I’m trying to make Ingrids sun upper but I get a bug where her explode stays in the same spot but her herself will move if she is pushed back by player 2. I want the explode to move with her if she is pushed back or at least have her stand still with no push back.
In the hitdef of the attack:Code: air.cornerpush.veloff = -2 <- in airground.cornerpush.veloff = 0 <- for the groundin order to not have pushback;for the explod, if you want the push back,Code: bindtime = -1
Thanks! For some reason it wasn’t working when I did bindtime = -1 but when I set it to 100 it worked.