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Re: Let's create the "perfect testing/developing Mugen (Read 1307 times)

Started by tehdevil, August 31, 2014, 05:07:54 pm
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Re: Let's create the "perfect testing/developing Mugen
#1  August 31, 2014, 05:07:54 pm
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Hi, I am interested in this topic: http://mugenguild.com/forum/topics/lets-create-perfect-testingdeveloping-mugen-145959.msg1666089.html#msg1666089 where star fucker post his recommendation of the roster for testing and developing mugen character:
As many people, I don't test new releases or create my characters in my huge Mugen game that takes minutes to load. I have a small Mugen that contains a few chars and stages.

Now, when testing stuff, you want to be sure you're testing every possible mistake in a character. In this topic, I propose you post what chars/stages/whatever you use and recommend for testing/creating.

Screenpack :
Something simple that holds about 20 chars, and displays small and large portraits at the regular size, with borders, so you can easily se if the portraits have the right size and are aligned correctly.

Chars :
- KFM. Because if it brakes VS KFM, you're on a bad start. Plus, he's thin, so you can test moves at point blank.
- KFM Training by Stupa. Just a good testing char.
- Shin Gouki by POTS : he breaks out of dizzy, has good AI you can test stuff against.
- One small character. I use BDI's Pocket Chunli.
- One very tall character, to test for infinites when jumping.
- One character with Super Armor.
- One character with bars (groove bars or something) and/or a helper in the BG. I like to make it so fullscreen attacks make them disappear, if possible.
- Mickael Jackson, to test parallax in a stage.
- Clark by OrochiKOF97, to test head.pos and all these position constants, thanks to his throws.

Stages :
- One simple stage dark enough so debug is easy to read.
- One stage with foreground, to test for noFG assertspecials.
- One stage with a camera moving intro, to test bindings.
- One stage with shaking/ground motion, to test bindings.
- One of the stage must have music, to test nomusic assertspecial.
- One stage of each resolution (LR,HR,HD).
I am clueless of a few characters/stages as I do not know which creator's characters/stages to add in this section:
Quote
Characters:
- One very tall character, to test for infinites when jumping.
- One character with Super Armor.
- One character with bars (groove bars or something) and/or a helper in the BG. I like to make it so fullscreen attacks make them disappear, if possible.
Stages:
- One stage with foreground, to test for noFG assertspecials.
- One stage with a camera moving intro, to test bindings.
- One stage with shaking/ground motion, to test bindings.
- One stage of each resolution (LR,HR,HD).
Re: Let's create the "perfect testing/developing Mugen
#2  September 01, 2014, 06:14:24 am
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Omega Tiger Woods by The_None - REALLY huge.
cvssieger by Warusaki3 - His CLSNs are big and shitty so he's great for combo testing.
Re: Let's create the "perfect testing/developing Mugen
#3  September 02, 2014, 05:57:59 pm
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I will get warusaki3's sieger, thanks for your recommendation  ;) for Omega Tiger Woods by The_None, not sure can I use Onslaught or Abyss by Xslaught instead? since they are huge and have armor

I am not sure which stage to choose from this list:
- One stage with foreground, to test for noFG assertspecials.
- One stage with a camera moving intro, to test bindings.
- One stage with shaking/ground motion, to test bindings.
- One stage of each resolution (LR,HR,HD).

since I have found some where they have mixed feature like
- Jeanbureau's Australia Outback stage, this stage feature hi-res with foreground
- camera moving intro, I am not really sure which is it, is it something like stage intro like Jam's Capcom vs SNK's stage?
- Shaking/ground motion stage, could it be like Ryo2005's Musashi Stage?
- I am clueless for HD which one would be recommended, but I would like one to be dark stage since I like dark stage alots
Re: Re: Let's create the "perfect testing/developing Mugen
#4  September 03, 2014, 11:08:15 am
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- For stages with foreground, just test various stages, many of them have that.
- For stages with camera moving, some SvC stages by Caddie have that, IIRC.
- For stages with ground motion, you can find stages on boats. I use the boat stage by Black Dahlia Isis.
- For HD stages, you can use whatever you want LOL.

For chars with bars, whatever CVS2 char by Warusaki is fine. Other chars have background elements, such as Dhalsim by Rajaa who has his wife in the BG.
For super armour, you can indeed use huge characters such as Onslaught. You can also try Hauzer by Doggiedoo, or Juggernaut by Splode (?).
Re: Let's create the "perfect testing/developing Mugen
#5  September 04, 2014, 12:05:04 am
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Juggernaut by Kamekaze is what I use for super armor testing.
Re: Let's create the "perfect testing/developing Mugen
#6  September 06, 2014, 06:09:01 pm
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maybe I will get Kamekaze's Juggernault  ;) I will use Red Arremer's Stage by Caddie, Musashi's Stage by Ryo2005 (that stage have quake motion) and Ryu's SF2HD Stage by Parse which have multiple resolution of the stage. Thanks for your recommendation ;)
Re: Let's create the "perfect testing/developing Mugen
#7  September 11, 2014, 07:03:29 am
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Character wise, I'd like to chime in that MASA has some phenomenal SF2 releases that are very accurate. GM's SF3 offerings are solid as well. Lastly, Kamakaze has plenty more outside of what was already mentioned, like his TMNT:Tournament Fighters and Gundam releases.

The more accurate the better considering what you're looking to accomplish
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.