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Rare Akuma IV (Read 203578 times)

Started by PotS, October 20, 2007, 04:56:17 pm
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Re: Rare Akuma IV
#661  January 16, 2009, 01:47:52 am
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I've seen Rare Akuma just stand there when fighting an enraged Cucco.  Though sometimes he scores a KO if he does that super where he falls from the sky with a powerful blow.  If he doesn't kill Cucco that way, he either just stands there after a while of attack spamming or eventually loses from the constant barrage of chickens.
Re: Rare Akuma IV
#662  January 17, 2009, 03:35:20 am
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I was wondering on the Next Rare Akuma Release, I wish it'll feature Rare Akuma doing Magic Tricks.
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Re: Rare Akuma IV
#663  January 19, 2009, 10:07:37 pm
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that song during the new sgs finish, comes from... excel saga ?  o_O
pls

AJC

Re: Rare Akuma IV
#664  January 21, 2009, 12:45:01 am
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Re: Rare Akuma IV
#665  January 28, 2009, 10:38:40 am
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  • Oh yes they will.......
OH YES! Pls. Make that one happen.
Re: Rare Akuma IV
#666  January 31, 2009, 04:48:13 am
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Found a new mark you know the B!@#$ that oggy made, ryuko she killed psyco shred and hyper mode unknown had to pull ssj legend gogeta on her punk @$$ she almost killed me when i was playing as rare as well just thought you should know
Acid.Inc

AJC

Re: Rare Akuma IV
#667  February 10, 2009, 06:09:24 am
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i know what this akuma is missing....

[size=40pt]BLANKA ROLL[/size]
Re: Rare Akuma IV
#668  February 10, 2009, 06:15:42 am
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OMG :o

by looking at the screeshot is he going to take every single marvel,capcom chars to fire it at the enemy!? o_O

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Re: Rare Akuma IV
#669  February 10, 2009, 09:38:24 pm
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that song during the new sgs finish, comes from... excel saga ?  o_O

Yes and no. It's the loop that was used in Excel Saga, but the original song was The House of The Rising Sun. It's had many artists but the most famous version is by the Animals.

Fail.
Re: Rare Akuma IV
#670  February 11, 2009, 01:31:14 am
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Re: Rare Akuma IV
#671  February 11, 2009, 08:12:21 pm
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  • so i herd taht mudkip howard is PREDICTABLE!
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A gift for you and Pots

Spoiler, click to toggle visibilty
[Lifebar] SFZ4: http://mugenguild.com/forumx/index.php?topic=119782.msg1180458
[Stages] SFII remakes and SF custom: http://mugenguild.com/forumx/index.php?topic=138549
Palettes: http://mugenguild.com/forumx/index.php?topic=106850
[BGM] Street Fighter 4 Trailer 01 (MP3) in 44Khz: http://mugenguild.com/forumx/index.php?topic=70434
Re: Rare Akuma IV
#672  February 11, 2009, 08:30:54 pm
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<<-- Updated 09/14/14

You limit yourself so badly when you try to avoid variables. When you get over your fear of the "complexity" of variables, you will find yourself in a better place: A beautiful world where coding is actually fun.
Re: Rare Akuma IV
#673  February 11, 2009, 10:59:37 pm
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Havent checked out any videos of this version or screenshots because i wanted to suprise myself.

Nice tracks you used for the SGS P.o.t.S, especially the one by Haddway

Didnt expect the statue of Akuma o.o!
Re: Rare Akuma IV
#674  February 11, 2009, 11:19:12 pm
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i know what this akuma is missing....

BLANKA ROLL
That is true, quite an overdone lazy move. Reminds me how his QCF+PP move was originally Triple Kung Fu Palm. ;P

Quote
A gift for you and Pots
Hey that looks nice, I'll throw it in there. Did you make it by yourself?

Quote
Nice tracks you used for the SGS P.o.t.S, especially the one by Haddway
There was another one I forgot to add. :( Don't think Rarey is worth reuploading for small fixes though so that and the new katamari will probably have to wait.

Edit: Can you save the katamari as something other than jpeg?  It has barely any compression, but still when it's set to 256 colors it gets much worse.
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Last Edit: February 11, 2009, 11:23:48 pm by P.o.t.S.
Re: Rare Akuma IV
#675  February 11, 2009, 11:30:56 pm
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  • so i herd taht mudkip howard is PREDICTABLE!
    • Chile
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Hey that looks nice, I'll throw it in there. Did you make it by yourself?

Edit: Can you save the katamari as something other than jpeg?  It has barely any compression, but still when it's set to 256 colors it gets much worse.

Yes I made it myself (Yesterday since 0.30 am to 3.30 am and today like two hours more)

Wait! Flickr upload it Jpeg! xD I will upload it to imageshack or something (In this post) =p

[katamari]EDIT: Here!


lol @ Rockman defeating Air Man xD[/katamari]
Spoiler, click to toggle visibilty
[Lifebar] SFZ4: http://mugenguild.com/forumx/index.php?topic=119782.msg1180458
[Stages] SFII remakes and SF custom: http://mugenguild.com/forumx/index.php?topic=138549
Palettes: http://mugenguild.com/forumx/index.php?topic=106850
[BGM] Street Fighter 4 Trailer 01 (MP3) in 44Khz: http://mugenguild.com/forumx/index.php?topic=70434
Last Edit: February 11, 2009, 11:53:00 pm by Takato-kun
Re: Rare Akuma IV
#676  February 11, 2009, 11:50:07 pm
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Cool, it's in.
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Re: Rare Akuma IV
#677  February 11, 2009, 11:59:22 pm
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Maybe the mini-marios should remain on the ground and hold the katamari above their heads at all times while RA is pushing it?

<<-- Updated 09/14/14

You limit yourself so badly when you try to avoid variables. When you get over your fear of the "complexity" of variables, you will find yourself in a better place: A beautiful world where coding is actually fun.
Re: Rare Akuma IV
#678  February 12, 2009, 12:03:30 am
  • ****
  • so i herd taht mudkip howard is PREDICTABLE!
    • Chile
    • sf2zero.blogspot.com/
Maybe the mini-marios should remain on the ground and hold the katamari above their heads at all times while RA is pushing it?
Good Idea! But PotS have the answer, but I don't know (for now) how to fit and edit mini marios's sprites at the katamari.
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[Lifebar] SFZ4: http://mugenguild.com/forumx/index.php?topic=119782.msg1180458
[Stages] SFII remakes and SF custom: http://mugenguild.com/forumx/index.php?topic=138549
Palettes: http://mugenguild.com/forumx/index.php?topic=106850
[BGM] Street Fighter 4 Trailer 01 (MP3) in 44Khz: http://mugenguild.com/forumx/index.php?topic=70434
Re: Rare Akuma IV
#679  February 12, 2009, 12:04:14 am
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Extra codiiiing, the paaaain~
Use anything you want from my works.  If you need to contact me use email, not private messages.
Re: Rare Akuma IV
#680  February 12, 2009, 12:06:30 am
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  • does this look like the face of mercy?
Add those extra sprites and fatalities I sprited while at it :whip: