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Quack's fighting gameish spriteland (Read 14050 times)

Started by LunchPolice aka Quack, May 29, 2011, 08:08:32 am
Quack's fighting gameish spriteland
#1  May 29, 2011, 08:08:32 am
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Bardock Z2
My attempt at Balthazar's style. I based him off Bardock from DB Tap Battle.


LunchPolice
Yup, it's me.


Dubsy
Character design belongs to enigma from Ace Attorney Online.


Narome
An original character of mine.


Spoiler: Original post (click to see content)

Comments are welcome :)
http://mugenguild.com/forum/topics/quacks-fighting-gameish-spriteland-129571.0.html
My art thread ^

LunchPolice is my name on other forums. You can still call me Quack here, though.
Last Edit: June 23, 2013, 05:17:09 am by LunchPolice aka Quack
Re: mr narome
#2  May 29, 2011, 09:59:22 am
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by the stance it looks like he is going to fight like bruce lee.

nice detail, you even give him nipple... but that green face paint thing doesn't look good on sprite, it will just like a palette mistake than a design imo.

and the pants is kinda too tight for the style, and even if you want to make an old worn out looking fabric , use at least 3pixels to form a triangle showing the ripped/ torn/ parts, don't use 1 pixel because it will look like random stray pixels.
Re: mr narome
#3  August 02, 2012, 12:12:29 pm
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So I know this is a mega necro bump... and I'm not sure if I'm allowed to post in it anymore, but I guess it IS my art thread... Eh whatever, someone lock this if I'm not allowed.



I made a new sprite of the same character. Thoughts?
Here's a non-sprite version for reference http://lunchpolice.deviantart.com/#/d56j5ti
http://mugenguild.com/forum/topics/quacks-fighting-gameish-spriteland-129571.0.html
My art thread ^

LunchPolice is my name on other forums. You can still call me Quack here, though.
Re: mr narome
#4  August 03, 2012, 01:28:14 pm
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Phew. Finally finished the stance animation.

Comments?

     Posted: August 04, 2012, 05:16:05 am


Here's another stance I made today, but the character doesn't belong to me.
Character design made by enigma on Ace Attorney Online.

     Posted: September 29, 2012, 12:26:55 am

Started making a little fix up, but I want to know if it looks any better before actually filling in the details.


Here's a very WIP walk animation.
http://mugenguild.com/forum/topics/quacks-fighting-gameish-spriteland-129571.0.html
My art thread ^

LunchPolice is my name on other forums. You can still call me Quack here, though.
Re: Quack's fighting gameish spriteland
#5  September 30, 2012, 10:22:24 am
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Anyone?
http://mugenguild.com/forum/topics/quacks-fighting-gameish-spriteland-129571.0.html
My art thread ^

LunchPolice is my name on other forums. You can still call me Quack here, though.
Re: Quack's fighting gameish spriteland
#6  September 30, 2012, 10:32:38 am
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Re: Quack's fighting gameish spriteland
#7  September 30, 2012, 10:58:21 am
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Quote
Really nice, but I think you should do one or two frames at the end of the gif for a transition.

Damnit... alright, I guess I'll try that out! Thanks dude. :)

Quote
Does the green hand have to be bigger than the other one? I was looking the first post.

Only a little, I altered the design as you can see here.
Spoiler, click to toggle visibilty
http://mugenguild.com/forum/topics/quacks-fighting-gameish-spriteland-129571.0.html
My art thread ^

LunchPolice is my name on other forums. You can still call me Quack here, though.
Last Edit: October 01, 2012, 05:18:38 am by LunchPolice aka Quack
Re: Quack's fighting gameish spriteland
#8  October 01, 2012, 05:18:56 am
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---------OLD-------------------NEW-----------


Better?
http://mugenguild.com/forum/topics/quacks-fighting-gameish-spriteland-129571.0.html
My art thread ^

LunchPolice is my name on other forums. You can still call me Quack here, though.
Re: Quack's fighting gameish spriteland
#9  October 01, 2012, 05:39:24 am
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no offense but it doesnt really look like a walk cycle.

