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Released: Gig (GGDS) (Read 7228 times)

Started by OZ, September 29, 2008, 09:18:40 am
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OZ

Released: Gig (GGDS)
#1  September 29, 2008, 09:18:40 am
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Last Edit: September 29, 2008, 10:02:32 am by Cyanide
Re: Released: Gig (GGDS)
#2  September 29, 2008, 09:23:59 am
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As much as I'd love to download this character, Megaupload is a piece of shit and is refusing to read the fucking code.

"Please enter the code displayed in the image!"

What the fuck do they think I'm doing?

Oh well, I'll just have to miss this one, shame because it looks great.

OZ

Re: Released: Gig (GGDS)
#3  September 29, 2008, 09:25:58 am
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Hmmm...
Works fine for me.


Try it again, just for my sake.
Maybe second time's the charm.
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Re: Released: Gig (GGDS)
#4  September 29, 2008, 09:28:07 am
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I guess they don't call him Great and Powerful for nothin'

Works great now.  Thanks.

So...who on my roster is gonna be fodder for this newcomer?

OZ

Re: Released: Gig (GGDS)
#5  September 29, 2008, 09:31:35 am
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More than likely, everyone.


As I stated in the readme, Gig currently puts a higher priority on dodging than attacking.

Being a Boss, it should prove a 'challenge' for everything but the F1 key.

ಠ_ಠ
Re: Released: Gig (GGDS)
#6  September 29, 2008, 10:04:06 am
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  • Legendary XIII
  • I am the eye of the storm to come!
    • New Zealand
    • network.mugenguild.com/cyanide/
Ok, i've hosted him as well. Please note the screenies i have up have him at half size, mostly cos that's how big i like him, but it gives you a good idea of what he looks like too. The one in the zip is... big. Very big in fact.

Now i have to officially add him to mugen so mukai can fight him.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.

JozoTheBoogey

Re: Released: Gig (GGDS)
#7  September 29, 2008, 11:20:05 am
Great Release.
I tested the character and I can say it's really good, but it would better if it had sounds.
This apeared while I was testing the char:
Code:
7099: WARNING: PLAYER SOD (97) IN STATE 200:
HAS NO HELPER 6000

Can't wait to get the full version.
Re: Released: Gig (GGDS)
#8  September 29, 2008, 12:04:50 pm
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  • Legendary XIII
  • I am the eye of the storm to come!
    • New Zealand
    • network.mugenguild.com/cyanide/
Alright, fixed that, update to be added either when sounds show up, or in about 4 days. Not gamebreaking precisely but it's such a mini bug i'll wait for a few more.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Released: Gig (GGDS)
#9  September 29, 2008, 02:01:15 pm
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    • Bolivia
    • www.justnopoint.com/dshiznetz
do you guys still need sounds? because i can provide.
btw, im downloading him now, feedback in a few.

well there not much i can say, he doesn't do much, but the sprites and animations are really smooth.
nice work on him guys, just needs some sounds and and improved sff file(so that you can make pallets), i did it already, all you have to do is click shared pallet on all his sprites.
But making pallets for him is really difficult.

congrats on the release.
I wouldn't consider that a infinite since you have to make your opponent bounce of the wall and if you do it on the wrong side of the stage the stage interaction would activate.
Last Edit: September 29, 2008, 03:30:59 pm by Luis Alejandro

OZ

Re: Released: Gig (GGDS)
#10  September 29, 2008, 03:12:25 pm
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Well, Iced and I have been working on sounds, and have already come up with a pretty good number.

If you have any sounds that you feel would be appropriate, feel free to suggest them.
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Re: Released: Gig (GGDS)
#11  September 29, 2008, 07:26:16 pm
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 :o so great release, a new GG boss for mugen ;D, 1,000 thanks OZ!!
Coming soon...
Re: Released: Gig (GGDS)
#12  September 29, 2008, 07:42:44 pm
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    • Mexico
    • www.mugenevolution.co.uk/fer619/
finally, the GGDS boss has been released!

kudos to both Oz and Cy for this release.  ;)

downloading now

OZ

Re: Released: Gig (GGDS)
#13  September 29, 2008, 08:22:29 pm
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JozoTheBoogey

Re: Released: Gig (GGDS)
#14  September 29, 2008, 09:21:55 pm
Re: Released: Gig (GGDS)
#15  September 29, 2008, 09:24:45 pm
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i really doubt you could.
the colors are to complex, plus if you shade one in to much, it effects the blue orb and stuff..
I wouldn't consider that a infinite since you have to make your opponent bounce of the wall and if you do it on the wrong side of the stage the stage interaction would activate.

JozoTheBoogey

Re: Released: Gig (GGDS)
#16  September 29, 2008, 10:57:10 pm
Re: Released: Gig (GGDS)
#17  September 30, 2008, 02:02:12 am
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cool.  ;)
Re: Released: Gig (GGDS)
#18  September 30, 2008, 06:12:10 am
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Awesome character, just in need of a few things:

1. Needs sounds (already being taken care of. Thanks!)

2. The angel's hitbox is too small. It seems nonexistent half of the time, in fact, when Gig is just standing there doing nothing, and I absolutely cannot hurt it with anything.

2. Gig's AI is frustrating. Not in the "It's gonna beat me" way, but in the "It's not fun to stand still for 99 seconds while my enemy is flying high above where I can jump, doing nothing" way. It's too defensive, and almost never attacks, meaning that if you land just one hit, you're probably going to win on the inevitable time-out. And why will there be a time-out? Aside from how difficult it is to hurt Gig, Gig tends to fly way, way up, as high as possible, above where you can super-jump... and stay there.  Pretty much forever.

Now you can never unsee it.
Re: Released: Gig (GGDS)
#19  September 30, 2008, 06:29:42 am
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  • Legendary XIII
  • I am the eye of the storm to come!
    • New Zealand
    • network.mugenguild.com/cyanide/
Thats something i only noticed the AI doing, will fix that too. Shouldn't be able to jump after teleporting from jump. Will be changing.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.

OZ

Re: Released: Gig (GGDS)
#20  September 30, 2008, 07:22:52 am
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I've noticed the AI issues.

Moomaster had the same issue with the small hitbox.

Plugging in sounds as we speak.
ಠ_ಠ
Re: Released: Gig (GGDS)
#21  September 30, 2008, 08:08:53 am
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Yeah, it's a great character but his AI pisses me off.

The update is looking great though.
Re: Released: Gig (GGDS)
#22  September 30, 2008, 08:10:21 am
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  • this be some serious mugen shit
Re: Released: Gig (GGDS)
#23  September 30, 2008, 08:50:51 pm
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  • Never will be a Banana Chap
    • kmmousemugen.bravehost.com
This guy was a monster in the [admittedly bit naff] Dust Strikers. Gotta admit, apart from some of the aforementioned niggles the character has, this is pretty damn good. Nice work. ^^


'I have defied Gods and Demons... I know you, your past, your future. Your poet Eliot had it all wrong: THIS is how the world ends.'

KM's MUGEN Site. Like life, a work in progress.
Re: Released: Gig (GGDS)
#24  September 30, 2008, 10:05:28 pm
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Don't get me wrong, Gig is awesome apart from those problems.  I'll definitely keep it in my roster.

Now you can never unsee it.
Re: Released: Gig (GGDS)
#25  October 03, 2008, 10:04:27 pm
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hmm, asides from what is mentioned:

his "armor" has hitboxes...i didn't know if you wanted that because you said he only could be hit on his "angel" body, ex his "openmouth" state, only one i can recall atm.

it is incredible that this file is only 186kbs big.
Re: Released: Gig (GGDS)
#26  October 04, 2008, 05:23:04 am
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  • Legendary XIII
  • I am the eye of the storm to come!
    • New Zealand
    • network.mugenguild.com/cyanide/
The big bug body can be hit, but not hurt, which is how it is in the game. As i should be able to plug my comp back in tonight i'll update and upload a new zip. Fixing jump after teleport issue, and the helper bug.

I may include some halfass AI so he attacks more and teleports less. Don't hold your breath on that though.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Released: Gig (GGDS)
#27  October 04, 2008, 06:40:39 pm
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cyanide, have you actually ever BEAT him? for me, if i hit the angel once, his blue clsn goes away and i cant deal anymore damage, i can only kill him with F1
it was a glorious tale
Re: Released: Gig (GGDS)
#28  October 04, 2008, 06:56:47 pm
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I got that bug to, but it seems it isnt the damaging, its when he teleport. I think.
It also only happend whenits the AI that is playing.
Last Edit: October 04, 2008, 06:59:54 pm by Anjel
Re: Released: Gig (GGDS)
#29  October 04, 2008, 07:59:07 pm
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  • this is the pixel of justice ^
I got that bug to, but it seems it isnt the damaging, its when he teleport. I think.
It also only happend whenits the AI that is playing.
i guess you could fix it by adding the hitboxes when he teleports
it was a glorious tale
Re: Released: Gig (GGDS)
#30  October 04, 2008, 09:29:40 pm
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Yep, that's the bug I was talking about.  Even if he is not teleporting, you can NO LONGER HIT THE ANGEL WITH ANYTHING.  Of course, since Gig basically never attacks, all you have to do is hit him once, and then stand still for 99 seconds.

Now you can never unsee it.
Re: Released: Gig (GGDS)
#31  October 05, 2008, 12:41:54 am
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  • Legendary XIII
  • I am the eye of the storm to come!
    • New Zealand
    • network.mugenguild.com/cyanide/
Ah, legacy code. Thats gone now and fixes the issue. Reuploading.

