07:35:26 am
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An after image of him appears during certain supers. It was hard to time the screenshot but it can be made out here (Right above Shin Gouki).
Edit : It only happens when the Sff is saved as 1.1 so I guess this can't be helped then.

Last Edit: May 05, 2019, 08:10:47 am by YugaCurry
Re: Punisher (Update 5/4/2019)
#10  May 05, 2019, 08:16:29 am
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This Thanos is loaded with cool ideas.. since you and Giang solved whatever was going on maybe you guys could collaborate and combine the 2 versions somehow to make a smaller file size



An after image of him appears during certain supers. It was hard to time the screenshot but it can be made out here (Right above Shin Gouki).
Edit : It only happens when the Sff is saved as 1.1 so I guess this can't be helped then.



Happened to me too

I save as 1.1 as well cuz I use custom ports
Re: Punisher (Update 5/4/2019)
#11  May 05, 2019, 08:30:47 am
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This Thanos is loaded with cool ideas.. since you and Giang solved whatever was going on maybe you guys could collaborate and combine the 2 versions somehow to make a smaller file size



An after image of him appears during certain supers. It was hard to time the screenshot but it can be made out here (Right above Shin Gouki).
Edit : It only happens when the Sff is saved as 1.1 so I guess this can't be helped then.

Spoiler, click to toggle visibilty

Happened to me too

I save as 1.1 as well cuz I use custom ports

Since the character is meant for 1.1, this should be taken into consideration.
Re: Punisher (Update 5/4/2019)
#12  May 05, 2019, 03:50:41 pm
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Kinda odd because I'm not able to replicate this bug (even when I saved the sff as 1.1). Have you tried to run hin on a clean 1.1 build?
Re: Punisher (Update 5/4/2019)
#13  May 05, 2019, 04:55:49 pm
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Kinda odd because I'm not able to replicate this bug (even when I saved the sff as 1.1). Have you tried to run hin on a clean 1.1 build?

I tried every possible scenario but it won't go away unless I use the non converted sff. Its not add004 that's causing this either. In fact I'm surprised that you did not have this happen after you saved the sff as 1.1. It will surely happen.
Re: Punisher (Update 5/4/2019)
#14  May 05, 2019, 07:38:48 pm
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Apparently, it isn't possible for me to replicate it. Could you send me your converted file to check?
Re: Punisher (Update 5/4/2019)
#15  May 07, 2019, 04:43:54 pm
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Re: Punisher (Update 5/4/2019)
#16  May 09, 2019, 09:43:50 am
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I have delayed all of my updates to figure out the problem you are facing but I'm afraid I just simply can't trigger it as everything looks fine to me :/

Spoiler, click to toggle visibilty

This was taken from the version you sent me. I don't know why you replace the Hyper portrait with a sprite of him though but coding wise and stuff look fine to me.
Last Edit: May 09, 2019, 10:56:04 am by Mr. Giang
Re: Punisher (Update 5/4/2019)
#17  May 09, 2019, 05:36:04 pm
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I have delayed all of my updates to figure out the problem you are facing but I'm afraid I just simply can't trigger it as everything looks fine to me :/

Spoiler, click to toggle visibilty

This was taken from the version you sent me. I don't know why you replace the Hyper portrait with a sprite of him though but coding wise and stuff look fine to me.

See that's exactly the thing. I did not replace his Hyper portrait. It switched by itself after converting to 1.1. The rockets got misaligned too because of that.
Also, you don't have to hold up other wips. I'll try to figure it out.


Forget I said anything. It's fine. I messed up.
Last Edit: May 09, 2019, 05:54:24 pm by YugaCurry
Re: Punisher (Update 7/13/2019)
#18  July 13, 2019, 04:15:02 pm
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Update:
- Now has 10% minimum damage scaling.
- Now starts a match with 1000 power.
- HP reduced from 950 to 925.
- Red Code and Frag Grenade now can cause hard knockdown once per combo.
- All normals are now air-blockable.
- Reduced range of standing Light attack.
- c.X and c.Y now can OTG.
Re: Punisher (Update 9/20/2019)
#19  September 20, 2019, 08:12:12 am
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Update:
- Improved buffer system.
- Opponents no longer auto-recovers from normals.
- Now uses custom fall.
- Fixed a glitch with j.Special knockdown.
- Reduced AK-47 assist hittime by 5f.