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PuppyLove by OMEGAPSYCHO (Read 7485 times)

Started by OMEGAPSYCHO, January 04, 2009, 10:27:58 am
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Re: PuppyLove by OMEGAPSYCHO
#21  January 05, 2009, 02:35:41 pm
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although i understand how using spanish can be easier, please keep in mind that this is an english speaking forum and that if you're not going to at least provide a translation of your post then maybe you should use private messages instead. it's disrespectful to those that can't read spanish
Re: PuppyLove by OMEGAPSYCHO
#22  January 05, 2009, 05:57:09 pm
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sorry, ::)
OMEGAPSYCHO says he know soul ninja and talk about an future project for a bonus
and I say I`m gonna release the next version of soul ninja(the 1.4) in this week  :sugoi:

Re: PuppyLove by OMEGAPSYCHO
#23  January 05, 2009, 06:05:19 pm
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I like this bonus game a lot...Only one thing I didn't like;

You can't turn around with player 1 so he faces left when going back to get more puppies, and it makes player 1 look kinda retarded having to backflip or backwards jump all the way back.

Is there any way you could fix this?
On Indefinite Hiatus - Add me on Wii U Smash Bros: Maxbeta
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Re: PuppyLove by OMEGAPSYCHO
#24  January 05, 2009, 06:48:08 pm
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Yeah, by making an interaction with the character and the stage.
WOO! WOO! WOO!
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Re: PuppyLove by OMEGAPSYCHO
#25  January 05, 2009, 07:36:44 pm
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I make soul ninja can turn when you press start versus this bonus for make it more easy
but the problem is soul ninja not run, he only dash,
for this reason I want to make or find the sprites of subzero mk2 running (if somebody want help me)
for using in the chameleon mode and versus this bonus

damm it, how can I beat this bonus, always the dogs fall :S and then I lose
Re: PuppyLove by OMEGAPSYCHO
#26  January 05, 2009, 09:21:57 pm
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although i understand how using spanish can be easier, please keep in mind that this is an english speaking forum and that if you're not going to at least provide a translation of your post then maybe you should use private messages instead. it's disrespectful to those that can't read spanish
upss... ごめなさい... :laugh4:
what I said was: I will launch comming soon a char-boss what appears in Konquest mode of "Mortal Kombat Armaggedon"...
Re: PuppyLove by OMEGAPSYCHO
#27  January 05, 2009, 10:51:54 pm
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I make soul ninja can turn when you press start versus this bonus for make it more easy
but the problem is soul ninja not run, he only dash,
for this reason I want to make or find the sprites of subzero mk2 running (if somebody want help me)
for using in the chameleon mode and versus this bonus

damm it, how can I beat this bonus, always the dogs fall :S and then I lose

Well, since you already turned this off-topic, I will only say this...There are no MK2 running sprites because the running was implemented for MK3, unless of course you want to make them which can prove pretty hard if I might add.
Anyways, if it helps, you can have him walk a lot faster as seen in MK Trilogy, the "CLASSIC" characters with sprites older than MK3 would do this. Just a thought. Me parece seria lo mejor que podrias hacer.

Back on Topic,

OMEGA, You gotta have the chars turn on this bonus, bro (solo una recomendacion)...else the gameplay is very stiff and annoying while the concept is still awesome.
On Indefinite Hiatus - Add me on Wii U Smash Bros: Maxbeta
"We need other people in order to create the circumstances for the learning that we are here to generate" RIP Adam Yauch aka MCA
Re: PuppyLove by OMEGAPSYCHO
#28  January 05, 2009, 10:57:50 pm
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I like this bonus game a lot...Only one thing I didn't like;

You can't turn around with player 1 so he faces left when going back to get more puppies, and it makes player 1 look kinda retarded having to backflip or backwards jump all the way back.

Is there any way you could fix this?
I think in this, and you right, in the next update i will implement this feature, maybe i know how to do...
Re: PuppyLove by OMEGAPSYCHO
#29  January 05, 2009, 10:59:51 pm
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  • One Alpha at a time
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    • maxbeta.webs.com/mugen.htm
I like this bonus game a lot...Only one thing I didn't like;

You can't turn around with player 1 so he faces left when going back to get more puppies, and it makes player 1 look kinda retarded having to backflip or backwards jump all the way back.

Is there any way you could fix this?
I think in this, and you right, in the next update i will implement this feature, maybe i know how to do...

Thank you for your time and effort...I will look forward to your next release.
On Indefinite Hiatus - Add me on Wii U Smash Bros: Maxbeta
"We need other people in order to create the circumstances for the learning that we are here to generate" RIP Adam Yauch aka MCA
Re: PuppyLove by OMEGAPSYCHO
#30  January 05, 2009, 11:27:38 pm
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I think the scale problem whit the explods can be fixed
but for that you will need to custom each char
I am trying to custom the explod of a char but maybe it canot done
I wil try it


I make soul ninja can turn when you press start versus this bonus for make it more easy
but the problem is soul ninja not run, he only dash,
for this reason I want to make or find the sprites of subzero mk2 running (if somebody want help me)
for using in the chameleon mode and versus this bonus

damm it, how can I beat this bonus, always the dogs fall :S and then I lose

Well, since you already turned this off-topic, I will only say this...There are no MK2 running sprites because the running was implemented for MK3, unless of course you want to make them which can prove pretty hard if I might add.
Anyways, if it helps, you can have him walk a lot faster as seen in MK Trilogy, the "CLASSIC" characters with sprites older than MK3 would do this. Just a thought. Me parece seria lo mejor que podrias hacer.

