huh? umm, after adding sprites and changing them, i couldnt move, of course sprites didnt want to show. any help please? The only sprites i changed was the walking, turning and stance, but all of that never showed, but when i use a atk from kfm, he shows up but starts looping his move i press
So you did an sff swap?Is your .air file correct? Do you have a .air file.In fact, what files DO you have, and what's inside your .def file
this is what my def file says:[Info]name="Jade"displayname="Jade"versiondate=Firstauthor="Alum"pal.defaults=1mugenversion=14,04,2002[Files]sprite=jade.sffsound=anim=jade.aircmd=jade.cmdcns =jade.cnsst =jade.cnsstcommon=jade.cnspal1=1.act[Arcade]intro.storyboard=ending.storyboard=i also fixed some of the animation like there stance, walking and yes i have a air file and heres how i swamped iti just switched sprites
Quotestcommon=jade.cnsNo. stcommon = common1.cnsAs for the dissappearing. Check your .air file has some stuff in it If nothing else, take KFM's and copy it.And remember a frame time of 0 gives you an invisible sprite.
Now i can move around but still, i cant see sprites, man, what could be wrong, i looked at the animation, opened up mugen and i see my stance time like when i have the text thing on when u dl mugen.
There are limited reasons for sprites not showing up1 Your sprites are numbered incorrectly.2 your sprites are formatted incorrectly3 you have given the incorrect numbers in the .air file4 you have not used the correct animation.5 and i'm going out on a limb with this one. You've created an alternate state 0 and mugen is using that. And it can't find the sprites for it.
:/ i did convert my sprites and i do have a pallete.... i used a image converter but let me see if gimp makes a changeEdit: Well i tryed but didnt change a thing ok this is starting to piss me off. lol
It doesn't have a palette, it's not in 256 colors. Color, decrease color depth (or find the quivalent depending on the image editing software you're using) => 256 colors (8 bit)
u mean the act file? because i got that or is it the pcx file that also needs a pallete. i didnt know about the pcx having its own pallete
You have to apply the palette (act file) to the pcx sprite.For example, if you are using photoshop, you would have to open the .pcx sprite then go to image -> mode -> index color.Then select 'custom' and load the palette you made. Edit the color 0, and apply it.Photoshop isn't the best way to do this though, because you'll have to repeat this process with every single sprite. After you do this to the sprite it should have no problems appearing in mugen.
Well, no, other programs can do it too. I'm pretty sure gimp and paintshop pro can. And probably irfanview in which case it would be the best to use.
ill just do photoshop since already at 84 percent 85 ect. but i do have patiants but its gonna be gay if it dont show up lol.
OMG I LOVE YOU YAH, well time to work my char TY so much i really appreciated it. ive probley would have been at 5% atm lol TY though omg i almost pissed my pants when i saw my char appear. (i knew i should have tried photoshop..)
alum said, January 22, 2008, 11:36:05 pmOMG I LOVE YOU YAH, well time to work my char TY so much i really appreciated it. ive probley would have been at 5% atm lol TY though omg i almost pissed my pants when i saw my char appear. (i knew i should have tried photoshop..) Cool, glad it worked.
i also got another question now.. when i save my next sprite and click image, exact cant be selectedEdit: nvm i just gotta select custom...