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Quint public beta .95 Released (Read 5831 times)

Started by -Whiplash-, December 26, 2017, 10:17:58 pm
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Quint public beta .95 Released
#1  December 26, 2017, 10:17:58 pm
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Hey guys, So a char I made for Robot Master Mayhem was Quint, who is Megaman from the future who's been mind controlled and sent back in time.

He's from one of the game boy Megaman games.


Download

Spoiler: images (click to see content)

Spoiler: Readme & movelist (click to see content)

I'd like to theank RAGE for making the sprites and the RMM team for being helpful and supportive during what turned out to be a 2 year long process, due to all the time I had to stop due to real life, as such, I don't know how good a lot of the older things I made actually are.

Feedback and bugs are much appreciated!
Re: Quint public beta .95 Released
#2  December 26, 2017, 11:33:47 pm
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You and Rage did a wonderful job creating Quint. He is very fun to play.
Re: Quint public beta .95 Released
#3  December 27, 2017, 01:46:49 pm
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Thanks for the release. Here's my feedback on him:

-Quint has the MvC2 announcer on his combo messages.
-Super jump and dash fx are missing.
-All his attacks doesn't have RMM's block fx and sounds.
-MP Buster Shot pushes the opponent back if hit from a distance.
-The HK Photon Missile moves right or left on the last hit depending which side the opponent is (I don't know if it's intentional, but thought I might mention that).
-A charged HK Buster Shot should knock the opponent to the ground instead of stand if it hits.
-Quint Adaptor Laser does more damage than the Drill and the Giga Drill Breaker.
-A personal perference but it will be more better if the Drills on the Quint Adaptor uses slash sparks instead of hit sparks.
-HK Copy Vision has no dissapearing animation after the time expires like the LP and MP versions.
-HK Copy Vision remains if the clone hits the opponent when the time expires.

I will also post this on RMM's release page when I have all of the other characters feedback since this also applies to the game as well.
I will still do detail and aesthetic feedback for the rest.
Re: Quint public beta .95 Released
#4  December 31, 2017, 08:51:27 am
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All these issues have been fixed!