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question concerning hitcount (Read 277 times)

Started by Continuity, October 09, 2009, 11:24:12 pm
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question concerning hitcount
#1  October 09, 2009, 11:24:12 pm
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I was looking for the right trigger for a damage dampener when I found hitcount, but I'm little confused by the definition: "This value is valid only for a single state; after any state change, it resets to 0. To prevent it from resetting to 0, set hitcountpersist in the StateDef ". So if I want to use hitcount to record the combo, I would have to add hitcountpersist to everyone of my statedef with a whole lot of additional problems.
My questions is is there an expression that just simply returns the number shown on the ingame combo meter and resets a combo ends?
I apologize if I missed it in the doc, thank you
Re: question concerning hitcount
#2  October 09, 2009, 11:29:25 pm
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Re: question concerning hitcount
#3  October 09, 2009, 11:42:17 pm
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Looks interesting, btw, what does enemynear mean?
Re: question concerning hitcount
#4  October 10, 2009, 12:11:24 am
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