Dhalsim Yes Again but this time its a brand new one and is not related to the older one in anyway besides names. get him hereDownload
fixed parrystate issue/On a side not from Dhalsim release I also updated Maki/ Yuri. located same place.
Just tried him for 3 minutes and I must say I loved him, you've made the best Dhalsim for mugen so far I will try him more later, I hope theres no bug, but if there is, Im sure that those pro-coders around will post it first.Basically, this post is just to say THANKS!
Can ya list what style he's in/mechanics/if he can play Through The Fire and Flames on Expert while doing a handstand?Kidding, kidding. Overall he's pretty good, but the only tidbits that come to mind are:-The Yoga Flame starts at his torso instead of from his mouth.-The half circle motions are kinda clunky. I tried other characters who use half-circles, and they work fine.Other than that, an excellent addition to my roster.
Electabyte? Wut.I think you forgot me in the readme. D=Also, you did some typo in the read me:"- Yoga Impact(ground)(lvl 2 or higher) = HFB*2+x,y,z"I am guessing its supposed to be HCBI isn't for the mod of hardcore testing but good job in him.It pisses me of that you used the super jump sound fx on the normal jumps.
@ Pilão MasterI appreciate it.Gardevoir said, October 20, 2008, 06:24:22 pmCan ya list what style he's in/mechanics/if he can play Through The Fire and Flames on Expert while doing a handstand?Kidding, kidding. Overall he's pretty good, but the only tidbits that come to mind are:-The Yoga Flame starts at his torso instead of from his mouth.-The half circle motions are kinda clunky. I tried other characters who use half-circles, and they work fine.Other than that, an excellent addition to my roster.What does a pokemon Know? just kidding aswell -the first issue, well had to be sure for small bodies, making it come directly from his mouth makes it not hit small bodies close, i wish there was a way to code clsn and modify them, -second made them more performable i guess. Anjel said, October 20, 2008, 07:01:35 pmElectabyte? Wut.I think you forgot me in the readme. D=Also, you did some typo in the read me:"- Yoga Impact(ground)(lvl 2 or higher) = HFB*2+x,y,z"I am guessing its supposed to be HCBI isn't for the mod of hardcore testing but good job in him.It pisses me of that you used the super jump sound fx on the normal jumps.- changed to elecbyte- changed to appropriate command. HCF*- Thanks - i could have sworn you were in the readme seriously, i put you and Drex right there i must have not saved it while it was in the rar file. forgive me it was a mistake (re-uploaded with respect given to you) - the sounds, i never realized that was like that, lol made the regular jumping sound correct and made the super/long jump sound normal.noz said, October 20, 2008, 09:55:06 pmbest dhalsim period,thanks man
A width controller might help for the first one, or add a CLSN near that area.With the 180 motions, it seems like Dhalsim randomly chooses whether he will do it or not. Then again, there are like a million different ways for half circle inputs, such as D/F/D/B, F/D/B, etc.By the way, you're the new P.o.t.S., along with Mr. Fong! Not new as in a replacement.
Gardevoir said, October 21, 2008, 05:10:20 amA width controller might help for the first one, or add a CLSN near that area.With the 180 motions, it seems like Dhalsim randomly chooses whether he will do it or not. Then again, there are like a million different ways for half circle inputs, such as D/F/D/B, F/D/B, etc.-well for it to come straight out of his mouth i would need to increase the z value by about 30-40 pixels, using a width sctrl will look very silly when you use it and the opponent just magically appears way back.-the half circles come out fin for me, i don't know lol, i'll look at what akes mines different form anothers. Gardevoir said, October 21, 2008, 05:10:20 amBy the way, you're the new P.o.t.S., along with Mr. Fong! Not new as in a replacement.By that do you mean as a cvs editor.. right? because i assure I'm not P.o.t.S around here, definitely not. i don't know who Mr.Fong is though.
Rajaa said, October 21, 2008, 05:58:53 amGardevoir said, October 21, 2008, 05:10:20 amA width controller might help for the first one, or add a CLSN near that area.With the 180 motions, it seems like Dhalsim randomly chooses whether he will do it or not. Then again, there are like a million different ways for half circle inputs, such as D/F/D/B, F/D/B, etc.-well for it to come straight out of his mouth i would need to increase the z value by about 30-40 pixels, using a width sctrl will look very silly when you use it and the opponent just magically appears way back.-the half circles come out fin for me, i don't know lol, i'll look at what akes mines different form anothers. Gardevoir said, October 21, 2008, 05:10:20 amBy the way, you're the new P.o.t.S., along with Mr. Fong! Not new as in a replacement.By that do you mean as a cvs editor.. right? because i assure I'm not P.o.t.S around here, definitely not. i don't know who Mr.Fong is though. Yes; Mr. Fong made some CvS styled SNK characters, such as Ryo and Kim.
