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Replacing Opponent Sprite (Read 184 times)

Started by felineki, December 03, 2013, 01:30:29 am
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Replacing Opponent Sprite
#1  December 03, 2013, 01:30:29 am
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I'd like some help on how to go about replacing the opponent's sprite with a custom one from my character's SFF/AIR during certain custom hit states. Like Street Fighter 2's burning dummy or Darkstalkers' ice cube. I've experimented a bit and gotten close but still have various problems. The big one being that the sprite I'm replacing the opponent with disappears a frame too late, so when the opponent recovers, both their normal sprite and the replacement are on the screen at once for a split second (which becomes pretty noticeable when slowdown effects are applied). Also when attempting to display the replacement sprite via explods, sometimes they simply won't appear at all when the opponent is too close to the edge of the screen. For simplicity's sake, I'd like to avoid using helpers if possible, but I''ll defer to more experienced coders as to what exactly the best way to go about this is.
Re: Replacing Opponent Sprite
#2  December 03, 2013, 01:33:38 am
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  • does this look like the face of mercy?
Rare akuma internal code library had something for that, it was a move that allowed the opponent to be turned into a dessert.