Back on Topic,

OMEGA, You gotta have the chars turn on this bonus, bro (solo una recomendacion)...else the gameplay is very stiff and annoying while the concept is still awesome.

that is a good Idea, I will put these
but I would prefer that the sprites running char

fine off-topic over
or some moderator will do something bad to me
Re: PuppyLove by OMEGAPSYCHO
#31  January 06, 2009, 07:27:42 am
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ENGLISH:
finally I defeat this bonus and so........  o_O is very difficult, even I gave some adaptations to soul ninja to see whether it was a little easier, but still not so simple

indeed the adaptation of which I speak is that suggested Maxbeta, which was to make the char run like the classic chars from MKtrilogy

i doed maneuvers and flying kick, slipped under the oldlady

I have a complaint but the bonus is that when you drop a dog on the rebound to send you to the state 0, which stops you want to hit, that if these then about to kick a dog and you go again zero and that everything returns more difficult when you throw a number of dogs 2 or more

SPANISH:
finalmente logre vencer al bonus y....... es muy dificil  o_O, incluso le di algunas adaptaciones al soul ninja par aver si era un poco mas facil, pero aun asi no resulto tan sencillo

por cierto la adaptacion de la que hablo es la que me sugirio Maxbeta, que era la de hacer que el char caminara rapido asi como en el MKtrilogy

hacia maniobras con patadas voladoras y deslizandome por debajo de las ancianas

pero una queja que tengo del bonus es que cuando te cae un perro encima este al rebotar te manda al estado 0, lo que detiene el golpe que quieras dar, osea que si estas a punto de dar una patada y un perro te toca vuelves a cero y eso vuelve todo mas dificil cuando te lanzan de varios perritos

Re: PuppyLove by OMEGAPSYCHO
#32  January 06, 2009, 06:10:44 pm
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I'm sorry, but changing the size of the characters in this way just looks terrible in some instances. But I guess that it's the only thing you can do until a better way is developed.

As for the game itself, the large version took AGES to load on my MUGEN, so I'm getting the lite version. However, that's the only problem I actually found with it. It's otherwise a sound and amusing bonus game, good work.


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Re: PuppyLove by OMEGAPSYCHO
#33  January 06, 2009, 06:17:27 pm
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ENGLISH:
finally I defeat this bonus and so........  o_O is very difficult, even I gave some adaptations to soul ninja to see whether it was a little easier, but still not so simple
o_O I thought it was easy as pie. Just wait for the dogs, and punch them to make them move faster towards the right, until they reach the other side. One of them may fall on the ground from time to time, but I get a 3 in-1 out most of the time.
On round 2, same thing, but just a little harder since you have to avoid grandmas and all.
Last Edit: January 06, 2009, 07:52:24 pm by God's Anger
Re: PuppyLove by OMEGAPSYCHO
#34  January 06, 2009, 07:46:18 pm
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The forward motion seems to be based on the X-movement the attack gives them.  Which usually isn't that much(God help you if you use a straight-up attack).  So you're left struggling to push them forwards rather than up.  Then add the issue of actually hitting such a small target, particularly with 'ULTRA-ACCURATE HITBOXES'(you know the sort I mean, I'm sure) which tend towards the tight.  It's like trying to hit a fly with a needle.  You'd think being able to bounce them off you would help, but I find it doesn't.  It's also nigh impossible to deal with them if they get too spread out because backwards movement is a problem-you're bound to lose some.

You need a character with one attack or two, normal or otherwise, with enough 'push' and is easy to hit them with.
\"So you have chosen....death.\"-Saruman.
Re: PuppyLove by OMEGAPSYCHO
#35  January 09, 2009, 05:46:06 am
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Re: PuppyLove by OMEGAPSYCHO
#36  January 09, 2009, 08:29:29 am
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Isn't fighting in a stage that shrinks characters bad for collision boxes or something?

 ???
:) no, absolutely, though some explods and helpers maybe appears in a bad position or size but does not affect the gameplay.


 :(
Well, at least the regular attacks seem okay. :thumbsup:

that only can be fixed adapting the char
but it´s tired,
Soul Ninja is adapted to this change and he looks fine with no bad posicioned explods
but only I recommend do that to a char who you uses regular
Re: PuppyLove by OMEGAPSYCHO
#37  January 10, 2009, 03:50:56 am
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ok where do i put the codes folder
Re: PuppyLove by OMEGAPSYCHO
#38  January 10, 2009, 04:15:24 am
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Re: PuppyLove by OMEGAPSYCHO
#39  January 10, 2009, 04:22:01 am
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Re: PuppyLove by OMEGAPSYCHO
#40  January 10, 2009, 05:01:30 am
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ok where do i put the codes folder

it is in the char folder, you not need to move nothing

so how am i supposed to play dis shit

only you installed like a normal char, and use in the stage what is in the folder char

or you talk about you installed and you are using the char

in the bonus you must punch the dogs for them go to the other side whit his father

and if you choose the bonus like the player 2 human, you must press ctrl+2