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Reguler and Super Aattack problems. (Read 707 times)

Started by NejiBure-Ka, October 09, 2007, 12:43:41 am
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Reguler and Super Aattack problems.
#1  October 09, 2007, 12:43:41 am
  • Ho, that's alright. I don't give a...a gold coin.
I know. I seem like one of those people that just sign up to ask for help. That may be true, but at least I'm trying to learn. :-\ Anyway, I'm using Fighter Factory(kinda new at it) and so far I'm using a premade character as a base and I want to tweek some of its attacks, but I don't know much of how to do that.

Heres what I mean; He has an attack animetion that hits 7 times. I want the attack to blow him away after the 7th hit. For the 7 hit attack, lets say its a super now and I want to add more hits to it than just 7.

Finaly, He has an attack that just smashed the opponent down. I want to change it so the opponent gets knocked high into the air before getting smashed back down.

Basicly, I'm just asking how to add hits to attacks, blow fighters away, and knock them up in the air. how can I make that posible? ???
Nothing intresting here. Go home.

BeanBean

Re: Reguler and Super Aattack problems.
#2  October 09, 2007, 01:06:33 am
Well Im not sure about the last 2, but I can help you out on the first one! :)

In your hitdef for the attack, add more triggers and more AnimElems.

Ex: Trigger1 = AnimElem = 2         1 hit
     Trigger2 = AnimElem = 3         2 hit
Re: Reguler and Super Aattack problems.
#3  October 09, 2007, 02:25:09 am
  • Ho, that's alright. I don't give a...a gold coin.
Well that kinda solves one of my problems, thank you. :) Now dose anyone elce know the answers to the rest of them?
Nothing intresting here. Go home.
Re: Reguler and Super Aattack problems.
#4  October 09, 2007, 03:50:07 am
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ground.velocity = x,y
air.velocity = x,y

in the hitdef (-y is up in mugen)
Re: Reguler and Super Aattack problems.
#5  October 09, 2007, 10:03:23 am
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@Velocities; make sure to use negative x values AND negative y values. If anything is positive, x-wise it'll hit them backwards and y-wise it'll hit them down.

Unless of course you're coding an attack that's supposed to hit them downwards, then use a positive y value.


For more hits with a certain attack, make sure you have CLSNs in the frames you want the attack to hit.

Then in your hitdef, either make seperate hitdefs (for seperate velocities, and everything) or just put an extra trigger in your existing hitdef.

Example;
trigger1 = Whatever
trigger2 = Whatever and etc.

Don't put a higher numbered trigger on top or else MUGEN won't read it.

Look in your docs for everything else.
Re: Reguler and Super Aattack problems.
#6  October 09, 2007, 01:12:33 pm
  • Ho, that's alright. I don't give a...a gold coin.
@Velocities; make sure to use negative x values AND negative y values. If anything is positive, x-wise it'll hit them backwards and y-wise it'll hit them down.

Unless of course you're coding an attack that's supposed to hit them downwards, then use a positive y value.


For more hits with a certain attack, make sure you have CLSNs in the frames you want the attack to hit.

Then in your hitdef, either make seperate hitdefs (for seperate velocities, and everything) or just put an extra trigger in your existing hitdef.

Example;
trigger1 = Whatever
trigger2 = Whatever and etc.

Don't put a higher numbered trigger on top or else MUGEN won't read it.

Look in your docs for everything else.

The docs are around the mugen folder arn't they? :S (gess I'm more of a newb than I thought.)

anyway, That realy answers my questions. Its complicated, but I can understand. Thank you all. :)
Nothing intresting here. Go home.
Re: Reguler and Super Aattack problems.
#7  October 11, 2007, 01:02:58 am
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Re: Reguler and Super Aattack problems.
#8  October 11, 2007, 02:32:57 pm
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They are in your MUGEN folder as well, in case you didn't know.