You may want to use Ryu's for example, because it looks somewhat similar
Re: Quack's fighting gameish spriteland
#10  October 01, 2012, 06:34:50 am
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Hey guys I made an edit to make his torso thrust less ridiculously...

no offense but it doesnt really look like a walk cycle.

You may want to use Ryu's for example, because it looks somewhat similar
Oh. I used Ryu's walk as a reference, actually. I don't want to trace because I want to hone my animation skills.
Any other more specific advice?

http://mugenguild.com/forum/topics/quacks-fighting-gameish-spriteland-129571.0.html
My art thread ^

LunchPolice is my name on other forums. You can still call me Quack here, though.
Re: Quack's fighting gameish spriteland
#11  October 01, 2012, 01:45:55 pm
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Re: Quack's fighting gameish spriteland
#12  October 02, 2012, 04:36:34 am
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I agree with G.o.D. there, the artists left shoulder looks like it's made of Jell-o. Granted we don't know what the "beasts" arm structure is, but I doubt it's something that would "flow" that much

If you see a Diverien, it's almost definitely me. So say hi :D
Re: Quack's fighting gameish spriteland
#13  October 02, 2012, 07:47:20 am
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TBH, it looks more like a "scooch" cycle as he's not technically walking.  :P
Have him lift his feet higher from the ground.
Re: Quack's fighting gameish spriteland
#14  June 23, 2013, 04:47:19 am
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Look it's meeee
Not sure what style this is supposed to be but whatever
http://mugenguild.com/forum/topics/quacks-fighting-gameish-spriteland-129571.0.html
My art thread ^

LunchPolice is my name on other forums. You can still call me Quack here, though.
Last Edit: June 23, 2013, 05:17:44 am by LunchPolice aka Quack
Re: Quack's fighting gameish spriteland
#15  June 23, 2013, 10:23:07 am
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The legs (pants) suggest a lightsource from straight above, but the torso tells the lightsource is in front of him. (I think?)
Re: Quack's fighting gameish spriteland
#16  October 13, 2013, 07:08:51 am
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Got inspired after seeing Diepod's stream.
http://mugenguild.com/forum/topics/quacks-fighting-gameish-spriteland-129571.0.html
My art thread ^

LunchPolice is my name on other forums. You can still call me Quack here, though.
Re: Quack's fighting gameish spriteland
#17  October 15, 2013, 10:15:43 am
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HEAVY KIIIIICK
http://mugenguild.com/forum/topics/quacks-fighting-gameish-spriteland-129571.0.html
My art thread ^

LunchPolice is my name on other forums. You can still call me Quack here, though.
Re: Quack's fighting gameish spriteland
#18  March 08, 2014, 01:01:04 am
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Not fighting-game related but whatever here's Luigi. :)
http://mugenguild.com/forum/topics/quacks-fighting-gameish-spriteland-129571.0.html
My art thread ^

LunchPolice is my name on other forums. You can still call me Quack here, though.
Re: Quack's fighting gameish spriteland
#19  March 08, 2014, 01:43:33 am
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That looks so cute. Neat spriting style you have there, Quack. :)

Rest in peace, Tamez. Thank you for everything.
Re: Quack's fighting gameish spriteland
#20  February 22, 2015, 12:27:38 am
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Sure has been a while!



Here's Chrom from Fire Emblem: Awakening.
His design is waaaay too intricate for low-res sprites, haha. Probably would have been easier if I increased the colour count though. I can see why there are so few Fire Emblem characters for MUGEN. I wanna play as him so bad!
http://mugenguild.com/forum/topics/quacks-fighting-gameish-spriteland-129571.0.html
My art thread ^

LunchPolice is my name on other forums. You can still call me Quack here, though.