Edit: Done. Links haven't changed. Doesn't make him easier to actually kill though.

Still waiting on the oz sound update though.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Last Edit: October 05, 2008, 12:57:17 am by Cyanide
Re: Released: Gig (GGDS)
#32  October 05, 2008, 02:14:24 am
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Thank you. The ability to do damage makes this much more fun.

Now you can never unsee it.
Re: Released: Gig (GGDS)
#33  October 05, 2008, 02:23:13 am
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  • does this look like the face of mercy?
Re: Released: Gig (GGDS)
#34  October 05, 2008, 04:03:48 am
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  • this is the pixel of justice ^
Ah, legacy code. Thats gone now and fixes the issue. Reuploading.

Edit: Done. Links haven't changed. Doesn't make him easier to actually kill though.

Still waiting on the oz sound update though.
thanks, now i wont have to delete him this time
it was a glorious tale

OZ

Re: Released: Gig (GGDS)
#35  October 05, 2008, 07:23:50 am
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It's coming, hold yer' horses.
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Re: Released: Gig (GGDS)
#36  October 08, 2008, 05:55:18 am
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Nice! I was waiting for this! ;D
But many people think the AI is challenging to hit but i rekon it is not powerful enough :'(
i dont mind the AI, Anyways i like this ;D

OZ

Re: Released: Gig (GGDS)
#37  October 08, 2008, 05:57:00 am
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Merci.

I've been very busy the past few days, but sounds should be updated by the week's end.
Stay tuned.
ಠ_ಠ

OZ

Re: Released: Gig (GGDS)
#38  October 14, 2008, 03:15:52 am
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My computer has died, and had to be reformatted, wiping everything.

As such, sounds for Gig are on hold.
The cruel misjustice is that I was done, but never bothered uploading it.

I believe Sepp would say something at a time like this...

Quote
“On the plains of hesitation lie the blackened bones of countless millions who at the dawn of victory lay down to rest, and in resting died."
     
-Adlai E. Stevenson, American Politician

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Re: Released: Gig (GGDS)
#39  October 14, 2008, 08:48:46 am
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Ouch, my condolences.

OZ

Aha! My computer lives again. Sounds coming soon.
#40  October 15, 2008, 08:00:29 am
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The boys down at the lab were able to back up some of my files while repairing my laptop.
Those files consisted of my picture and sound files.
So the sounds are back. (As well as some sprites and sketchwork I've been saving.)

Unfortunately all of my applications, fighter factory, and all of my mugen stuff is still gone.
Still, I should still be able to get all of the sound stuff set back up in a timely fashion.
Later. I'm tired right now.

I'm back in business baby. :)
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Re: Released: Gig (GGDS)
#41  October 15, 2008, 08:41:45 am
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That's still extraordinarily bad news, but it's good that you've got something back.

Now you can never unsee it.
Re: Released: Gig (GGDS)
#42  October 15, 2008, 11:24:20 am
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  • Legendary XIII
  • I am the eye of the storm to come!
    • New Zealand
    • network.mugenguild.com/cyanide/
Remember, you can still get him, with all his sprites off my page too. I mean, sure, you have to redo the sounds. But at least the other stuff is still there.

Iced should still have some sounds too yes?


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.

OZ

Re: Released: Gig (GGDS)
#43  October 15, 2008, 04:49:24 pm
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Yep.

Got Gig off of your page.

I should have all of the sounds.
If I am missing any, I'm sure Iced wouldn't mind resending them.
ಠ_ಠ
Re: Released: Gig (GGDS)
#44  October 15, 2008, 04:54:31 pm
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  • does this look like the face of mercy?
Oh no worries, if you need anything just ring me up and you will get them pronto.

Re: Released: Gig (GGDS)
#45  October 15, 2008, 04:56:01 pm
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  • When will The Dutch Guy start?
    • www.bmarquis.com/forum
I'm interested to hear them. I take it that there will be some commen GG sounds aswell?

OZ

Re: Released: Gig (GGDS)
#46  October 15, 2008, 04:59:45 pm
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That's a possibility.
Of course Gig couldn't Roman cancel, etc. so those sfx will probably be absent.

Apart from generic sounds, Iced has found a great number of very 'evil' sounds that I believe will fit nicely.
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Re: Released: Gig (GGDS)
#47  October 15, 2008, 05:05:01 pm
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  • When will The Dutch Guy start?
    • www.bmarquis.com/forum
Atleast he won't 'sound' like something boring. :P
Re: Released: Gig (GGDS)
#48  October 15, 2008, 07:15:18 pm
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  • Sucks to your Numerology!

Now you can never unsee it.