Well, Gig's finally done.For more information, you can check out the WIP page.Thanks again to Cy, which through him all things are possible.DL: http://www.megaupload.com/?d=XBE21J4KMod Edit: http://www.mugenguild.com/cyanideMirrored
As much as I'd love to download this character, Megaupload is a piece of shit and is refusing to read the fucking code."Please enter the code displayed in the image!"What the fuck do they think I'm doing?Oh well, I'll just have to miss this one, shame because it looks great.
I guess they don't call him Great and Powerful for nothin'Works great now. Thanks.So...who on my roster is gonna be fodder for this newcomer?
More than likely, everyone.As I stated in the readme, Gig currently puts a higher priority on dodging than attacking.Being a Boss, it should prove a 'challenge' for everything but the F1 key.
Ok, i've hosted him as well. Please note the screenies i have up have him at half size, mostly cos that's how big i like him, but it gives you a good idea of what he looks like too. The one in the zip is... big. Very big in fact.Now i have to officially add him to mugen so mukai can fight him.
Great Release.I tested the character and I can say it's really good, but it would better if it had sounds.This apeared while I was testing the char:Code: 7099: WARNING: PLAYER SOD (97) IN STATE 200:HAS NO HELPER 6000Can't wait to get the full version.
Alright, fixed that, update to be added either when sounds show up, or in about 4 days. Not gamebreaking precisely but it's such a mini bug i'll wait for a few more.
do you guys still need sounds? because i can provide.btw, im downloading him now, feedback in a few.well there not much i can say, he doesn't do much, but the sprites and animations are really smooth.nice work on him guys, just needs some sounds and and improved sff file(so that you can make pallets), i did it already, all you have to do is click shared pallet on all his sprites.But making pallets for him is really difficult.congrats on the release.
Well, Iced and I have been working on sounds, and have already come up with a pretty good number.If you have any sounds that you feel would be appropriate, feel free to suggest them.
Luis Alejandro said, September 29, 2008, 02:01:15 pmBut making pallets for him is really difficult.I know.I tried myself, but soon gave up.I've never really been great at palettes.
The Great and Powerful Oz said, September 29, 2008, 08:22:29 pmLuis Alejandro said, September 29, 2008, 02:01:15 pmBut making pallets for him is really difficult.I know.I tried myself, but soon gave up.I've never really been great at palettes.I could do it for you Oz.
i really doubt you could.the colors are to complex, plus if you shade one in to much, it effects the blue orb and stuff..
Luis Alejandro said, September 29, 2008, 09:24:45 pmi really doubt you could.the colors are to complex, plus if you shade one in to much, it effects the blue orb and stuff..Ah shit. Any body parts that are not compared with the blue orb? the angel?
Awesome character, just in need of a few things:1. Needs sounds (already being taken care of. Thanks!)2. The angel's hitbox is too small. It seems nonexistent half of the time, in fact, when Gig is just standing there doing nothing, and I absolutely cannot hurt it with anything.2. Gig's AI is frustrating. Not in the "It's gonna beat me" way, but in the "It's not fun to stand still for 99 seconds while my enemy is flying high above where I can jump, doing nothing" way. It's too defensive, and almost never attacks, meaning that if you land just one hit, you're probably going to win on the inevitable time-out. And why will there be a time-out? Aside from how difficult it is to hurt Gig, Gig tends to fly way, way up, as high as possible, above where you can super-jump... and stay there. Pretty much forever.
Thats something i only noticed the AI doing, will fix that too. Shouldn't be able to jump after teleporting from jump. Will be changing.
I've noticed the AI issues.Moomaster had the same issue with the small hitbox.Plugging in sounds as we speak.