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Released: Gig (GGDS) (Read 7227 times)

Started by OZ, September 29, 2008, 09:18:40 am
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OZ

Released: Gig (GGDS)
#1  September 29, 2008, 09:18:40 am
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Last Edit: September 29, 2008, 10:02:32 am by Cyanide
Re: Released: Gig (GGDS)
#2  September 29, 2008, 09:23:59 am
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As much as I'd love to download this character, Megaupload is a piece of shit and is refusing to read the fucking code.

"Please enter the code displayed in the image!"

What the fuck do they think I'm doing?

Oh well, I'll just have to miss this one, shame because it looks great.

OZ

Re: Released: Gig (GGDS)
#3  September 29, 2008, 09:25:58 am
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Hmmm...
Works fine for me.


Try it again, just for my sake.
Maybe second time's the charm.
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Re: Released: Gig (GGDS)
#4  September 29, 2008, 09:28:07 am
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I guess they don't call him Great and Powerful for nothin'

Works great now.  Thanks.

So...who on my roster is gonna be fodder for this newcomer?

OZ

Re: Released: Gig (GGDS)
#5  September 29, 2008, 09:31:35 am
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More than likely, everyone.


As I stated in the readme, Gig currently puts a higher priority on dodging than attacking.

Being a Boss, it should prove a 'challenge' for everything but the F1 key.

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Re: Released: Gig (GGDS)
#6  September 29, 2008, 10:04:06 am
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  • Legendary XIII
  • I am the eye of the storm to come!
    • New Zealand
    • network.mugenguild.com/cyanide/
Ok, i've hosted him as well. Please note the screenies i have up have him at half size, mostly cos that's how big i like him, but it gives you a good idea of what he looks like too. The one in the zip is... big. Very big in fact.

Now i have to officially add him to mugen so mukai can fight him.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.

JozoTheBoogey

Re: Released: Gig (GGDS)
#7  September 29, 2008, 11:20:05 am
Great Release.
I tested the character and I can say it's really good, but it would better if it had sounds.
This apeared while I was testing the char:
Code:
7099: WARNING: PLAYER SOD (97) IN STATE 200:
HAS NO HELPER 6000

Can't wait to get the full version.
Re: Released: Gig (GGDS)
#8  September 29, 2008, 12:04:50 pm
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  • Legendary XIII
  • I am the eye of the storm to come!
    • New Zealand
    • network.mugenguild.com/cyanide/
Alright, fixed that, update to be added either when sounds show up, or in about 4 days. Not gamebreaking precisely but it's such a mini bug i'll wait for a few more.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Released: Gig (GGDS)
#9  September 29, 2008, 02:01:15 pm
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    • Bolivia
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do you guys still need sounds? because i can provide.
btw, im downloading him now, feedback in a few.

well there not much i can say, he doesn't do much, but the sprites and animations are really smooth.
nice work on him guys, just needs some sounds and and improved sff file(so that you can make pallets), i did it already, all you have to do is click shared pallet on all his sprites.
But making pallets for him is really difficult.

congrats on the release.
I wouldn't consider that a infinite since you have to make your opponent bounce of the wall and if you do it on the wrong side of the stage the stage interaction would activate.
Last Edit: September 29, 2008, 03:30:59 pm by Luis Alejandro

OZ

Re: Released: Gig (GGDS)
#10  September 29, 2008, 03:12:25 pm
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Well, Iced and I have been working on sounds, and have already come up with a pretty good number.

If you have any sounds that you feel would be appropriate, feel free to suggest them.
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Re: Released: Gig (GGDS)
#11  September 29, 2008, 07:26:16 pm
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 :o so great release, a new GG boss for mugen ;D, 1,000 thanks OZ!!
Coming soon...
Re: Released: Gig (GGDS)
#12  September 29, 2008, 07:42:44 pm
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finally, the GGDS boss has been released!

kudos to both Oz and Cy for this release.  ;)

downloading now

OZ

Re: Released: Gig (GGDS)
#13  September 29, 2008, 08:22:29 pm
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JozoTheBoogey

Re: Released: Gig (GGDS)
#14  September 29, 2008, 09:21:55 pm
Re: Released: Gig (GGDS)
#15  September 29, 2008, 09:24:45 pm
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i really doubt you could.
the colors are to complex, plus if you shade one in to much, it effects the blue orb and stuff..
I wouldn't consider that a infinite since you have to make your opponent bounce of the wall and if you do it on the wrong side of the stage the stage interaction would activate.

JozoTheBoogey

Re: Released: Gig (GGDS)
#16  September 29, 2008, 10:57:10 pm
Re: Released: Gig (GGDS)
#17  September 30, 2008, 02:02:12 am
  • yeh!
cool.  ;)
Re: Released: Gig (GGDS)
#18  September 30, 2008, 06:12:10 am
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Awesome character, just in need of a few things:

1. Needs sounds (already being taken care of. Thanks!)

2. The angel's hitbox is too small. It seems nonexistent half of the time, in fact, when Gig is just standing there doing nothing, and I absolutely cannot hurt it with anything.

2. Gig's AI is frustrating. Not in the "It's gonna beat me" way, but in the "It's not fun to stand still for 99 seconds while my enemy is flying high above where I can jump, doing nothing" way. It's too defensive, and almost never attacks, meaning that if you land just one hit, you're probably going to win on the inevitable time-out. And why will there be a time-out? Aside from how difficult it is to hurt Gig, Gig tends to fly way, way up, as high as possible, above where you can super-jump... and stay there.  Pretty much forever.

Now you can never unsee it.
Re: Released: Gig (GGDS)
#19  September 30, 2008, 06:29:42 am
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  • Legendary XIII
  • I am the eye of the storm to come!
    • New Zealand
    • network.mugenguild.com/cyanide/
Thats something i only noticed the AI doing, will fix that too. Shouldn't be able to jump after teleporting from jump. Will be changing.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.

OZ

Re: Released: Gig (GGDS)
#20  September 30, 2008, 07:22:52 am
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I've noticed the AI issues.

Moomaster had the same issue with the small hitbox.

Plugging in sounds as we speak.
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