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Release Party - Yellow Devil (RMM) (Read 4038 times)

Started by O Ilusionista, January 03, 2018, 06:20:09 am
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Release Party - Yellow Devil (RMM)
#1  January 03, 2018, 06:20:09 am
  • ******
  • A living Mugen dinossaur :)
  • 23 years of Mugen O_o
    • Brazil
    • www.brazilmugenteam.com
=========== | Top Man |==========


Sprited By: Magma Dragoon MKII
Coding: O Ilusionista
Mugen: Mugen 1.0
Data: 03/01/2018
Char number: 57

What is new?
What is new?
– More health (no more 1 combo kill) and consecutive hit block
– Better AI (uses more than 1 hyper move now)
– Progressive AI behaviour: If the first round is lost, it will get more aggressive, “Eye Shot” now uses 5 projectiles and earns a new move “Big laser” (AI only). Thanks MGMURROW for the laser sprites.

WARNING:
Since its a boss char, any custom state move (such grabs and others) won’t hit it. plus, this char can’t block.
To hurt it, you need to hit it’s eye.

This version is more recent than the last released in RMM.

============= | IMAGES | ============


============= | VIDEO | ============


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Download: http://www.brazilmugenteam.com
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Re: Release Party - Yellow Devil (RMM)
#2  January 03, 2018, 12:00:19 pm
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Here's my feedback for Yellow Devil:

-Yellow Grab uses the fightfx's guard fx when blocked.
-Willy Machine uses the fightfx's hitspark when hit.

Unlike the other RMM characters, that's actually it. Since it's a boss character, I didn't find many issues other than minor inconsistencies. Nothing major surprisingly.
I will still do detail and aesthetic feedback for the rest.