Mr. Fong http://www.fongo-world.com/index.phpHey Raaja, thanks for this release, I was really looking foward to it!Sadly I still have to find some spare time to test it ....
Mr. Fong is the guy that made all the characters Wild Tengu plays, and also the characters that Wild Tengu's enemies beat even if they have Electbytes though process enabled.
Ok, done some testing!So far I really like him, good job! Here are some things I noticed :-Like Gardevior said "The Yoga Flame starts at his torso instead of from his mouth". You should really try to solve this little problem.-Isn't he a little bit too fast and combo friendly?-His super are really damaging, maybe too much.-There is a problem withe the Yoga Drill lv 3 super : it deals less hits and damage that the other 2 levels, expecially in corner.-I like the new moves, but IMHO Yoga Meteor doesn't fit Dhalsim too much.-Yoga Tempest : I really cannot understand what's going on in mid air...It looks almost as a Shungokusatsu...-Sometimes his voices are different or overlaps each other (ex: yogayogayogayoga win pose)-Does Dhalsim have running sprites in CvS? - EDIT - More things spotted --The palettes of the girl are bad!!!-He is missing the fx in the "guard counter" (during guard "f + y+b").-Parry system seems.....too easy,and usually you cannot parry by pushing back.That's all for now, but I will countinue to play with him and see if I find more!Thanks for your char!
Garuda said, October 21, 2008, 03:54:24 pmOk, done some testing!So far I really like him, good job! Here are some things I noticed :-Like Gardevior said "The Yoga Flame starts at his torso instead of from his mouth". You should really try to solve this little problem.-Isn't he a little bit too fast and combo friendly?-His super are really damaging, maybe too much.-There is a problem withe the Yoga Drill lv 3 super : it deals less hits and damage that the other 2 levels, expecially in corner.-I like the new moves, but IMHO Yoga Meteor doesn't fit Dhalsim too much.-Yoga Tempest : I really cannot understand what's going on in mid air...It looks almost as a Shungokusatsu...-Sometimes his voices are different or overlaps each other (ex: yogayogayogayoga win pose)-Does Dhalsim have running sprites in CvS?-The palettes of the girl are bad!!!-He is missing the fx in the "guard counter" (during guard "f + y+b").-Parry system seems.....too easy,and usually you cannot parry by pushing back.That's all for now, but I will countinue to play with him and see if I find more!Thanks for your char!in order-I guess i can solve that cosmetic.-How fast he is i am satisfied with it.-Supers are damaging, but all are supposed to be used at specific moments except maybe for yoga stream, i see all of the damage as well.-Yoga drill is a level one in the Air and its only level 1, ???-Yoga Meteor is fine in my Book.-Yoga tempest is a level 3 blast of fire, dhalsim doesn't have anything relating to shungokusatsu ???-Winpose sounds good to me it only happens at the beginning, and it sorta starts it off. -Those are dhaslim running sprites.-The pallets on the girl loook fine to me and it can't be helped the way they are to many weirdly constrained colors that's the est i could manage, although i se nothing wrong with them.-I don't need fx in guard counter what fx? just counter no need for any flash in my book-I parry system seems fine when i tested it not to easy yet not to hard, it's not like you can keep pressing fwd. st least not on my end Thanks for your time and feedback Much appreciated, i'm glad you enjoy him as i certainly do cheers,RajaaBoyalso on a side note if there is an issue with the him doing a hyper in the air as AI, i fixed it way back forgot to say. thanks for the link to Mr. Fongs characters.
I don't know much about Dhalsim other then he's usually slower then this, however, is it possible if you could slow down his power charge? He can go to from 0-3 quicker then PotS' Stuff can get to 1 Also, it seems kinda cheap he can teleport after a knockdown, considering some characters have knockdown combos and such but...
Robert The Small said, October 22, 2008, 02:55:50 pmI don't know much about Dhalsim other then he's usually slower then this, however, is it possible if you could slow down his power charge? He can go to from 0-3 quicker then PotS' Stuff can get to 1 Also, it seems kinda cheap he can teleport after a knockdown, considering some characters have knockdown combos and such but...Dhaslims speed is The way i intended. P.o.t.S' stuff? well i wasn't basing my coding off of his characters but if it concerns you check statedef 6000. and change the poweradd to the below; that should be slower, i may lower it in a next update. [State 6070, PowerAdd]type=PowerAddtriggerall=Anim=6000trigger1=1value=ceil(.5*((time+10)/10))he should be able to recovery teleport, only when the hit is over so he shouldn't be magically leaving any combos.Thanks. Cheers,RajaaBoy