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RemapPal problems. (Read 238 times)

Started by WooshaQ, November 20, 2013, 11:12:13 am
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RemapPal problems.
#1  November 20, 2013, 11:12:13 am
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I'm having real issue with this command...

I started on a color separation and sprite group 0 is done, so I put it into sff, obviously mugen uses the default pallet that messes the colors for the edited sprites, so I decided to use RemapPal to fix this but for some reason I does not work.

On the end I entered one of the edited sprites one more time so I would be treated as a pallet, it is not sharing colors with others, and fighter factory shows this pallet as 9999,0.

So in -2 I used:

[State 0, RemapPal]
type = RemapPal
trigger1 = 1
source = 9999,0
dest = 1,1

But nothing happens, how can I fix this forcing the new pallet to work, note that I'll be willing to remap this pallet only to the edited sprites so the trigger will change in the future. I used 1 just for forcing the sctrl. What am I doing wrong?