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Question about framedata's and hitboxes (Read 4775 times)

Started by Omega, June 08, 2017, 03:46:06 pm
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Question about framedata's and hitboxes
#1  June 08, 2017, 03:46:06 pm
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Hello Everyone,

There was a topic about frame data, framerates and hitboxes if I remember correctly. I can't find it now. I need to know how I can use framedata, framerates and hitboxes from source games and mimic/copy them for our creations. I know there are ways to do it and I was wondering if there are ways to look into them. This would allow us to make characters close to their main sources. I know some creators are doing similar using these but, how to get them for older Games? Such as Arcade, Mame, Snes Games.
Re: Question about framedata's and hitboxes
#2  June 10, 2017, 02:14:18 pm
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As far as I know, some games attracted more people and are just better documented. First obvious example would be SF2T (or SF2x in Japan). I've just typed "SF2x frame data Ryu" in my browser and it gave me :
http://wiki.shoryuken.com/Ryu_(ST)#Moves_Analysis
But this kind of info isn't available for most games. It's a ton of work to extract all of it I guess, and people who've done it for old titles had a purpose and a community big enough to support them in the process.

Still, there are for sure some "hitbox viewers" which could be compatible with some emulators.
"Mame hitbox viewer" search on my browser gave me :
http://fightanvidya.com/wiki/index.php?title=Collecting_Framedata_and_Hitboxes

Yet if you want some specific character's data from a specific game, and none of it seems to be found, I guess you'll need to work it out yourself ...
- samurais, swords & stuff ? → Another Blade