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Ravange from Warzard/Red Earth 1.00 (06/30/08) (Read 18731 times)

Started by Doggiedoo, June 17, 2008, 06:02:20 pm
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Re: Ravange from Warzard/Red Earth 1.00 (06/30/08)
#41  July 01, 2008, 06:58:36 am
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Great update on ravange doggiedoo ;).

Old news: Hmm.... some reason blade suffers from the same problem. I know I mention about it 3x before but blade's still take A.I. control with human players for some reason. Its like when fight against blade and then he hits you with certain attack. My player starts controllin all by itself completely  o_O. Maybe someday you will figure that issue out.
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Re: Ravange from Warzard/Red Earth 1.00 (06/30/08)
#42  July 01, 2008, 07:51:35 am
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Great update on ravange doggiedoo ;).

Old news: Hmm.... some reason blade suffers from the same problem. I know I mention about it 3x before but blade's still take A.I. control with human players for some reason. Its like when fight against blade and then he hits you with certain attack. My player starts controllin all by itself completely  o_O. Maybe someday you will figure that issue out.
I wonder why despite dozens of matches using them I've never suffered these problems? ???
Re: Ravange from Warzard/Red Earth 1.00 (06/30/08)
#43  July 01, 2008, 08:27:42 am
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Trust me ! if you play with certain characters by Gm, ⑨ and a few more creators that I can't think of. You can prolly see what I'm talking about.
I always be Warusaki3 #1 Fan,? Till this day i'm still waiting for his arrival. When do so, mugen will have love & peace. He be known as Legendary to mugen ! Roy Bromwell From Rival Schools Sprite
Re: Ravange from Warzard/Red Earth 1.00 (06/30/08)
#44  July 01, 2008, 09:20:40 am
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The problem basically involves Blade's buffered high-jump command and characters who have a command in the corresponding position which activates AI. The solution would be to take out the AIhighjump and highjump commands and replace them with a timer, something that's lined up for the next patch on him.

So currently, planned changes for Blade are:

-Switch to Winane AI activation.
-Fix activating opponent's AI completely.
-Make his throw available in non-custom mode.
-Tweaks to his armour-split super in custom mode.
-Add his walking back anim (should have been done LONG ago >_<).
-Cosmetic tweak to standing anim (Adrayer spins faster when Blade flexes).

Also, some of Kong's sprite rips suggest he may be able to do the armour-split in mid-air. I've yet to see him pull this off, but it's a possibility.

Hmm, getting a little off topic... is there a better place to discuss this stuff, given the old threads are 6' under?
Re: Ravange from Warzard/Red Earth 1.00 (06/30/08)
#45  July 01, 2008, 09:24:29 am
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Possibly you can make a "Doggiedoo WIP Thread" and discuss stuff like that there...
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Re: Ravange from Warzard/Red Earth 1.00 (06/30/08)
#46  July 01, 2008, 09:43:59 am
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